2 title: Transport Clocks
5 <img src="/images/new_main_clocks.png" alt="An image of the transport clocks in Ardour" />
8 <dfn>Clocks</dfn> in Ardour are used to display <dfn>time values</dfn> precisely.
9 In many cases, they are also one way to edit (change) time values, and in a few
10 cases, the only way. All clocks share the same basic appearance and functionality,
11 which is described below, but a few clocks serve particularly important roles.
14 In the transport bar of the editor window there are two clocks (unless you
15 are on a very small screen), that display the current position of the playhead
16 and additional information related to transport control and the timeline. These
17 are called the <dfn>transport clocks</dfn>; the left one is the primary
18 transport clock and the right one is the secondary transport clock.
21 All the clocks in Ardour share the same powerfull way of editing time. Refer to
22 <a href="/introducing-ardour/basic-gui-operations/editing-clocks/">Editing Clocks</a> to learn how.
25 Editing the time in the transport clocks will reposition the playhead in the same
26 way that various other editing operations will.
29 <h2>The Special Role of the Secondary Transport Clock</h2>
32 On a few occasions Ardour needs to display time values to the user, but there
33 is no obvious way to specify what units to use. The most common case is the big
34 cursor that appears when dragging regions. For this and other similar cases,
35 Ardour will display time using the same units as the secondary clock.
38 <h2>Why are there two transport clocks?</h2>
41 Having two transport clocks lets you see the playhead position in two different
42 time units without having to change any settings. For example, you can see the
43 playhead position in both timecode units and BBT time.
46 <h2>Special Modes for the Transport Clocks</h2>
49 In addition to the time-unit modes, each of the two transport
50 clocks (if you work on a small screen, you may only have one) can be
51 independently set to display <dfn>Delta to Edit Point</dfn> in whatever time
52 units its current mode indicates. This setting means that the clock shows the
53 distance between the playhead and the current edit point, and it may show a
54 positive or negative value depending on the temporal order of these two points.
55 The clocks will use a different color when in this mode to avoid confusion.
59 To switch either (or both!) of the transport clocks into this mode, use
60 <kbd class="menu"> Edit > Preferences > Transport</kbd> and select
61 the relevant checkboxes.
65 Note that when in <samp>Delta to Edit Point</samp> mode, the transport clocks
70 <h2>The Big Clock</h2>
73 To show the current playhead position in a big, resizable window, activate
74 <kbd class="menu">Window > Big Clock</kbd>. The big clock is very useful
75 when you need to work away from the screen but still want to see the playhead
76 position clearly (such as when working with a remote control device across
77 a room). The big clock will change its visual appearance to indicate when active
78 recording is taking place. Below on the left is a screenshot showing a fairly
79 large big clock window filling a good part of the display, and on the right,
80 the same clock during active recording.
83 <a href="/images/bigclock.png"><img src="/images/bigclock.png" height="100" alt="an image of the big clock filling a screen"></a>
84 <a href="/images/bigclock-recording.png"><img src="/images/bigclock-recording.png" height="100" alt="an image of the big clock while recording"></a>