3 title: Default Keyboard Bindings
4 menu-title: Key Bindings
8 Almost every available function in Ardour can be bound to a keyboard
9 shortcut (and those few that cannot will usually respond to an <a
10 href="/using-control-surfaces/controlling-ardour-with-osc/"><abbr
11 title="Open Sound Control">OSC</abbr> command</a>). Ardour comes with a
12 rich set of default <dfn>key bindings</dfn> for the most commonly used
16 <p>These bindings strive to be <dfn>mnemonic</dfn>, that is, easy and intuitive
17 to remember, and follow widely accepted conventions. As a general rule,
18 the first letter of an operation will be used for as a shortcut, if
19 available. This does not necessarily lead to the best ergonomics for
20 rapid editing — there are alternative binding sets for that —
21 but it does make it simpler for newcomers to remember some of the most
22 useful ones, for example<br />
23 <kbd>S</kbd> for <kbd class="menu">Region > Edit > Split"</kbd>
25 <kbd>P</kbd> for <kbd class="menu">Transport > Playhead > Playhead to Mouse</kbd>.
29 Almost every key binding in Ardour can be changed in <kbd class="menu">Window > Key Bindings</kbd>.
33 The conventions for using modifier keys (<kbd class="mod1">‌</kbd>, <kbd
34 class="mod2">‌</kbd>, <kbd class="mod3">‌</kbd> etc.) differ among platforms, so we provide different default bindings for each.