7 <img src="/images/editor_split.png" alt="Ardour's editor window">
11 <ol class="multicol3">
17 <li>Transport bar & Times</li>
19 </ol><ol class="multicol3" start="4">
23 <li>The <dfn>Editor</dfn> window</li>
25 <li>a track's mixer strip</li>
27 </ol><ol class="multicol3" start="7">
40 The <dfn>Editor</dfn> window includes the editor track <dfn>canvas</dfn>
42 where you can arrange audio and MIDI data along a timeline. This is the
44 window you will be in while editing and arranging a project. The window
46 has a general "horizontal" sense to it: the timeline flows from left to
48 right, the playhead showing the current position in the session moves
50 from left to right — the window really represents <dfn>time</dfn>
52 in a fairly literal way.
60 It is possible to show a single channel strip in the editor window, and
62 some people find this enough to work on mixing without actually opening
64 the mixer window. Most of the time though, you will want both of these
66 windows at various stages of a session's lifetime — sometimes
68 you'll be focused on editing, sometimes on mixing and possibly some of
78 This section is a description of the Editor window. To learn more about the
80 editing workflow, see <a href="/editing-and-arranging/">Editing and Arranging</a>.