]> Shamusworld >> Repos - apple2/blob - apple2.cfg
Fixed Apple power state to pause CPU thread immediately.
[apple2] / apple2.cfg
1 #
2 # Apple 2 configuration file
3 #
4
5 # Apple ROM paths
6
7 BIOSROM = ./ROMs/apple2e-enhanced.rom
8 diskROM = ./ROMs/disk.rom
9 ROMs = ./ROMs
10
11 # Auto state loading/saving upon starting/quitting Apple2 (1 - use, 0 - don't use)
12
13 autoSaveState = 1
14 #This is the default--we don't advertise it just yet... ;-)
15 #autoStateFilename = ./apple2auto.state
16
17 # TEMPORARY disk image load paths
18
19 #floppyImage1 = ./disks/dos33.dsk
20 #floppyImage1 = ./disks/prodos.dsk
21 #floppyImage1 = ./disks/temp.nib
22 #floppyImage1 = ./disks/temp.dsk
23 # Yes
24 #floppyImage1 = ./disks/sneakers.do
25 # Yes
26 #floppyImage1 = ./disks/Gumball (Mr. Krac-Man and The Disk Jockey crack).dsk
27 # Yes
28 #floppyImage1 = ./disks/prince_of_persia_boot.dsk
29 #floppyImage2 = ./disks/prince_of_persia_a.dsk
30 #floppyImage1 = ./disks/prince_of_persia_b.dsk
31 # Yes
32 #floppyImage1 = ./disks/Oregon Trail (Disk 1 of 2).dsk
33 #floppyImage2 = ./disks/Oregon Trail (Disk 2 of 2).dsk
34 # Yes
35 floppyImage1 = ./disks/bt1_boot.dsk
36 # Yes
37 #floppyImage1 = ./disks/bt2_boot.dsk
38 # Yes
39 #floppyImage1 = ./disks/bt3_boot_fixed.dsk
40 #floppyImage2 = ./disks/bt3_character_fixed.dsk
41 # Yes
42 #floppyImage1 = ./disks/Sabotage.dsk
43 # Yes
44 #floppyImage1 = ./disks/airheart.dsk
45 # Yes
46 #floppyImage1 = ./disks/drol.dsk
47 # Yes
48 #floppyImage1 = ./disks/skyfox.dsk
49 # Yes
50 #floppyImage1 = ./disks/karateka.dsk
51 # Yes
52 #floppyImage1 = ./disks/wolfenstein_dos32.nib
53 # Yes, keys??? (joystick only)
54 #floppyImage1 = ./disks/MidnightMagic_etc.dsk
55 # Yes
56 #floppyImage1 = ./disks/battle_chess_1.dsk
57 #floppyImage2 = ./disks/battle_chess_2.dsk
58 # Yes
59 #floppyImage1 = ./disks/MoebiusI-1.dsk
60 #floppyImage2 = ./disks/MoebiusI-2.dsk
61 # Yes, but crashes on the attract mode (does the same in AppleWin)
62 # Also, write problems
63 #floppyImage1 = ./disks/moebiusiia.dsk
64 #floppyImage1 = ./disks/MoebiusIIA.dsk
65 #floppyImage2 = ./disks/MoebiusIIB.dsk
66 # Yes
67 #floppyImage1 = ./disks/wind_walker_1.dsk
68 #floppyImage2 = ./disks/wind_walker_2.dsk
69 # Yes
70 #floppyImage1 = ./disks/dino_eggs.dsk
71 # ??? 1, yes; 2, no
72 #floppyImage1 = ./disks/mockingboard1.dsk
73 #floppyImage2 = ./disks/mockingboard2.dsk
74 # Yes, but have to load manually
75 #floppyImage1 = ./disks/ultima_ii-1.dsk
76 #floppyImage2 = ./disks/ultima_ii-2.dsk
77 # Yes, autoloads!
78 #floppyImage1 = ./disks/u2prog.dsk
79 #floppyImage2 = ./disks/u2master-jlh.dsk
80 #floppyImage2 = ./disks/u2player-jlh.dsk
81 # Yes
82 #floppyImage1 = ./disks/Ultima_II_-_Program_Disk.dsk
83 #floppyImage2 = ./disks/Ultima_II_-_Player_Disk-jlh.dsk
84 # Yes
85 #floppyImage1 = ./disks/TheHeist.dsk
86 # Yes
87 #floppyImage1 = ./disks/ult31snd.dsk
88 #floppyImage2 = ./disks/ult32snd.dsk
89 # Yes (key repeat is too high)
90 #floppyImage1 = ./disks/bandits.dsk
91 # Yes
92 #floppyImage1 = ./disks/SpareChange.dsk
93 # Yes
94 #floppyImage1 = ./disks/lode_runner.dsk
95 # Yes
96 #floppyImage1 = ./disks/championship_lode_runner.dsk
97 # Yes
98 #floppyImage1 = ./disks/championship_lode_runner.bin
99
100
101 # OpenGL filtering type: 1 - blurry, 0 - sharp
102
103 glFilterType = 0
104
105 # Display options: 1 - fullscreen, 0 - windowed
106
107 fullscreen = 0
108
109 # Joystick options: 1 - use joystick, 0 - don't use
110
111 useJoystick = 0
112
113 # Joyport option: If joystick is enabled above, set the port (0 - 3) here
114
115 joyport = 0
116
117 # Jaguar joypad key assignments
118 # Note: It would be nicer to be able to have a single left side to store all this in...
119 # E.g. p1keys = 34, 32, 22, etc. instead of what we have here...
120
121 p1k_up = 273            # SDLK_UP
122 p1k_down = 274          # SDLK_DOWN
123 p1k_left = 276          # SDLK_LEFT
124 p1k_right = 275         # SDLK_RIGHT
125 p1k_c = 122                     # SDLK_z
126 p1k_b = 120                     # SDLK_x
127 p1k_a = 99                      # SDLK_c
128 p1k_option = 39         # SDLK_QUOTE
129 p1k_pause = 13          # SDLK_RETURN
130 p1k_0 = 256                     # SDLK_KP0
131 p1k_1 = 257                     # SDLK_KP1
132 p1k_2 = 258                     # SDLK_KP2
133 p1k_3 = 259                     # SDLK_KP3
134 p1k_4 = 260                     # SDLK_KP4
135 p1k_5 = 261                     # SDLK_KP5
136 p1k_6 = 262                     # SDLK_KP6
137 p1k_7 = 263                     # SDLK_KP7
138 p1k_8 = 264                     # SDLK_KP8
139 p1k_9 = 265                     # SDLK_KP9
140 p1k_pound = 267         # SDLK_KP_DIVIDE
141 p1k_star = 268          # SDLK_KP_MULTIPLY
142
143 p2k_up = 273            # SDLK_UP
144 p2k_down = 274          # SDLK_DOWN
145 p2k_left = 276          # SDLK_LEFT
146 p2k_right = 275         # SDLK_RIGHT
147 p2k_c = 122                     # SDLK_z
148 p2k_b = 120                     # SDLK_x
149 p2k_a = 99                      # SDLK_c
150 p2k_option = 39         # SDLK_QUOTE
151 p2k_pause = 13          # SDLK_RETURN
152 p2k_0 = 256                     # SDLK_KP0
153 p2k_1 = 257                     # SDLK_KP1
154 p2k_2 = 258                     # SDLK_KP2
155 p2k_3 = 259                     # SDLK_KP3
156 p2k_4 = 260                     # SDLK_KP4
157 p2k_5 = 261                     # SDLK_KP5
158 p2k_6 = 262                     # SDLK_KP6
159 p2k_7 = 263                     # SDLK_KP7
160 p2k_8 = 264                     # SDLK_KP8
161 p2k_9 = 265                     # SDLK_KP9
162 p2k_pound = 267         # SDLK_KP_DIVIDE
163 p2k_star = 268          # SDLK_KP_MULTIPLY