2 # Apple 2 configuration file
7 BIOSROM = ./ROMs/apple2.rom
8 diskROM = ./ROMs/disk.rom
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
17 # TEMPORARY disk image load paths
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
24 floppyImage1 = ./disks/bt1_boot.dsk
26 #floppyImage1 = ./disks/bt2_boot.dsk
27 # Yes (but segfaults in the timer routine in the title screen--NB: Not anymore...)
28 #floppyImage1 = ./disks/bt3_boot_fixed.dsk
29 #floppyImage2 = ./disks/bt3_character_fixed.dsk
31 #floppyImage1 = ./disks/Sabotage.dsk
32 # ??? (//c or //e w/128K required)
33 #floppyImage1 = ./disks/airheart.dsk
35 #floppyImage1 = ./disks/drol.dsk
37 #floppyImage1 = ./disks/karateka.dsk
39 #floppyImage1 = ./disks/wolfenstein_dos32.nib
41 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
42 # ??? Loads, then dumps to monitor (This is IIe or IIc only)
43 #floppyImage1 = ./disks/battle_chess_1.dsk
45 #floppyImage1 = ./disks/MoebiusI-1.dsk
46 #floppyImage2 = ./disks/MoebiusI-2.dsk
47 # Yes, but crashes on the attract mode (does the same in AppleWin)
48 # Also, write problems
49 #floppyImage1 = ./disks/moebiusiia.dsk
50 #floppyImage1 = ./disks/MoebiusIIA.dsk
51 #floppyImage2 = ./disks/MoebiusIIB.dsk
53 #floppyImage1 = ./disks/wind_walker_1.dsk
55 #floppyImage1 = ./disks/dino_eggs.dsk
57 #floppyImage1 = ./disks/mockingboard1.dsk
58 #floppyImage2 = ./disks/mockingboard2.dsk
59 # Yes, but have to load manually
60 #floppyImage1 = ./disks/ultima_ii-1.dsk
61 #floppyImage2 = ./disks/ultima_ii-2.dsk
63 #floppyImage1 = ./disks/u2prog-patched.dsk
64 #floppyImage2 = ./disks/u2player-jlh.dsk
66 #floppyImage1 = ./disks/TheHeist.dsk
69 # OpenGL options: 1 - use OpenGL rendering, 0 - use old style rendering
73 # OpenGL filtering type: 1 - blurry, 0 - sharp
77 # Display options: 1 - fullscreen, 0 - windowed
81 # Backend renderer (OpenGL dependent): 0 - regular, 1 - "TV" style
85 # NTSC/PAL options: 1 - NTSC, 0 - PAL
89 # Framskip options: 0 - no skip, 1-N - draw every Nth frame
90 # Note: Skipping frames may cause strange visual side effects--don't bother
91 # reporting these unless they occur with a frameskip value of 0!
95 # Joystick options: 1 - use joystick, 0 - don't use
99 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
103 # Jaguar joypad key assignments
104 # Note: It would be nicer to be able to have a single left side to store all this in...
105 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
107 p1k_up = 273 # SDLK_UP
108 p1k_down = 274 # SDLK_DOWN
109 p1k_left = 276 # SDLK_LEFT
110 p1k_right = 275 # SDLK_RIGHT
114 p1k_option = 39 # SDLK_QUOTE
115 p1k_pause = 13 # SDLK_RETURN
116 p1k_0 = 256 # SDLK_KP0
117 p1k_1 = 257 # SDLK_KP1
118 p1k_2 = 258 # SDLK_KP2
119 p1k_3 = 259 # SDLK_KP3
120 p1k_4 = 260 # SDLK_KP4
121 p1k_5 = 261 # SDLK_KP5
122 p1k_6 = 262 # SDLK_KP6
123 p1k_7 = 263 # SDLK_KP7
124 p1k_8 = 264 # SDLK_KP8
125 p1k_9 = 265 # SDLK_KP9
126 p1k_pound = 267 # SDLK_KP_DIVIDE
127 p1k_star = 268 # SDLK_KP_MULTIPLY
129 p2k_up = 273 # SDLK_UP
130 p2k_down = 274 # SDLK_DOWN
131 p2k_left = 276 # SDLK_LEFT
132 p2k_right = 275 # SDLK_RIGHT
136 p2k_option = 39 # SDLK_QUOTE
137 p2k_pause = 13 # SDLK_RETURN
138 p2k_0 = 256 # SDLK_KP0
139 p2k_1 = 257 # SDLK_KP1
140 p2k_2 = 258 # SDLK_KP2
141 p2k_3 = 259 # SDLK_KP3
142 p2k_4 = 260 # SDLK_KP4
143 p2k_5 = 261 # SDLK_KP5
144 p2k_6 = 262 # SDLK_KP6
145 p2k_7 = 263 # SDLK_KP7
146 p2k_8 = 264 # SDLK_KP8
147 p2k_9 = 265 # SDLK_KP9
148 p2k_pound = 267 # SDLK_KP_DIVIDE
149 p2k_star = 268 # SDLK_KP_MULTIPLY