3 title: Selection Techniques
7 Ardour follows the conventions used by most other computer software
8 (including other DAWs) for <dfn>selecting objects</dfn> in the
9 <abbr title="Graphical User Interface">GUI</abbr>.
12 <h2>Selecting individual objects</h2>
14 Clicking on an object (sometimes on a particular part of its
15 on-screen representation) will select the object, and deselect other
19 <h2>Selecting multiple (similar) objects</h2>
21 A <kbd class="mod1 mouse">left</kbd> click on an object toggles its
22 <samp>selected</samp> status, so using <kbd class="mod1 mouse">left</kbd>
23 on a series of objects will select (or deselect) each one of them. You can
24 construct completely arbitrary selections with this technique.
27 <h2>Selecting a range of objects</h2>
29 In cases where the idea of "select all objects between this one and that
30 one" makes sense, you can select one object and then click
31 <kbd class="mod3 mouse">left</kbd> on another to select both of them as
32 well as all objects in between.
35 <h2>Time range selection</h2>
37 To select a time <dfn>range</dfn> in the Editor,
38 click <kbd class="mouse">Left</kbd> and drag the mouse.
39 A <kbd class="mod1 mouse">Left</kbd> drag then lets you create other
40 ranges and a <kbd class="mod3 mouse">left</kbd> click extends a range
41 to cover a wider area.