2 The <dfn>Editor</dfn> window includes the editor track <dfn>canvas</dfn>
3 where you can arrange audio and MIDI data along a timeline. This is the
4 window you will be in while editing and arranging a project. The window
5 has a general "horizontal" sense to it: the timeline flows from left to
6 right, the playhead showing the current position in the session moves
7 from left to right — the window really represents <dfn>time</dfn>
8 in a fairly literal way.
12 The <dfn>Mixer</dfn> window on the other hand represents signal flow and
13 is the window you will probably be using most when mixing a session. It
14 includes <dfn>channel strips</dfn> for each track and bus in your session.
15 It has a general "vertical" sense to it: signals flow from the top of each
16 channel strip through the processing elements in the strip to reach the
17 output listed at the bottom.
20 It is possible to show a single channel strip in the editor window, and
21 some people find this enough to work on mixing without actually opening
22 the mixer window. Most of the time though, you will want both of these
23 windows at various stages of a session's lifetime — sometimes
24 you'll be focused on editing, sometimes on mixing and possibly some of