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1 #
2 # Apple 2 configuration file
3 #
4
5 # Apple ROM paths
6
7 BIOSROM = ./ROMs/apple2.rom
8 diskROM = ./ROMs/disk.rom
9 ROMs = ./ROMs
10
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
12
13 autoSaveState = 1
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
16
17 # TEMPORARY disk image load paths
18
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
23 # Yes
24 floppyImage1 = ./disks/bt1_boot.dsk
25 # Yes
26 #floppyImage1 = ./disks/bt2_boot.dsk
27 # No
28 #floppyImage1 = ./disks/bt3_boot.dsk
29 # Yes
30 #floppyImage1 = ./disks/Sabotage.dsk
31 # ??? (//c or //e w/128K required)
32 #floppyImage1 = ./disks/airheart.dsk
33 # Yes
34 #floppyImage1 = ./disks/drol.dsk
35 # Yes
36 #floppyImage1 = ./disks/karateka.dsk
37 # Yes
38 #floppyImage1 = ./disks/wolfenstein_dos32.nib
39 # Yes, keys???
40 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
41 # ??? (PRODOS 8 V1.4 - UNABLE TO LOAD ATINIT FILE)
42 #floppyImage1 = ./disks/battle_chess_1.dsk
43 # Yes 
44 #floppyImage1 = ./disks/MoebiusI-1.dsk
45 # Yes, but crashes on the attract mode
46 #floppyImage1 = ./disks/MoebiusIIA.dsk
47 # Yes
48 #floppyImage1 = ./disks/wind_walker_1.dsk
49 # Yes
50 #floppyImage1 = ./disks/dino_eggs.dsk
51 #floppyImage1 = ./disks/mockingboard1.dsk
52 #floppyImage1 = ./disks/mockingboard2.dsk
53 # Yes, but have to load manually
54 #floppyImage1 = ./disks/ultima_ii-1.dsk
55 #floppyImage2 = ./disks/ultima_ii-2.dsk
56 # Yes, autoloads!
57 #floppyImage1 = ./disks/u2prog-patched.dsk
58 #floppyImage2 = ./disks/u2player-jlh.dsk
59
60
61 # OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
62
63 useOpenGL = 1
64
65 # OpenGL filtering type: 1 - blurry, 0 - sharp
66
67 glFilterType = 0
68
69 # Display options: 1 - fullscreen, 0 - windowed
70
71 fullscreen = 0
72
73 # Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
74
75 #renderType = 0
76
77 # NTSC/PAL options: 1 - NTSC, 0 - PAL
78
79 hardwareTypeNTSC = 1
80
81 # Framskip options: 0 - no skip, 1-N - draw every Nth frame
82 # Note: Skipping frames may cause strange visual side effects--don't bother
83 #       reporting these unless they occur with a frameskip value of 0!
84
85 frameSkip = 0
86
87 # Joystick options: 1 - use joystick, 0 - don't use
88
89 useJoystick = 0
90
91 # Joyport option: If joystick is enabled above, set the port (0 - 3) here 
92
93 joyport = 0
94
95 # Jaguar joypad key assignments
96 # Note: It would be nicer to be able to have a single left side to store all this in...
97 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
98
99 p1k_up = 273            # SDLK_UP
100 p1k_down = 274          # SDLK_DOWN
101 p1k_left = 276          # SDLK_LEFT
102 p1k_right = 275         # SDLK_RIGHT
103 p1k_c = 122                     # SDLK_z
104 p1k_b = 120                     # SDLK_x
105 p1k_a = 99                      # SDLK_c
106 p1k_option = 39         # SDLK_QUOTE
107 p1k_pause = 13          # SDLK_RETURN
108 p1k_0 = 256                     # SDLK_KP0
109 p1k_1 = 257                     # SDLK_KP1
110 p1k_2 = 258                     # SDLK_KP2
111 p1k_3 = 259                     # SDLK_KP3
112 p1k_4 = 260                     # SDLK_KP4
113 p1k_5 = 261                     # SDLK_KP5
114 p1k_6 = 262                     # SDLK_KP6
115 p1k_7 = 263                     # SDLK_KP7
116 p1k_8 = 264                     # SDLK_KP8
117 p1k_9 = 265                     # SDLK_KP9
118 p1k_pound = 267         # SDLK_KP_DIVIDE
119 p1k_star = 268          # SDLK_KP_MULTIPLY
120
121 p2k_up = 273            # SDLK_UP
122 p2k_down = 274          # SDLK_DOWN
123 p2k_left = 276          # SDLK_LEFT
124 p2k_right = 275         # SDLK_RIGHT
125 p2k_c = 122                     # SDLK_z
126 p2k_b = 120                     # SDLK_x
127 p2k_a = 99                      # SDLK_c
128 p2k_option = 39         # SDLK_QUOTE
129 p2k_pause = 13          # SDLK_RETURN
130 p2k_0 = 256                     # SDLK_KP0
131 p2k_1 = 257                     # SDLK_KP1
132 p2k_2 = 258                     # SDLK_KP2
133 p2k_3 = 259                     # SDLK_KP3
134 p2k_4 = 260                     # SDLK_KP4
135 p2k_5 = 261                     # SDLK_KP5
136 p2k_6 = 262                     # SDLK_KP6
137 p2k_7 = 263                     # SDLK_KP7
138 p2k_8 = 264                     # SDLK_KP8
139 p2k_9 = 265                     # SDLK_KP9
140 p2k_pound = 267         # SDLK_KP_DIVIDE
141 p2k_star = 268          # SDLK_KP_MULTIPLY