]> Shamusworld >> Repos - apple2/blob - apple2.cfg
Created new MMU based code for R/W handling. Should be much faster now.
[apple2] / apple2.cfg
1 #
2 # Apple 2 configuration file
3 #
4
5 # Apple ROM paths
6
7 BIOSROM = ./ROMs/apple2e-enhanced.rom
8 diskROM = ./ROMs/disk.rom
9 ROMs = ./ROMs
10
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
12
13 autoSaveState = 1
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
16
17 # TEMPORARY disk image load paths
18
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
23 # Yes
24 #floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
25 # Yes
26 floppyImage1 = ./disks/prince_of_persia_boot.dsk
27 floppyImage2 = ./disks/prince_of_persia_a.dsk
28 #floppyImage1 = ./disks/prince_of_persia_b.dsk
29 # Yes
30 #floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
31 #floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
32 # Yes
33 #floppyImage1 = ./disks/bt1_boot.dsk
34 # Yes
35 #floppyImage1 = ./disks/bt2_boot.dsk
36 # Yes (no)
37 #floppyImage1 = ./disks/bt3_boot_fixed.dsk
38 #floppyImage2 = ./disks/bt3_character_fixed.dsk
39 # Yes
40 #floppyImage1 = ./disks/Sabotage.dsk
41 # Yes
42 #floppyImage1 = ./disks/airheart.dsk
43 # Yes
44 #floppyImage1 = ./disks/drol.dsk
45 # Yes
46 #floppyImage1 = ./disks/skyfox.dsk
47 # Yes
48 #floppyImage1 = ./disks/karateka.dsk
49 # Yes
50 #floppyImage1 = ./disks/wolfenstein_dos32.nib
51 # Yes, keys??? (joystick only)
52 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
53 # Yes
54 #floppyImage1 = ./disks/battle_chess_1.dsk
55 #floppyImage2 = ./disks/battle_chess_2.dsk
56 # Yes
57 #floppyImage1 = ./disks/MoebiusI-1.dsk
58 #floppyImage2 = ./disks/MoebiusI-2.dsk
59 # Yes, but crashes on the attract mode (does the same in AppleWin)
60 # Also, write problems
61 #floppyImage1 = ./disks/moebiusiia.dsk
62 #floppyImage1 = ./disks/MoebiusIIA.dsk
63 #floppyImage2 = ./disks/MoebiusIIB.dsk
64 # Yes
65 #floppyImage1 = ./disks/wind_walker_1.dsk
66 #floppyImage2 = ./disks/wind_walker_2.dsk
67 # Yes
68 #floppyImage1 = ./disks/dino_eggs.dsk
69 # ??? 1, yes; 2, no
70 #floppyImage1 = ./disks/mockingboard1.dsk
71 #floppyImage2 = ./disks/mockingboard2.dsk
72 # Yes, but have to load manually
73 #floppyImage1 = ./disks/ultima_ii-1.dsk
74 #floppyImage2 = ./disks/ultima_ii-2.dsk
75 # Yes, autoloads!
76 #floppyImage1 = ./disks/u2prog-patched.dsk
77 #floppyImage2 = ./disks/u2player-jlh.dsk
78 # Yes
79 #floppyImage1 = ./disks/TheHeist.dsk
80 # Yes
81 #floppyImage1 = ./disks/ult31snd.dsk
82 #floppyImage2 = ./disks/ult32snd.dsk
83 # Yes (key repeat is too high)
84 #floppyImage1 = ./disks/bandits.dsk
85 # Yes
86 #floppyImage1 = ./disks/SpareChange.dsk
87 # Yes
88 #floppyImage1 = ./disks/lode_runner.dsk
89 # Yes
90 #floppyImage1 = ./disks/championship_lode_runner.dsk
91 # Yes
92 #floppyImage1 = ./disks/championship_lode_runner.bin
93
94
95 # OpenGL filtering type: 1 - blurry, 0 - sharp
96
97 glFilterType = 0
98
99 # Display options: 1 - fullscreen, 0 - windowed
100
101 fullscreen = 0
102
103 # Joystick options: 1 - use joystick, 0 - don't use
104
105 useJoystick = 0
106
107 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
108
109 joyport = 0
110
111 # Jaguar joypad key assignments
112 # Note: It would be nicer to be able to have a single left side to store all this in...
113 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
114
115 p1k_up = 273            # SDLK_UP
116 p1k_down = 274          # SDLK_DOWN
117 p1k_left = 276          # SDLK_LEFT
118 p1k_right = 275         # SDLK_RIGHT
119 p1k_c = 122                     # SDLK_z
120 p1k_b = 120                     # SDLK_x
121 p1k_a = 99                      # SDLK_c
122 p1k_option = 39         # SDLK_QUOTE
123 p1k_pause = 13          # SDLK_RETURN
124 p1k_0 = 256                     # SDLK_KP0
125 p1k_1 = 257                     # SDLK_KP1
126 p1k_2 = 258                     # SDLK_KP2
127 p1k_3 = 259                     # SDLK_KP3
128 p1k_4 = 260                     # SDLK_KP4
129 p1k_5 = 261                     # SDLK_KP5
130 p1k_6 = 262                     # SDLK_KP6
131 p1k_7 = 263                     # SDLK_KP7
132 p1k_8 = 264                     # SDLK_KP8
133 p1k_9 = 265                     # SDLK_KP9
134 p1k_pound = 267         # SDLK_KP_DIVIDE
135 p1k_star = 268          # SDLK_KP_MULTIPLY
136
137 p2k_up = 273            # SDLK_UP
138 p2k_down = 274          # SDLK_DOWN
139 p2k_left = 276          # SDLK_LEFT
140 p2k_right = 275         # SDLK_RIGHT
141 p2k_c = 122                     # SDLK_z
142 p2k_b = 120                     # SDLK_x
143 p2k_a = 99                      # SDLK_c
144 p2k_option = 39         # SDLK_QUOTE
145 p2k_pause = 13          # SDLK_RETURN
146 p2k_0 = 256                     # SDLK_KP0
147 p2k_1 = 257                     # SDLK_KP1
148 p2k_2 = 258                     # SDLK_KP2
149 p2k_3 = 259                     # SDLK_KP3
150 p2k_4 = 260                     # SDLK_KP4
151 p2k_5 = 261                     # SDLK_KP5
152 p2k_6 = 262                     # SDLK_KP6
153 p2k_7 = 263                     # SDLK_KP7
154 p2k_8 = 264                     # SDLK_KP8
155 p2k_9 = 265                     # SDLK_KP9
156 p2k_pound = 267         # SDLK_KP_DIVIDE
157 p2k_star = 268          # SDLK_KP_MULTIPLY