2 "classname" "worldspawn"
3 "music" "music/1-track02"
5 "spawnscript" "scripts/cinematics/cinematic01"
10 // Surface normal: 0.704809, -0.704809, -0.080550
11 // RotY/Z : 0.080637 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.056957, 0.056957, -0.996751)
12 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
13 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506)
14 // --> Vector info: d1 = 1.353420, 0.999996, 1.000000. Determinants: 161.331969, -4.498171, -20597.423219, -22594.770413
15 // --> Vector info: d2 = 3.983100, 3.992680, 0.730683. Determinants: -4.372955, -161.338684, 124742.614211, -22594.770413
16 ( -18.000000 35.000000 -875.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( -0.007140 0.000199 0.911601 ) ( 0.000194 0.007141 -5.520862 ) ) 21bjerec/20Wsqwl1 0 0 0
17 ( -72.819236 37.819236 -1329.677802 ) ( -37.819236 72.819236 -1329.677802 ) ( -20.819236 37.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
18 ( -72.819236 37.819236 -1329.677802 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
19 ( -37.819236 72.819236 -1329.677802 ) ( -35.000000 70.000000 -1330.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
20 ( -20.819236 37.819236 -874.677802 ) ( -18.000000 35.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
21 ( -37.819236 20.819236 -874.677802 ) ( -35.000000 18.000000 -875.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
28 // Surface normal: 0.997054, 0.000000, -0.076696
29 // RotY/Z : 0.076772 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.076696, 0.000000, -0.997054)
30 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
31 // --> Vector A/B: (-35.000000, 35.000000, 18.000000) / (1331.451221, 1331.451221, 875.107052)
32 // --> Vector info: d1 = 1.000000, 0.500000, 0.625000. Determinants: 228.172084, 0.250000, -24290.931644, -31944.091785
33 // --> Vector info: d2 = 3.992188, 3.992188, 0.732587. Determinants: 0.000000, -228.172078, 176273.180503, -31944.091785
34 ( -35.000000 18.000000 -875.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 -0.000008 0.760420 ) ( 0.000000 0.007143 -5.518178 ) ) 21bjerec/20Wsqwl1 0 0 0
35 ( -73.988218 -35.000000 -1329.693214 ) ( -73.988218 35.000000 -1329.693214 ) ( -38.988218 18.000000 -874.693214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
36 ( -73.988218 -35.000000 -1329.693214 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
37 ( -73.988218 35.000000 -1329.693214 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
38 ( -38.988218 18.000000 -874.693214 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
39 ( -38.988218 -18.000000 -874.693214 ) ( -35.000000 -18.000000 -875.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
46 // Surface normal: 0.704809, 0.704809, -0.080550
47 // RotY/Z : 0.080637 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.056957, -0.056957, -0.996751)
48 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
49 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506)
50 // --> Vector info: d1 = 0.353552, 0.000000, 0.088396. Determinants: 161.390418, -0.124620, -3828.258326, -22594.770413
51 // --> Vector info: d2 = 3.992186, 3.992185, 0.731386. Determinants: 0.000435, -161.401325, 124728.972576, -22594.770413
52 ( -35.000000 -18.000000 -875.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000006 0.169431 ) ( 0.000000 0.007143 -5.520258 ) ) 21bjerec/20Wsqwl1 0 0 0
53 ( -37.819236 -72.819236 -1329.677802 ) ( -72.819236 -37.819236 -1329.677802 ) ( -37.819236 -20.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
54 ( -37.819236 -72.819236 -1329.677802 ) ( -35.000000 -70.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
55 ( -72.819236 -37.819236 -1329.677802 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
56 ( -37.819236 -20.819236 -874.677802 ) ( -35.000000 -18.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
57 ( -20.819236 -37.819236 -874.677802 ) ( -18.000000 -35.000000 -875.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
64 // Surface normal: -0.704809, 0.704809, -0.080550
65 // RotY/Z : 0.080637 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.056957, -0.056957, -0.996751)
66 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
67 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506)
68 // --> Vector info: d1 = 1.207107, 0.853554, 0.941951. Determinants: 161.391201, -0.124576, -23114.194076, -22594.770413
69 // --> Vector info: d2 = 3.992186, 3.992185, 0.731386. Determinants: 0.000435, -161.401313, 124728.962254, -22594.770413
70 ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000006 1.022989 ) ( 0.000000 0.007143 -5.520258 ) ) 21bjerec/20Wsqwl1 0 0 0
71 ( 72.819236 -37.819236 -1329.677802 ) ( 37.819236 -72.819236 -1329.677802 ) ( 20.819236 -37.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
72 ( 72.819236 -37.819236 -1329.677802 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
73 ( 37.819236 -72.819236 -1329.677802 ) ( 35.000000 -70.000000 -1330.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
74 ( 20.819236 -37.819236 -874.677802 ) ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
75 ( 37.819236 -20.819236 -874.677802 ) ( 35.000000 -18.000000 -875.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
82 // Surface normal: -0.997054, 0.000000, -0.076696
83 // RotY/Z : 0.076772 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.076696, 0.000000, -0.997054)
84 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
85 // --> Vector A/B: (-35.000000, 35.000000, 18.000000) / (1331.451221, 1331.451221, 875.107052)
86 // --> Vector info: d1 = 1.292893, 0.792893, 0.917902. Determinants: 228.172084, 0.250601, -33647.937869, -31944.091785
87 // --> Vector info: d2 = 3.992184, 3.992182, 0.732582. Determinants: 0.000652, -228.172069, 176273.320441, -31944.091785
88 ( 35.000000 -18.000000 -875.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( -0.007143 -0.000008 1.053338 ) ( 0.000000 0.007143 -5.518182 ) ) 21bjerec/20Wsqwl1 0 0 0
89 ( 73.988218 35.000000 -1329.693214 ) ( 73.988218 -35.000000 -1329.693214 ) ( 38.988218 -18.000000 -874.693214 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
90 ( 73.988218 35.000000 -1329.693214 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
91 ( 73.988218 -35.000000 -1329.693214 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
92 ( 38.988218 -18.000000 -874.693214 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
93 ( 38.988218 18.000000 -874.693214 ) ( 35.000000 18.000000 -875.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
100 // Surface normal: -0.704809, -0.704809, -0.080550
101 // RotY/Z : 0.080637 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.056957, 0.056957, -0.996751)
102 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
103 // --> Vector A/B: (-24.748737, 24.748737, 12.020815) / (1331.658802, 1331.658802, 875.175506)
104 // --> Vector info: d1 = 0.572228, 0.218674, 0.307068. Determinants: 161.391228, -0.124760, -8768.990277, -22594.770413
105 // --> Vector info: d2 = 3.992187, 3.992186, 0.731387. Determinants: 0.000326, -161.401322, 124728.949694, -22594.770413
106 ( 35.000000 18.000000 -875.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000006 0.388098 ) ( 0.000000 0.007143 -5.520257 ) ) 21bjerec/20Wsqwl1 0 0 0
107 ( 37.819236 72.819236 -1329.677802 ) ( 72.819236 37.819236 -1329.677802 ) ( 37.819236 20.819236 -874.677802 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
108 ( 37.819236 72.819236 -1329.677802 ) ( 35.000000 70.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
109 ( 72.819236 37.819236 -1329.677802 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
110 ( 37.819236 20.819236 -874.677802 ) ( 35.000000 18.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
111 ( 20.819236 37.819236 -874.677802 ) ( 18.000000 35.000000 -875.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
118 // Surface normal: 0.000000, -1.000000, 0.000000
119 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
120 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
121 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000)
122 // --> Vector info: d1 = 0.646447, 1.146447, 1.146445. Determinants: 39.500009, 0.000108, -4957.493958, -5530.000000
123 // --> Vector info: d2 = 0.992186, 0.992187, 1.554688. Determinants: 0.000104, -39.375029, 46881.997978, -5530.000000
124 ( -35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.896473 ) ( 0.000000 0.007120 -8.477757 ) ) 21bjerec/20Wsqwl1 0 0 0
125 ( 35.000000 74.000000 -1330.000000 ) ( -35.000000 74.000000 -1330.000000 ) ( -35.000000 74.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
126 ( 35.000000 74.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
127 ( -35.000000 74.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
128 ( -35.000000 74.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
129 ( 35.000000 74.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
132 // (10/7) # points: 4
136 // Surface normal: -0.707107, -0.707107, 0.000000
137 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
138 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
139 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000)
140 // --> Vector info: d1 = 0.292893, 0.646447, 0.646445. Determinants: 27.930710, 0.000071, -1836.644710, -3910.300500
141 // --> Vector info: d2 = 0.992185, 0.992186, 1.554686. Determinants: 0.000080, -27.842344, 33150.575516, -3910.300500
142 ( 35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.469694 ) ( 0.000000 0.007120 -8.477757 ) ) 21bjerec/20Wsqwl1 0 0 0
143 ( 72.828427 37.828427 -1330.000000 ) ( 37.828427 72.828427 -1330.000000 ) ( 37.828427 72.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
144 ( 72.828427 37.828427 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
145 ( 37.828427 72.828427 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
146 ( 37.828427 72.828427 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
147 ( 72.828427 37.828427 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
150 // (11/8) # points: 4
154 // Surface normal: -1.000000, 0.000000, 0.000000
155 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
156 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
157 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000)
158 // --> Vector info: d1 = 0.792893, 1.292893, 1.292890. Determinants: 39.500000, 0.000217, -5767.487996, -5530.000000
159 // --> Vector info: d2 = 0.992181, 0.992184, 1.554684. Determinants: 0.000217, -39.375029, 46882.019061, -5530.000000
160 ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000000 1.042945 ) ( 0.000000 0.007120 -8.477761 ) ) 21bjerec/20Wsqwl1 0 0 0
161 ( 74.000000 -35.000000 -1330.000000 ) ( 74.000000 35.000000 -1330.000000 ) ( 74.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
162 ( 74.000000 -35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
163 ( 74.000000 35.000000 -1330.000000 ) ( 70.000000 35.000000 -1330.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
164 ( 74.000000 35.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
165 ( 74.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
168 // (12/9) # points: 4
172 // Surface normal: -0.707107, 0.707107, 0.000000
173 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
174 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
175 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000)
176 // --> Vector info: d1 = 0.853554, 1.207108, 1.207108. Determinants: 27.930715, 0.000000, -4028.903297, -3910.300500
177 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -27.842347, 33150.574829, -3910.300500
178 ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000000 1.030331 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0
179 ( 37.828427 -72.828427 -1330.000000 ) ( 72.828427 -37.828427 -1330.000000 ) ( 72.828427 -37.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
180 ( 37.828427 -72.828427 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
181 ( 72.828427 -37.828427 -1330.000000 ) ( 70.000000 -35.000000 -1330.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
182 ( 72.828427 -37.828427 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
183 ( 37.828427 -72.828427 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
186 // (13/10) # points: 4
190 // Surface normal: 0.000000, 1.000000, 0.000000
191 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
192 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
193 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000)
194 // --> Vector info: d1 = 0.353552, 0.853554, 0.853554. Determinants: 39.500202, 0.000000, -3337.647572, -5530.000000
195 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -39.375025, 46881.992523, -5530.000000
196 ( 35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.603553 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0
197 ( -35.000000 -74.000000 -1330.000000 ) ( 35.000000 -74.000000 -1330.000000 ) ( 35.000000 -74.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
198 ( -35.000000 -74.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
199 ( 35.000000 -74.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
200 ( 35.000000 -74.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
201 ( -35.000000 -74.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
204 // (14/11) # points: 4
208 // Surface normal: 0.707107, 0.707107, 0.000000
209 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
210 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
211 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000)
212 // --> Vector info: d1 = 0.000000, 0.353552, 0.353552. Determinants: 27.930578, 0.000000, -691.246556, -3910.300500
213 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -27.842347, 33150.574829, -3910.300500
214 ( -35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.176776 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0
215 ( -72.828427 -37.828427 -1330.000000 ) ( -37.828427 -72.828427 -1330.000000 ) ( -37.828427 -72.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
216 ( -72.828427 -37.828427 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
217 ( -37.828427 -72.828427 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
218 ( -37.828427 -72.828427 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
219 ( -72.828427 -37.828427 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
222 // (15/12) # points: 4
226 // Surface normal: 1.000000, 0.000000, 0.000000
227 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
228 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
229 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1330.000000, 1330.000000, 1409.000000)
230 // --> Vector info: d1 = 0.500000, 1.000000, 1.000000. Determinants: 39.500000, 0.000000, -4147.500000, -5530.000000
231 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000000, -39.375025, 46881.992523, -5530.000000
232 ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.750000 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0
233 ( -74.000000 35.000000 -1330.000000 ) ( -74.000000 -35.000000 -1330.000000 ) ( -74.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
234 ( -74.000000 35.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
235 ( -74.000000 -35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1330.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
236 ( -74.000000 -35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
237 ( -74.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
240 // (16/13) # points: 4
244 // Surface normal: 0.707107, -0.707107, 0.000000
245 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
246 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
247 // --> Vector A/B: (24.748737, -24.748737, -24.748737) / (1330.000000, 1330.000000, 1409.000000)
248 // --> Vector info: d1 = 0.146447, 0.500000, 0.500000. Determinants: 27.930715, 0.000000, -1263.900319, -3910.300500
249 // --> Vector info: d2 = 0.992186, 0.992186, 1.554687. Determinants: 0.000019, -27.842347, 33150.575295, -3910.300500
250 ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( -0.007143 0.000000 0.323223 ) ( 0.000000 0.007120 -8.477756 ) ) 21bjerec/20Wsqwl1 0 0 0
251 ( -37.828427 72.828427 -1330.000000 ) ( -72.828427 37.828427 -1330.000000 ) ( -72.828427 37.828427 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
252 ( -37.828427 72.828427 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
253 ( -72.828427 37.828427 -1330.000000 ) ( -70.000000 35.000000 -1330.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
254 ( -72.828427 37.828427 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
255 ( -37.828427 72.828427 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
258 // (17/14) # points: 8
262 // Surface normal: 0.000000, 0.000000, 1.000000
263 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
264 // Texture width/height [20Fbgnd1]: 64.000000/64.000000
265 // --> Vector A/B: (18.000000, 9.000000, -9.000000) / (-9.000000, -18.000000, -18.000000)
266 // --> Vector info: d1 = 1.000000, 1.353553, 1.707107. Determinants: 3.181981, 3.181981, -190.637823, -162.000000
267 // --> Vector info: d2 = 1.000000, 1.000000, 1.353553. Determinants: 3.181980, -3.181980, -247.913456, -162.000000
268 ( -18.000000 -9.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( -0.019642 -0.019642 1.176777 ) ( -0.019642 0.019642 1.530330 ) ) 21bjerec/20Fbgnd1 0 0 0
269 ( -9.000000 18.000000 -1430.000000 ) ( -18.000000 9.000000 -1430.000000 ) ( -18.000000 -9.000000 -1430.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
270 ( -9.000000 18.000000 -1430.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
271 ( -18.000000 9.000000 -1430.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
272 ( -18.000000 -9.000000 -1430.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
273 ( -9.000000 -18.000000 -1430.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
274 ( 9.000000 -18.000000 -1430.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
275 ( 18.000000 -9.000000 -1430.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
276 ( 18.000000 9.000000 -1430.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
277 ( 9.000000 18.000000 -1430.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
280 // (18/15) # points: 4
284 // Surface normal: 0.000000, -0.310739, 0.950495
285 // RotY/Z : -1.254826 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.950495, -0.310739)
286 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
287 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693)
288 // --> Vector info: d1 = 0.646445, 1.146445, 0.958944. Determinants: 27.354152, 0.125070, -3479.448190, -3829.582223
289 // --> Vector info: d2 = 0.554686, 0.554688, 0.949971. Determinants: 0.000072, -27.669859, 8149.499188, -3829.582223
290 ( -9.000000 18.000000 -1426.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( -0.007143 -0.000033 0.908571 ) ( 0.000000 0.007225 -2.128039 ) ) 21bjerec/20Wsqwl1 0 0 0
291 ( 35.000000 71.242955 -1412.801981 ) ( -35.000000 71.242955 -1412.801981 ) ( -9.000000 19.242955 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
292 ( 35.000000 71.242955 -1412.801981 ) ( 35.000000 70.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
293 ( -35.000000 71.242955 -1412.801981 ) ( -35.000000 70.000000 -1409.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
294 ( -9.000000 19.242955 -1429.801981 ) ( -9.000000 18.000000 -1426.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
295 ( 9.000000 19.242955 -1429.801981 ) ( 9.000000 18.000000 -1426.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
298 // (19/16) # points: 4
302 // Surface normal: -0.208280, -0.208280, 0.955636
303 // RotY/Z : -1.271810 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.675736, -0.675736, -0.294552)
304 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
305 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911)
306 // --> Vector info: d1 = 0.292891, 0.646445, 0.513860. Determinants: 20.405305, 0.062608, -1363.260216, -2856.737650
307 // --> Vector info: d2 = 0.554685, 0.554686, 0.971612. Determinants: 0.000079, -20.636790, 5515.931637, -2856.737650
308 ( 9.000000 18.000000 -1426.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.477209 ) ( 0.000000 0.007224 -1.930850 ) ) 21bjerec/20Wsqwl1 0 0 0
309 ( 70.833118 35.833118 -1412.822542 ) ( 35.833118 70.833118 -1412.822542 ) ( 9.833118 18.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
310 ( 70.833118 35.833118 -1412.822542 ) ( 70.000000 35.000000 -1409.000000 ) ( 35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
311 ( 35.833118 70.833118 -1412.822542 ) ( 35.000000 70.000000 -1409.000000 ) ( 9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
312 ( 9.833118 18.833118 -1429.822542 ) ( 9.000000 18.000000 -1426.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
313 ( 18.833118 9.833118 -1429.822542 ) ( 18.000000 9.000000 -1426.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
316 // (20/17) # points: 4
320 // Surface normal: -0.310739, 0.000000, 0.950495
321 // RotY/Z : -1.254826 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.950495, 0.000000, -0.310739)
322 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
323 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693)
324 // --> Vector info: d1 = 0.792890, 1.292890, 1.105388. Determinants: 27.354159, 0.125150, -4040.301971, -3829.582223
325 // --> Vector info: d2 = 0.554683, 0.554685, 0.949968. Determinants: 0.000150, -27.669859, 8149.510147, -3829.582223
326 ( 18.000000 9.000000 -1426.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( -0.007143 -0.000033 1.055024 ) ( 0.000000 0.007225 -2.128042 ) ) 21bjerec/20Wsqwl1 0 0 0
327 ( 71.242955 -35.000000 -1412.801981 ) ( 71.242955 35.000000 -1412.801981 ) ( 19.242955 9.000000 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
328 ( 71.242955 -35.000000 -1412.801981 ) ( 70.000000 -35.000000 -1409.000000 ) ( 70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
329 ( 71.242955 35.000000 -1412.801981 ) ( 70.000000 35.000000 -1409.000000 ) ( 18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
330 ( 19.242955 9.000000 -1429.801981 ) ( 18.000000 9.000000 -1426.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
331 ( 19.242955 -9.000000 -1429.801981 ) ( 18.000000 -9.000000 -1426.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
334 // (21/18) # points: 4
338 // Surface normal: -0.208280, 0.208280, 0.955636
339 // RotY/Z : -1.271810 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.675736, 0.675736, -0.294552)
340 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
341 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911)
342 // --> Vector info: d1 = 0.439336, 0.792890, 0.660304. Determinants: 20.405318, 0.062656, -1781.632007, -2856.737650
343 // --> Vector info: d2 = 0.554680, 0.554683, 0.971607. Determinants: 0.000172, -20.636767, 5515.936110, -2856.737650
344 ( 18.000000 -9.000000 -1426.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.623660 ) ( 0.000000 0.007224 -1.930851 ) ) 21bjerec/20Wsqwl1 0 0 0
345 ( 35.833118 -70.833118 -1412.822542 ) ( 70.833118 -35.833118 -1412.822542 ) ( 18.833118 -9.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
346 ( 35.833118 -70.833118 -1412.822542 ) ( 35.000000 -70.000000 -1409.000000 ) ( 70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
347 ( 70.833118 -35.833118 -1412.822542 ) ( 70.000000 -35.000000 -1409.000000 ) ( 18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
348 ( 18.833118 -9.833118 -1429.822542 ) ( 18.000000 -9.000000 -1426.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
349 ( 9.833118 -18.833118 -1429.822542 ) ( 9.000000 -18.000000 -1426.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
352 // (22/19) # points: 4
356 // Surface normal: 0.000000, 0.310739, 0.950495
357 // RotY/Z : -1.254826 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.950495, -0.310739)
358 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
359 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693)
360 // --> Vector info: d1 = 0.939333, 1.439336, 1.251832. Determinants: 27.354302, 0.125149, -4601.120708, -3829.582223
361 // --> Vector info: d2 = 0.554676, 0.554680, 0.949962. Determinants: 0.000209, -27.669858, 8149.532373, -3829.582223
362 ( 9.000000 -18.000000 -1426.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( -0.007143 -0.000033 1.201468 ) ( 0.000000 0.007225 -2.128047 ) ) 21bjerec/20Wsqwl1 0 0 0
363 ( -35.000000 -71.242955 -1412.801981 ) ( 35.000000 -71.242955 -1412.801981 ) ( 9.000000 -19.242955 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
364 ( -35.000000 -71.242955 -1412.801981 ) ( -35.000000 -70.000000 -1409.000000 ) ( 35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
365 ( 35.000000 -71.242955 -1412.801981 ) ( 35.000000 -70.000000 -1409.000000 ) ( 9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
366 ( 9.000000 -19.242955 -1429.801981 ) ( 9.000000 -18.000000 -1426.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
367 ( -9.000000 -19.242955 -1429.801981 ) ( -9.000000 -18.000000 -1426.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
370 // (23/20) # points: 4
374 // Surface normal: 0.208280, 0.208280, 0.955636
375 // RotY/Z : -1.271810 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.675736, 0.675736, -0.294552)
376 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
377 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911)
378 // --> Vector info: d1 = 0.585781, 0.939333, 0.806746. Determinants: 20.405208, 0.062750, -2200.015317, -2856.737650
379 // --> Vector info: d2 = 0.554673, 0.554676, 0.971602. Determinants: 0.000200, -20.636834, 5515.978653, -2856.737650
380 ( -9.000000 -18.000000 -1426.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.770115 ) ( 0.000000 0.007224 -1.930866 ) ) 21bjerec/20Wsqwl1 0 0 0
381 ( -70.833118 -35.833118 -1412.822542 ) ( -35.833118 -70.833118 -1412.822542 ) ( -9.833118 -18.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
382 ( -70.833118 -35.833118 -1412.822542 ) ( -70.000000 -35.000000 -1409.000000 ) ( -35.000000 -70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
383 ( -35.833118 -70.833118 -1412.822542 ) ( -35.000000 -70.000000 -1409.000000 ) ( -9.000000 -18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
384 ( -9.833118 -18.833118 -1429.822542 ) ( -9.000000 -18.000000 -1426.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
385 ( -18.833118 -9.833118 -1429.822542 ) ( -18.000000 -9.000000 -1426.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
388 // (24/21) # points: 4
392 // Surface normal: 0.310739, 0.000000, 0.950495
393 // RotY/Z : -1.254826 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.950495, 0.000000, -0.310739)
394 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
395 // --> Vector A/B: (35.000000, -35.000000, -9.000000) / (371.296376, 371.296376, 426.004693)
396 // --> Vector info: d1 = 0.500000, 1.000000, 0.812500. Determinants: 27.354159, 0.125000, -2918.598714, -3829.582223
397 // --> Vector info: d2 = 0.554687, 0.554687, 0.949971. Determinants: 0.000000, -27.669859, 8149.499005, -3829.582223
398 ( -18.000000 -9.000000 -1426.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( -0.007143 -0.000033 0.762119 ) ( 0.000000 0.007225 -2.128039 ) ) 21bjerec/20Wsqwl1 0 0 0
399 ( -71.242955 35.000000 -1412.801981 ) ( -71.242955 -35.000000 -1412.801981 ) ( -19.242955 -9.000000 -1429.801981 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
400 ( -71.242955 35.000000 -1412.801981 ) ( -70.000000 35.000000 -1409.000000 ) ( -70.000000 -35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
401 ( -71.242955 -35.000000 -1412.801981 ) ( -70.000000 -35.000000 -1409.000000 ) ( -18.000000 -9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
402 ( -19.242955 -9.000000 -1429.801981 ) ( -18.000000 -9.000000 -1426.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
403 ( -19.242955 9.000000 -1429.801981 ) ( -18.000000 9.000000 -1426.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
406 // (25/22) # points: 4
410 // Surface normal: 0.208280, -0.208280, 0.955636
411 // RotY/Z : -1.271810 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.675736, -0.675736, -0.294552)
412 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
413 // --> Vector A/B: (24.748737, -24.748737, -6.363961) / (344.071095, 344.071095, 401.785911)
414 // --> Vector info: d1 = 0.146446, 0.500000, 0.367416. Determinants: 20.405312, 0.062550, -944.884623, -2856.737650
415 // --> Vector info: d2 = 0.554686, 0.554687, 0.971613. Determinants: 0.000034, -20.636784, 5515.926759, -2856.737650
416 ( -18.000000 9.000000 -1426.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( -0.007143 -0.000022 0.330757 ) ( 0.000000 0.007224 -1.930848 ) ) 21bjerec/20Wsqwl1 0 0 0
417 ( -35.833118 70.833118 -1412.822542 ) ( -70.833118 35.833118 -1412.822542 ) ( -18.833118 9.833118 -1429.822542 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
418 ( -35.833118 70.833118 -1412.822542 ) ( -35.000000 70.000000 -1409.000000 ) ( -70.000000 35.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
419 ( -70.833118 35.833118 -1412.822542 ) ( -70.000000 35.000000 -1409.000000 ) ( -18.000000 9.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
420 ( -18.833118 9.833118 -1429.822542 ) ( -18.000000 9.000000 -1426.000000 ) ( -9.000000 18.000000 -1426.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
421 ( -9.833118 18.833118 -1429.822542 ) ( -9.000000 18.000000 -1426.000000 ) ( -35.000000 70.000000 -1409.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
424 // (26/23) # points: 4
428 // Surface normal: 0.000000, 0.996927, -0.078330
429 // RotY/Z : 0.078410 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.078330, -0.996927)
430 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
431 // --> Vector A/B: (23.000000, 18.000000, -18.000000) / (1015.484577, 875.053099, 875.053099)
432 // --> Vector info: d1 = 1.144233, 1.125000, 1.000000. Determinants: -17.553935, -0.067370, -5312.551335, -5055.533206
433 // --> Vector info: d2 = 0.498523, 1.000000, 1.000000. Determinants: -0.000050, 18.053178, -20853.021174, -5055.533206
434 ( 18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.003472 0.000013 1.050839 ) ( 0.000000 -0.003571 4.124792 ) ) 21bjerec/20Wsqwl1 0 0 0
435 ( -23.000000 -49.987710 -1014.686680 ) ( -18.000000 -38.987710 -874.686680 ) ( 18.000000 -38.987710 -874.686680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
436 ( -23.000000 -49.987710 -1014.686680 ) ( -23.000000 -46.000000 -1015.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
437 ( -18.000000 -38.987710 -874.686680 ) ( -18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
438 ( 18.000000 -38.987710 -874.686680 ) ( 18.000000 -35.000000 -875.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
439 ( 23.000000 -49.987710 -1014.686680 ) ( 23.000000 -46.000000 -1015.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
442 // (27/24) # points: 4
446 // Surface normal: 0.000000, -0.996927, -0.078330
447 // RotY/Z : 0.078410 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.078330, -0.996927)
448 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
449 // --> Vector A/B: (23.000000, 18.000000, -18.000000) / (1015.484577, 875.053099, 875.053099)
450 // --> Vector info: d1 = 1.144233, 1.125000, 1.000000. Determinants: -17.553935, -0.067370, -5312.551335, -5055.533206
451 // --> Vector info: d2 = 0.498523, 1.000000, 1.000000. Determinants: -0.000050, 18.053178, -20853.021174, -5055.533206
452 ( -18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.003472 0.000013 1.050839 ) ( 0.000000 -0.003571 4.124792 ) ) 21bjerec/20Wsqwl1 0 0 0
453 ( 23.000000 49.987710 -1014.686680 ) ( 18.000000 38.987710 -874.686680 ) ( -18.000000 38.987710 -874.686680 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
454 ( 23.000000 49.987710 -1014.686680 ) ( 23.000000 46.000000 -1015.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
455 ( 18.000000 38.987710 -874.686680 ) ( 18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
456 ( -18.000000 38.987710 -874.686680 ) ( -18.000000 35.000000 -875.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
457 ( -23.000000 49.987710 -1014.686680 ) ( -23.000000 46.000000 -1015.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
460 // (30/25) # points: 4
464 // Surface normal: 0.000000, 0.000000, -1.000000
465 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
466 // Texture width/height [21wval01]: 128.000000/128.000000
467 // --> Vector A/B: (105.000000, 105.000000, 46.000000) / (40.000000, -40.000000, -23.000000)
468 // --> Vector info: d1 = 0.734379, 1.302234, 1.181769. Determinants: 0.016332, 33.503449, -4808.121130, -4720.000000
469 // --> Vector info: d2 = 0.992188, 0.992188, 1.415265. Determinants: 33.846197, 0.000000, -8236.976815, -4720.000000
470 ( 23.000000 46.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.000003 -0.007098 1.018670 ) ( -0.007171 0.000000 1.745122 ) ) 21bjerec/21wval01 0 0 0
471 ( -40.000000 105.000000 -1011.000000 ) ( 40.000000 105.000000 -1011.000000 ) ( 23.000000 46.000000 -1011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
472 ( -40.000000 105.000000 -1011.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
473 ( 40.000000 105.000000 -1011.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
474 ( 23.000000 46.000000 -1011.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
475 ( -23.000000 46.000000 -1011.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
478 // (31/26) # points: 3
482 // Surface normal: 0.989949, 0.141421, 0.000000
483 // RotY/Z : 0.000000 / 0.141897. Vector texS/T: (-0.141421, 0.989949, 0.000000) / (0.000000, 0.000000, -1.000000)
484 // Texture width/height [21wval01]: 128.000000/128.000000
485 // --> Vector A/B: (109.601551, 109.601551, 74.246212) / (1330.000000, 1015.000000, 1330.000000)
486 // --> Vector info: d1 = 0.957798, 0.961769, 1.210079. Determinants: 79.468424, 0.140383, -19563.507676, -11136.931804
487 // --> Vector info: d2 = 3.241835, 0.991934, 3.242281. Determinants: 0.140288, -79.546040, 69676.758146, -11136.931804
488 ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( -0.007136 -0.000013 1.756634 ) ( -0.000013 0.007143 -6.256369 ) ) 21bjerec/21wval01 0 0 0
489 ( -43.959798 104.434315 -1330.000000 ) ( -43.959798 104.434315 -1015.000000 ) ( -38.959798 69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
490 ( -43.959798 104.434315 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
491 ( -43.959798 104.434315 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
492 ( -38.959798 69.434315 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
495 // (32/27) # points: 4
499 // Surface normal: 0.000000, 0.000000, 1.000000
500 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
501 // Texture width/height [20Wcata2]: 128.000000/128.000000
502 // --> Vector A/B: (105.000000, 105.000000, 70.000000) / (40.000000, -40.000000, -35.000000)
503 // --> Vector info: d1 = 0.000000, 0.567855, 0.533927. Determinants: 0.125075, 19.874925, -808.129868, -2800.000000
504 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 20.000003, 0.000000, -2100.000175, -2800.000000
505 ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( -0.000045 -0.007098 0.288618 ) ( -0.007143 0.000000 0.750000 ) ) 21bjerec/20Wcata2 0 0 0
506 ( 40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1334.000000 ) ( -35.000000 70.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
507 ( 40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
508 ( -40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
509 ( -35.000000 70.000000 -1334.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
510 ( 35.000000 70.000000 -1334.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
513 // (33/28) # points: 3
517 // Surface normal: -0.960791, 0.276838, -0.015509
518 // RotY/Z : 0.015510 / 2.861056. Vector texS/T: (-0.276871, -0.960907, 0.000000) / (0.014903, -0.004294, -0.999880)
519 // Texture width/height [21wval01]: 128.000000/128.000000
520 // --> Vector A/B: (-111.970090, -76.953989, -50.569764) / (1015.023161, 1330.061052, 1015.023161)
521 // --> Vector info: d1 = 1.036609, 0.786578, 0.596734. Determinants: 138.577334, -0.050735, -4483.557875, -19343.429117
522 // --> Vector info: d2 = 0.992187, 3.242343, 0.992127. Determinants: 0.018907, -138.162423, 121047.872473, -19343.429117
523 ( 23.000000 46.000000 -1015.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( -0.007164 0.000003 0.231787 ) ( -0.000001 0.007143 -6.257829 ) ) 21bjerec/21wval01 0 0 0
524 ( 43.843166 103.892647 -1014.937963 ) ( 38.843166 68.892647 -1329.937963 ) ( 26.843166 44.892647 -1014.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
525 ( 43.843166 103.892647 -1014.937963 ) ( 40.000000 105.000000 -1015.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
526 ( 38.843166 68.892647 -1329.937963 ) ( 35.000000 70.000000 -1330.000000 ) ( 23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
527 ( 26.843166 44.892647 -1014.937963 ) ( 23.000000 46.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
530 // (34/29) # points: 3
534 // Surface normal: 0.960791, 0.276838, -0.015509
535 // RotY/Z : 0.015510 / 0.280537. Vector texS/T: (-0.276871, 0.960907, 0.000000) / (-0.014903, -0.004294, -0.999880)
536 // Texture width/height [21wval01]: 128.000000/128.000000
537 // --> Vector A/B: (111.970090, 50.569764, 76.953989) / (1015.023161, 1015.023161, 1330.061052)
538 // --> Vector info: d1 = 0.961769, 1.401644, 1.210934. Determinants: 138.577332, 0.103896, -34225.885337, -19343.429117
539 // --> Vector info: d2 = 0.991934, 0.992043, 3.242186. Determinants: 0.034344, -138.162433, 121046.826629, -19343.429117
540 ( -35.000000 70.000000 -1330.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.007164 -0.000005 1.769380 ) ( -0.000002 0.007143 -6.257775 ) ) 21bjerec/21wval01 0 0 0
541 ( -43.843166 103.892647 -1014.937963 ) ( -26.843166 44.892647 -1014.937963 ) ( -38.843166 68.892647 -1329.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
542 ( -43.843166 103.892647 -1014.937963 ) ( -40.000000 105.000000 -1015.000000 ) ( -23.000000 46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
543 ( -26.843166 44.892647 -1014.937963 ) ( -23.000000 46.000000 -1015.000000 ) ( -35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
544 ( -38.843166 68.892647 -1329.937963 ) ( -35.000000 70.000000 -1330.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
547 // (35/30) # points: 3
551 // Surface normal: -0.989949, 0.141421, 0.000000
552 // RotY/Z : 0.000000 / 2.999696. Vector texS/T: (-0.141421, -0.989949, 0.000000) / (0.000000, 0.000000, -1.000000)
553 // Texture width/height [21wval01]: 128.000000/128.000000
554 // --> Vector A/B: (-109.601551, -109.601551, -74.246212) / (1015.000000, 1330.000000, 1330.000000)
555 // --> Vector info: d1 = 1.036609, 1.038859, 0.786578. Determinants: 79.468498, -0.079552, -2754.027147, -11136.931804
556 // --> Vector info: d2 = 0.992187, 3.242092, 3.242343. Determinants: -0.079156, -79.546150, 69680.744499, -11136.931804
557 ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( -0.007136 0.000007 0.247288 ) ( 0.000007 0.007143 -6.256727 ) ) 21bjerec/21wval01 0 0 0
558 ( 43.959798 104.434315 -1015.000000 ) ( 43.959798 104.434315 -1330.000000 ) ( 38.959798 69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
559 ( 43.959798 104.434315 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
560 ( 43.959798 104.434315 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
561 ( 38.959798 69.434315 -1330.000000 ) ( 35.000000 70.000000 -1330.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
564 // (38/31) # points: 3
568 // Surface normal: 0.960791, -0.276838, -0.015509
569 // RotY/Z : 0.015510 / -0.280537. Vector texS/T: (0.276871, 0.960907, 0.000000) / (-0.014903, 0.004294, -0.999880)
570 // Texture width/height [21wval01]: 128.000000/128.000000
571 // --> Vector A/B: (-111.970090, -76.953989, -50.569764) / (1015.023161, 1330.061052, 1015.023161)
572 // --> Vector info: d1 = 1.044421, 0.794391, 0.604546. Determinants: 138.577334, -0.050735, -4634.678415, -19343.429117
573 // --> Vector info: d2 = 0.913150, 3.163306, 0.913090. Determinants: 0.018947, -138.162424, 122576.731626, -19343.429117
574 ( -23.000000 -46.000000 -1015.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( -0.007164 0.000003 0.239600 ) ( -0.000001 0.007143 -6.336867 ) ) 21bjerec/21wval01 0 0 0
575 ( -43.843166 -103.892647 -1014.937963 ) ( -38.843166 -68.892647 -1329.937963 ) ( -26.843166 -44.892647 -1014.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
576 ( -43.843166 -103.892647 -1014.937963 ) ( -40.000000 -105.000000 -1015.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
577 ( -38.843166 -68.892647 -1329.937963 ) ( -35.000000 -70.000000 -1330.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
578 ( -26.843166 -44.892647 -1014.937963 ) ( -23.000000 -46.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
581 // (39/32) # points: 4
585 // Surface normal: 0.000000, 0.000000, -1.000000
586 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
587 // Texture width/height [21wval01]: 128.000000/128.000000
588 // --> Vector A/B: (-105.000000, -105.000000, -46.000000) / (-40.000000, 40.000000, 23.000000)
589 // --> Vector info: d1 = 0.710941, 1.278796, 1.158331. Determinants: -0.016332, -33.503449, -4697.496130, -4720.000000
590 // --> Vector info: d2 = 0.913150, 0.913150, 1.336228. Determinants: -33.846198, 0.000000, -7863.919069, -4720.000000
591 ( -23.000000 -46.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.000003 0.007098 0.995232 ) ( 0.007171 0.000000 1.666085 ) ) 21bjerec/21wval01 0 0 0
592 ( 40.000000 -105.000000 -1011.000000 ) ( -40.000000 -105.000000 -1011.000000 ) ( -23.000000 -46.000000 -1011.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
593 ( 40.000000 -105.000000 -1011.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
594 ( -40.000000 -105.000000 -1011.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
595 ( -23.000000 -46.000000 -1011.000000 ) ( -23.000000 -46.000000 -1015.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
596 ( 23.000000 -46.000000 -1011.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
599 // (40/33) # points: 3
603 // Surface normal: -0.989949, -0.141421, 0.000000
604 // RotY/Z : 0.000000 / -2.999696. Vector texS/T: (0.141421, -0.989949, 0.000000) / (0.000000, 0.000000, -1.000000)
605 // Texture width/height [21wval01]: 128.000000/128.000000
606 // --> Vector A/B: (109.601551, 109.601551, 74.246212) / (1330.000000, 1015.000000, 1330.000000)
607 // --> Vector info: d1 = 0.942173, 0.946144, 1.194454. Determinants: 79.468424, 0.140383, -19389.493117, -11136.931804
608 // --> Vector info: d2 = 3.162798, 0.912896, 3.163243. Determinants: 0.140291, -79.546040, 70556.995038, -11136.931804
609 ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( -0.007136 -0.000013 1.741009 ) ( -0.000013 0.007143 -6.335407 ) ) 21bjerec/21wval01 0 0 0
610 ( 43.959798 -104.434315 -1330.000000 ) ( 43.959798 -104.434315 -1015.000000 ) ( 38.959798 -69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
611 ( 43.959798 -104.434315 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
612 ( 43.959798 -104.434315 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
613 ( 38.959798 -69.434315 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
616 // (41/34) # points: 4
620 // Surface normal: 0.000000, 0.000000, 1.000000
621 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
622 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
623 // --> Vector A/B: (-105.000000, -105.000000, -70.000000) / (-40.000000, 40.000000, 35.000000)
624 // --> Vector info: d1 = 0.777131, 0.700768, 0.953060. Determinants: -19.801516, 2.672727, -4148.218328, -2800.000000
625 // --> Vector info: d2 = 1.554883, 0.992186, 0.992186. Determinants: 2.813485, 19.694397, -3270.481915, -2800.000000
626 ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007072 -0.000955 1.481507 ) ( -0.001005 -0.007034 1.168029 ) ) 21bjerec/20Wsqwl1 0 0 0
627 ( -40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1334.000000 ) ( 35.000000 -70.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
628 ( -40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
629 ( 40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
630 ( 35.000000 -70.000000 -1334.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
631 ( -35.000000 -70.000000 -1334.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
634 // (42/35) # points: 3
638 // Surface normal: 0.989949, -0.141421, 0.000000
639 // RotY/Z : 0.000000 / -0.141897. Vector texS/T: (0.141421, 0.989949, 0.000000) / (0.000000, 0.000000, -1.000000)
640 // Texture width/height [21wval01]: 128.000000/128.000000
641 // --> Vector A/B: (-109.601551, -109.601551, -74.246212) / (1015.000000, 1330.000000, 1330.000000)
642 // --> Vector info: d1 = 1.044421, 1.046671, 0.794391. Determinants: 79.468424, -0.079544, -2841.050929, -11136.931804
643 // --> Vector info: d2 = 0.913150, 3.163055, 3.163306. Determinants: -0.079082, -79.546156, 70560.992808, -11136.931804
644 ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( -0.007136 0.000007 0.255102 ) ( 0.000007 0.007143 -6.335766 ) ) 21bjerec/21wval01 0 0 0
645 ( -43.959798 -104.434315 -1015.000000 ) ( -43.959798 -104.434315 -1330.000000 ) ( -38.959798 -69.434315 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
646 ( -43.959798 -104.434315 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
647 ( -43.959798 -104.434315 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
648 ( -38.959798 -69.434315 -1330.000000 ) ( -35.000000 -70.000000 -1330.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
651 // (43/36) # points: 3
655 // Surface normal: -0.960791, -0.276838, -0.015509
656 // RotY/Z : 0.015510 / -2.861056. Vector texS/T: (0.276871, -0.960907, 0.000000) / (0.014903, 0.004294, -0.999880)
657 // Texture width/height [21wval01]: 128.000000/128.000000
658 // --> Vector A/B: (111.970090, 50.569764, 76.953989) / (1015.023161, 1015.023161, 1330.061052)
659 // --> Vector info: d1 = 0.946144, 1.386019, 1.195309. Determinants: 138.577332, 0.103896, -33923.644257, -19343.429117
660 // --> Vector info: d2 = 0.912896, 0.913005, 3.163149. Determinants: 0.034347, -138.162433, 122575.686166, -19343.429117
661 ( 35.000000 -70.000000 -1330.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( -0.007164 -0.000005 1.753755 ) ( -0.000002 0.007143 -6.336813 ) ) 21bjerec/21wval01 0 0 0
662 ( 43.843166 -103.892647 -1014.937963 ) ( 26.843166 -44.892647 -1014.937963 ) ( 38.843166 -68.892647 -1329.937963 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
663 ( 43.843166 -103.892647 -1014.937963 ) ( 40.000000 -105.000000 -1015.000000 ) ( 23.000000 -46.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
664 ( 26.843166 -44.892647 -1014.937963 ) ( 23.000000 -46.000000 -1015.000000 ) ( 35.000000 -70.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
665 ( 38.843166 -68.892647 -1329.937963 ) ( 35.000000 -70.000000 -1330.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
668 // (44/37) # points: 6
672 // Surface normal: 0.000000, 0.000000, 1.000000
673 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
674 // Texture width/height [00wtempl]: 128.000000/128.000000
675 // --> Vector A/B: (-1400.000000, -700.000000, -700.000000) / (114.000000, 114.000000, -114.000000)
676 // --> Vector info: d1 = 5.801794, 0.801802, 0.803461. Determinants: 1139.998261, 1.161579, 669898.814977, -159600.000000
677 // --> Vector info: d2 = 2.296160, 2.291054, 0.666056. Determinants: 1.164161, -1137.498666, -235162.421747, -159600.000000
678 ( -114.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( -0.007143 -0.000007 -4.197361 ) ( -0.000007 0.007127 1.473449 ) ) 21bjerec/00wtempl 0 0 0
679 ( 114.000000 -1400.000000 -1334.000000 ) ( 114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
680 ( 114.000000 -1400.000000 -1334.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
681 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
682 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
683 ( -114.000000 -1400.000000 -1334.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
684 ( -35.000000 -1505.000000 -1334.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
685 ( 35.000000 -1505.000000 -1334.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
688 // (45/38) # points: 3
692 // Surface normal: -1.000000, 0.000000, 0.000000
693 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
694 // Texture width/height [20Fstn1]: 128.000000/128.000000
695 // --> Vector A/B: (1400.000000, 700.000000, 1400.000000) / (910.000000, 1330.000000, 1330.000000)
696 // --> Vector info: d1 = 1.000000, 6.830949, 2.543488. Determinants: 1800.733938, -1080.441616, -1831825.502555, -294000.000000
697 // --> Vector info: d2 = 0.000000, 0.000000, 2.572479. Determinants: -1080.440993, -1800.735048, 3151286.176281, -294000.000000
698 ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.006125 0.003675 6.230699 ) ( 0.003675 0.006125 -10.718660 ) ) 21bjerec/20Fstn1 0 0 0
699 ( 118.000000 -1400.000000 -910.000000 ) ( 118.000000 -700.000000 -1330.000000 ) ( 118.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
700 ( 118.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
701 ( 118.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
702 ( 118.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
705 // (47/39) # points: 3
709 // Surface normal: 1.000000, 0.000000, 0.000000
710 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
711 // Texture width/height [20Fstn1]: 128.000000/128.000000
712 // --> Vector A/B: (-700.000000, -1400.000000, -1400.000000) / (1330.000000, 910.000000, 1330.000000)
713 // --> Vector info: d1 = 0.031250, 0.031250, 2.603729. Determinants: 1080.440990, -1800.735048, 3142098.671688, -294000.000000
714 // --> Vector info: d2 = 6.830949, 0.999999, 2.543487. Determinants: -1800.733938, -1080.441616, -1831825.362445, -294000.000000
715 ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( -0.003675 0.006125 -10.687410 ) ( 0.006125 0.003675 6.230699 ) ) 21bjerec/20Fstn1 0 0 0
716 ( -118.000000 -700.000000 -1330.000000 ) ( -118.000000 -1400.000000 -910.000000 ) ( -118.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
717 ( -118.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
718 ( -118.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
719 ( -118.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
722 // (48/40) # points: 4
726 // Surface normal: 0.000000, 1.000000, 0.000000
727 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
728 // Texture width/height [00wtempl]: 128.000000/128.000000
729 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (1330.000000, 1330.000000, 1295.000000)
730 // --> Vector info: d1 = 0.482901, 0.483240, 0.733240. Determinants: -0.011883, 17.500000, -24458.522409, -2450.000000
731 // --> Vector info: d2 = 0.762146, 0.262146, 0.262316. Determinants: 17.500000, 0.011883, -1270.561425, -2450.000000
732 ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.000005 -0.007143 9.983070 ) ( -0.007143 -0.000005 0.518597 ) ) 21bjerec/00wtempl 0 0 0
733 ( 35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1509.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
734 ( 35.000000 -1509.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
735 ( -35.000000 -1509.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
736 ( -35.000000 -1509.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
737 ( 35.000000 -1509.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
740 // (49/41) # points: 4
744 // Surface normal: 0.799086, 0.601217, 0.000000
745 // RotY/Z : 0.000000 / 0.645023. Vector texS/T: (-0.601217, 0.799086, 0.000000) / (0.000000, 0.000000, -1.000000)
746 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
747 // --> Vector A/B: (-1181.581584, -1181.581584, -1050.181432) / (1050.000000, 1330.000000, 1330.000000)
748 // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000000, -131.400152, 101178.117199, -36792.042618
749 // --> Vector info: d2 = 0.542969, 0.542969, 1.011719. Determinants: -131.250033, 0.000000, -175059.555534, -36792.042618
750 ( -114.000000 -1400.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.000000 0.003571 -2.750000 ) ( 0.003567 0.000000 4.758082 ) ) 21bjerec/20Wsqwl1 0 0 0
751 ( -38.196343 -1507.404868 -1050.000000 ) ( -38.196343 -1507.404868 -1330.000000 ) ( -117.196343 -1402.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
752 ( -38.196343 -1507.404868 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
753 ( -38.196343 -1507.404868 -1330.000000 ) ( -35.000000 -1505.000000 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
754 ( -117.196343 -1402.404868 -1330.000000 ) ( -114.000000 -1400.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
755 ( -117.196343 -1402.404868 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
758 // (50/42) # points: 4
762 // Surface normal: 0.000000, 0.800000, -0.600000
763 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000)
764 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
765 // --> Vector A/B: (114.000000, -114.000000, -35.000000) / (1568.000000, 1568.000000, 1743.000000)
766 // --> Vector info: d1 = 1.628906, 0.816406, 1.097656. Determinants: -142.187500, 0.062500, -48881.984375, -39900.000000
767 // --> Vector info: d2 = 1.000000, 1.000000, 0.375000. Determinants: 0.000000, 142.500069, -263340.112362, -39900.000000
768 ( 35.000000 -1505.000000 -1050.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.003564 -0.000002 1.225112 ) ( 0.000000 -0.003571 6.600003 ) ) 21bjerec/20Wsqwl1 0 0 0
769 ( -114.000000 -1403.200000 -907.600000 ) ( 114.000000 -1403.200000 -907.600000 ) ( 35.000000 -1508.200000 -1047.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
770 ( -114.000000 -1403.200000 -907.600000 ) ( -114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
771 ( 114.000000 -1403.200000 -907.600000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
772 ( 35.000000 -1508.200000 -1047.600000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
773 ( -35.000000 -1508.200000 -1047.600000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
776 // (51/43) # points: 4
780 // Surface normal: -0.799086, 0.601217, 0.000000
781 // RotY/Z : 0.000000 / 2.496569. Vector texS/T: (-0.601217, -0.799086, 0.000000) / (0.000000, 0.000000, -1.000000)
782 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
783 // --> Vector A/B: (1050.181432, 1050.181432, 1181.581584) / (910.000000, 1330.000000, 1330.000000)
784 // --> Vector info: d1 = 1.500000, 0.000000, 0.000000. Determinants: 0.000000, 197.100237, -262143.317809, -55188.063927
785 // --> Vector info: d2 = 1.011719, 1.011719, 0.542969. Determinants: 196.875049, 0.000000, -262589.333300, -55188.063927
786 ( 35.000000 -1505.000000 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.000000 -0.003571 4.750000 ) ( -0.003567 0.000000 4.758082 ) ) 21bjerec/20Wsqwl1 0 0 0
787 ( 117.196343 -1402.404868 -910.000000 ) ( 117.196343 -1402.404868 -1330.000000 ) ( 38.196343 -1507.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
788 ( 117.196343 -1402.404868 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
789 ( 117.196343 -1402.404868 -1330.000000 ) ( 114.000000 -1400.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
790 ( 38.196343 -1507.404868 -1330.000000 ) ( 35.000000 -1505.000000 -1330.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
791 ( 38.196343 -1507.404868 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
794 // (53/44) # points: 4
798 // Surface normal: 0.000000, 1.000000, 0.000000
799 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
800 // Texture width/height [00wtempl]: 128.000000/128.000000
801 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1225.000000, 1050.000000, 1050.000000)
802 // --> Vector info: d1 = 0.233238, 1.483238, 1.482899. Determinants: -0.059414, 87.500000, -110042.588694, -12250.000000
803 // --> Vector info: d2 = 0.262657, 0.263504, 0.763504. Determinants: 87.500000, 0.059281, -6352.669121, -12250.000000
804 ( 35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.000005 -0.007143 8.983068 ) ( -0.007143 -0.000005 0.518585 ) ) 21bjerec/00wtempl 0 0 0
805 ( -35.000000 -1509.000000 -1225.000000 ) ( -35.000000 -1509.000000 -1050.000000 ) ( 35.000000 -1509.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
806 ( -35.000000 -1509.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
807 ( -35.000000 -1509.000000 -1050.000000 ) ( -35.000000 -1505.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
808 ( 35.000000 -1509.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1050.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
809 ( 35.000000 -1509.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
812 // (54/45) # points: 4
816 // Surface normal: -0.707107, -0.707107, 0.000000
817 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
818 // Texture width/height [20Wscwal]: 128.000000/128.000000
819 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000)
820 // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183
821 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183
822 ( 35.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0
823 ( 20.828427 37.828427 -875.000000 ) ( 37.828427 20.828427 -875.000000 ) ( 37.828427 20.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
824 ( 20.828427 37.828427 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
825 ( 37.828427 20.828427 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
826 ( 37.828427 20.828427 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
827 ( 20.828427 37.828427 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
830 // (55/46) # points: 4
834 // Surface normal: -1.000000, 0.000000, 0.000000
835 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
836 // Texture width/height [20Wscwal]: 128.000000/128.000000
837 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000)
838 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000
839 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000
840 ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0
841 ( 39.000000 18.000000 -875.000000 ) ( 39.000000 -18.000000 -875.000000 ) ( 39.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
842 ( 39.000000 18.000000 -875.000000 ) ( 35.000000 18.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
843 ( 39.000000 -18.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
844 ( 39.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
845 ( 39.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
848 // (56/47) # points: 4
852 // Surface normal: -0.707107, 0.707107, 0.000000
853 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
854 // Texture width/height [20Wscwal]: 128.000000/128.000000
855 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000)
856 // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183
857 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183
858 ( 18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0
859 ( 37.828427 -20.828427 -875.000000 ) ( 20.828427 -37.828427 -875.000000 ) ( 20.828427 -37.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
860 ( 37.828427 -20.828427 -875.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
861 ( 20.828427 -37.828427 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
862 ( 20.828427 -37.828427 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
863 ( 37.828427 -20.828427 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
866 // (57/48) # points: 4
870 // Surface normal: 0.000000, 1.000000, 0.000000
871 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
872 // Texture width/height [20Wscwal]: 128.000000/128.000000
873 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000)
874 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000
875 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000
876 ( -18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0
877 ( 18.000000 -39.000000 -875.000000 ) ( -18.000000 -39.000000 -875.000000 ) ( -18.000000 -39.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
878 ( 18.000000 -39.000000 -875.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
879 ( -18.000000 -39.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
880 ( -18.000000 -39.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
881 ( 18.000000 -39.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
884 // (58/49) # points: 4
888 // Surface normal: 0.707107, 0.707107, 0.000000
889 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
890 // Texture width/height [20Wscwal]: 128.000000/128.000000
891 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000)
892 // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183
893 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183
894 ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0
895 ( -20.828427 -37.828427 -875.000000 ) ( -37.828427 -20.828427 -875.000000 ) ( -37.828427 -20.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
896 ( -20.828427 -37.828427 -875.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
897 ( -37.828427 -20.828427 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
898 ( -37.828427 -20.828427 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
899 ( -20.828427 -37.828427 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
902 // (59/50) # points: 4
906 // Surface normal: 1.000000, 0.000000, 0.000000
907 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
908 // Texture width/height [20Wscwal]: 128.000000/128.000000
909 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000)
910 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000
911 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000
912 ( -35.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0
913 ( -39.000000 -18.000000 -875.000000 ) ( -39.000000 18.000000 -875.000000 ) ( -39.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
914 ( -39.000000 -18.000000 -875.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
915 ( -39.000000 18.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
916 ( -39.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
917 ( -39.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 -18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
920 // (60/51) # points: 4
924 // Surface normal: 0.707107, -0.707107, 0.000000
925 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
926 // Texture width/height [20Wscwal]: 128.000000/128.000000
927 // --> Vector A/B: (-12.020815, 12.020815, 12.020815) / (875.000000, 875.000000, 280.000000)
928 // --> Vector info: d1 = 0.000000, 0.176777, 0.176777. Determinants: -105.182148, 0.000000, -1264.375056, -14304.770183
929 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000088, 102.176916, -89404.801771, -14304.770183
930 ( -18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007353 0.000000 0.088388 ) ( 0.000000 -0.007143 6.249999 ) ) 21bjerec/20Wscwal 0 0 0
931 ( -37.828427 20.828427 -875.000000 ) ( -20.828427 37.828427 -875.000000 ) ( -20.828427 37.828427 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
932 ( -37.828427 20.828427 -875.000000 ) ( -35.000000 18.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
933 ( -20.828427 37.828427 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
934 ( -20.828427 37.828427 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
935 ( -37.828427 20.828427 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 18.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
938 // (61/52) # points: 4
942 // Surface normal: 0.000000, -1.000000, 0.000000
943 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
944 // Texture width/height [20Wscwal]: 128.000000/128.000000
945 // --> Vector A/B: (-18.000000, 18.000000, 18.000000) / (875.000000, 875.000000, 280.000000)
946 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: -148.750005, 0.000000, -2677.499916, -21420.000000
947 // --> Vector info: d2 = 0.000000, 0.000000, 4.250000. Determinants: -0.000019, 153.000000, -133874.999665, -21420.000000
948 ( 18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.006944 0.000000 0.125000 ) ( 0.000000 -0.007143 6.250000 ) ) 21bjerec/20Wscwal 0 0 0
949 ( -18.000000 39.000000 -875.000000 ) ( 18.000000 39.000000 -875.000000 ) ( 18.000000 39.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
950 ( -18.000000 39.000000 -875.000000 ) ( -18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
951 ( 18.000000 39.000000 -875.000000 ) ( 18.000000 35.000000 -875.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
952 ( 18.000000 39.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
953 ( -18.000000 39.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
956 // (64/53) # points: 4
960 // Surface normal: 0.000000, 1.000000, 0.000000
961 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
962 // Texture width/height [20Wcata2]: 128.000000/128.000000
963 // --> Vector A/B: (-580.000000, -580.000000, -114.000000) / (140.000000, 910.000000, 910.000000)
964 // --> Vector info: d1 = 3.337448, 3.337440, 0.007805. Determinants: 2563.819028, 0.003331, 289471.607585, -358820.000000
965 // --> Vector info: d2 = 0.500000, 6.000000, 5.999995. Determinants: 0.003303, -2563.000000, 179412.086495, -358820.000000
966 ( 114.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( -0.007145 0.000000 -0.806732 ) ( 0.000000 0.007143 -0.500006 ) ) 21bjerec/20Wcata2 0 0 0
967 ( 580.000000 -1404.000000 -140.000000 ) ( 580.000000 -1404.000000 -910.000000 ) ( 114.000000 -1404.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
968 ( 580.000000 -1404.000000 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
969 ( 580.000000 -1404.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
970 ( 114.000000 -1404.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
971 ( 245.000000 -1404.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
974 // (65/54) # points: 3
978 // Surface normal: -0.707107, 0.000000, -0.707107
979 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
980 // Texture width/height [20Wcata2]: 128.000000/128.000000
981 // --> Vector A/B: (507.000000, 580.000000, 790.000000) / (791.959595, 1088.944443, 791.959595)
982 // --> Vector info: d1 = 3.000000, 2.476312, 0.976312. Determinants: 601.004555, 0.474396, -557225.148118, -84046.712012
983 // --> Vector info: d2 = 1.000000, 3.121320, 1.000000. Determinants: 0.000000, -600.333595, 391393.248853, -84046.712012
984 ( 1190.000000 -790.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( -0.007151 -0.000006 6.629946 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0
985 ( 1192.828427 -507.000000 72.828427 ) ( 1402.828427 -580.000000 -137.171573 ) ( 1192.828427 -790.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
986 ( 1192.828427 -507.000000 72.828427 ) ( 1190.000000 -507.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
987 ( 1402.828427 -580.000000 -137.171573 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
988 ( 1192.828427 -790.000000 72.828427 ) ( 1190.000000 -790.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
991 // (66/55) # points: 3
995 // Surface normal: 0.707107, 0.000000, -0.707107
996 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
997 // Texture width/height [20Wcata2]: 128.000000/128.000000
998 // --> Vector A/B: (-790.000000, -580.000000, -507.000000) / (791.959595, 1088.944443, 791.959595)
999 // --> Vector info: d1 = 0.000000, 2.598079, 1.168385. Determinants: -346.992581, -489.895543, 113853.337145, -84046.712012
1000 // --> Vector info: d2 = 0.000000, 0.000001, 1.652338. Determinants: -490.719262, 346.990725, -662470.848428, -84046.712012
1001 ( -1190.000000 -507.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.004129 0.005829 -1.354644 ) ( 0.005839 -0.004129 7.882174 ) ) 21bjerec/20Wcata2 0 0 0
1002 ( -1192.828427 -790.000000 72.828427 ) ( -1402.828427 -580.000000 -137.171573 ) ( -1192.828427 -507.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1003 ( -1192.828427 -790.000000 72.828427 ) ( -1190.000000 -790.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1004 ( -1402.828427 -580.000000 -137.171573 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1005 ( -1192.828427 -507.000000 72.828427 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1008 // (67/56) # points: 4
1012 // Surface normal: 0.330350, -0.943858, 0.000000
1013 // RotY/Z : 0.000000 / -1.234122. Vector texS/T: (0.943858, 0.330350, 0.000000) / (0.000000, 0.000000, -1.000000)
1014 // Texture width/height [21wval02]: 128.000000/128.000000
1015 // --> Vector A/B: (-178.389229, -178.389229, -72.441129) / (315.000000, 1330.000000, 1330.000000)
1016 // --> Vector info: d1 = 1.169580, 1.169579, 0.411120. Determinants: 769.835734, 0.000075, 11556.906299, -107537.322010
1017 // --> Vector info: d2 = 0.750001, 8.000001, 8.000001. Determinants: 0.000000, -768.123729, 161305.880518, -107537.322010
1018 ( -40.000000 -105.000000 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( -0.007159 0.000000 -0.107469 ) ( 0.000000 0.007143 -1.499999 ) ) 21bjerec/21wval02 0 0 0
1019 ( -141.321402 -136.224567 -315.000000 ) ( -141.321402 -136.224567 -1330.000000 ) ( -41.321402 -101.224567 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1020 ( -141.321402 -136.224567 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1021 ( -141.321402 -136.224567 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1022 ( -41.321402 -101.224567 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1023 ( -41.321402 -101.224567 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1026 // (68/57) # points: 4
1030 // Surface normal: 0.000000, 0.514496, 0.857493
1031 // RotY/Z : -1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857493, -0.514496)
1032 // Texture width/height [21wval01]: 128.000000/128.000000
1033 // --> Vector A/B: (-114.000000, -149.000000, -149.000000) / (-732.298959, -732.298959, 84.034307)
1034 // --> Vector info: d1 = 0.960938, 1.210938, 1.210938. Determinants: 204.083316, 0.000000, -4190.085588, -28571.664285
1035 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: 0.000000, -204.083242, -178021.596496, -28571.664285
1036 ( 149.000000 -700.000000 -1330.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.007143 0.000000 0.146652 ) ( 0.000000 0.007143 6.230704 ) ) 21bjerec/21wval01 0 0 0
1037 ( 114.000000 -1402.057983 -913.429972 ) ( 149.000000 -1402.057983 -913.429972 ) ( 149.000000 -702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1038 ( 114.000000 -1402.057983 -913.429972 ) ( 114.000000 -1400.000000 -910.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1039 ( 149.000000 -1402.057983 -913.429972 ) ( 149.000000 -1400.000000 -910.000000 ) ( 149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1040 ( 149.000000 -702.057983 -1333.429972 ) ( 149.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1041 ( 114.000000 -702.057983 -1333.429972 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1044 // (70/58) # points: 5
1048 // Surface normal: 0.000000, 0.514805, 0.857307
1049 // RotY/Z : -1.030016 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857307, -0.514805)
1050 // Texture width/height [20Wcata2]: 128.000000/128.000000
1051 // --> Vector A/B: (741.000000, 580.000000, 149.000000) / (-255.849545, -731.758150, -731.758150)
1052 // --> Vector info: d1 = 0.896453, 2.045365, 5.125000. Determinants: 1465.624863, -0.640411, -1270069.349827, -205116.608613
1053 // --> Vector info: d2 = 4.401376, 0.999992, 1.000000. Determinants: 0.003830, -1465.997877, -1277872.999499, -205116.608613
1054 ( -149.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( -0.007145 0.000003 6.191938 ) ( 0.000000 0.007147 6.229983 ) ) 21bjerec/20Wcata2 0 0 0
1055 ( -741.000000 -994.059219 -1158.429230 ) ( -580.000000 -1402.059219 -913.429230 ) ( -149.000000 -1402.059219 -913.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1056 ( -741.000000 -994.059219 -1158.429230 ) ( -741.000000 -992.000000 -1155.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1057 ( -580.000000 -1402.059219 -913.429230 ) ( -580.000000 -1400.000000 -910.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1058 ( -149.000000 -1402.059219 -913.429230 ) ( -149.000000 -1400.000000 -910.000000 ) ( -149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1059 ( -149.000000 -702.059219 -1333.429230 ) ( -149.000000 -700.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1060 ( -290.000000 -702.059219 -1333.429230 ) ( -290.000000 -700.000000 -1330.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1063 // (71/59) # points: 3
1067 // Surface normal: -0.330056, -0.943961, 0.000000
1068 // RotY/Z : 0.000000 / -1.907160. Vector texS/T: (0.943961, -0.330056, 0.000000) / (0.000000, 0.000000, -1.000000)
1069 // Texture width/height [21wval01]: 128.000000/128.000000
1070 // --> Vector A/B: (178.362463, 178.362463, 329.851737) / (630.000000, 985.000000, 1087.000000)
1071 // --> Vector info: d1 = 0.953125, 1.749926, 0.953125. Determinants: 364.138236, -120.706864, -40161.081028, -53778.692109
1072 // --> Vector info: d2 = 0.561458, 2.968730, 4.000000. Determinants: -120.559104, -364.675902, 221054.541135, -53778.692109
1073 ( 283.000000 -190.000000 -1087.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( -0.006771 0.002245 0.746784 ) ( 0.002242 0.006781 -4.110448 ) ) 21bjerec/21wval01 0 0 0
1074 ( 141.320225 -136.224155 -630.000000 ) ( 141.320225 -136.224155 -985.000000 ) ( 284.320225 -186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1075 ( 141.320225 -136.224155 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1076 ( 141.320225 -136.224155 -985.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1077 ( 284.320225 -186.224155 -1087.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1080 // (72/60) # points: 3
1084 // Surface normal: -0.328711, -0.944431, 0.000000
1085 // RotY/Z : 0.000000 / -1.905735. Vector texS/T: (0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
1086 // Texture width/height [21wval01]: 128.000000/128.000000
1087 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (1145.000000, 1260.000000, 1260.000000)
1088 // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: 91.284121, -323.584797, 309185.280038, -46880.099456
1089 // --> Vector info: d2 = 0.972637, 1.197462, 4.000000. Determinants: -322.291916, -91.650263, 116787.462383, -46880.099456
1090 ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( -0.001947 0.006902 -6.595235 ) ( 0.006875 0.001955 -2.491195 ) ) 21bjerec/21wval01 0 0 0
1091 ( 141.314844 -136.222278 -1145.000000 ) ( 141.314844 -136.222278 -1260.000000 ) ( 526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1092 ( 141.314844 -136.222278 -1145.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1093 ( 141.314844 -136.222278 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1094 ( 526.314844 -270.222278 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1097 // (73/61) # points: 4
1101 // Surface normal: -0.330191, -0.943914, 0.000000
1102 // RotY/Z : 0.000000 / -1.907302. Vector texS/T: (0.943914, -0.330191, 0.000000) / (0.000000, 0.000000, -1.000000)
1103 // Texture width/height [21wval01]: 128.000000/128.000000
1104 // --> Vector A/B: (178.374679, 178.374679, 735.628660) / (1260.000000, 1330.000000, 1330.000000)
1105 // --> Vector info: d1 = 1.039062, 0.539062, 0.539073. Determinants: -0.000730, 278.627056, -391601.471078, -39007.778711
1106 // --> Vector info: d2 = 6.000000, 5.999999, 2.018727. Determinants: 278.689039, 0.000797, -283758.743921, -39007.778711
1107 ( 666.000000 -324.000000 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.000000 -0.007143 10.039061 ) ( -0.007144 0.000000 7.274414 ) ) 21bjerec/21wval01 0 0 0
1108 ( 141.320762 -136.224343 -1260.000000 ) ( 141.320762 -136.224343 -1330.000000 ) ( 667.320762 -320.224343 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1109 ( 141.320762 -136.224343 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1110 ( 141.320762 -136.224343 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1111 ( 667.320762 -320.224343 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1112 ( 887.320762 -397.224343 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( 140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1115 // (74/62) # points: 3
1119 // Surface normal: 0.328711, -0.944431, 0.000000
1120 // RotY/Z : 0.000000 / -1.235858. Vector texS/T: (0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
1121 // Texture width/height [21wval01]: 128.000000/128.000000
1122 // --> Vector A/B: (-178.239810, -178.239810, -585.892848) / (1145.000000, 985.000000, 1260.000000)
1123 // --> Vector info: d1 = 1.905510, 0.960938, 0.960939. Determinants: -259.757030, -385.057684, 270306.113237, -65224.486200
1124 // --> Vector info: d2 = 3.363012, 4.000000, 0.486780. Determinants: -386.943560, 259.669966, -585641.608152, -65224.486200
1125 ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.003983 0.005904 -4.144243 ) ( 0.005932 -0.003981 8.978861 ) ) 21bjerec/21wval01 0 0 0
1126 ( -141.314844 -136.222278 -1145.000000 ) ( -141.314844 -136.222278 -985.000000 ) ( -526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1127 ( -141.314844 -136.222278 -1145.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1128 ( -141.314844 -136.222278 -985.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1129 ( -526.314844 -270.222278 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1132 // (75/63) # points: 4
1136 // Surface normal: 0.330190, -0.943914, -0.000564
1137 // RotY/Z : 0.000564 / -1.234291. Vector texS/T: (0.943914, 0.330191, 0.000000) / (-0.000186, 0.000532, -1.000000)
1138 // Texture width/height [21wval01]: 128.000000/128.000000
1139 // --> Vector A/B: (-968.714478, -735.628660, -178.374679) / (1259.951319, 1329.951330, 1329.951330)
1140 // --> Vector info: d1 = 1.039043, 0.539047, 0.539057. Determinants: -0.000726, 278.627019, -391587.938049, -39007.784915
1141 // --> Vector info: d2 = 6.534943, 4.869503, 0.888230. Determinants: 278.689150, 0.095122, 14936.710648, -39007.784915
1142 ( -140.000000 -140.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.000000 -0.007143 10.038713 ) ( -0.007144 -0.000002 -0.382916 ) ) 21bjerec/21wval01 0 0 0
1143 ( -887.320762 -397.224343 -1259.997744 ) ( -667.320762 -320.224343 -1329.997744 ) ( -141.320762 -136.224343 -1329.997744 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1144 ( -887.320762 -397.224343 -1259.997744 ) ( -886.000000 -401.000000 -1260.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1145 ( -667.320762 -320.224343 -1329.997744 ) ( -666.000000 -324.000000 -1330.000000 ) ( -140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1146 ( -141.320762 -136.224343 -1329.997744 ) ( -140.000000 -140.000000 -1330.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1147 ( -141.320762 -136.224343 -1259.997744 ) ( -140.000000 -140.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1150 // (76/64) # points: 4
1154 // Surface normal: 0.575779, 0.575779, 0.580480
1155 // RotY/Z : -0.619317 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.410461, 0.410461, -0.814275)
1156 // Texture width/height [20Wcata2]: 128.000000/128.000000
1157 // --> Vector A/B: (495.681854, 579.827561, -579.827561) / (229.158547, -71.722659, -71.722659)
1158 // --> Vector info: d1 = 1.481726, 0.878676, 9.162949. Determinants: 2492.581807, -2.243102, -1752014.905940, -348918.431155
1159 // --> Vector info: d2 = 3.150578, 0.999999, 0.999999. Determinants: 0.000000, -2493.930476, -527789.422693, -348918.431155
1160 ( -580.000000 -1400.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( -0.007144 0.000006 5.021274 ) ( 0.000000 0.007148 1.512644 ) ) 21bjerec/20Wcata2 0 0 0
1161 ( -1219.303117 -518.303117 -1157.321918 ) ( -1402.303117 -582.303117 -912.321918 ) ( -582.303117 -1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1162 ( -1219.303117 -518.303117 -1157.321918 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1163 ( -1402.303117 -582.303117 -912.321918 ) ( -1400.000000 -580.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1164 ( -582.303117 -1402.303117 -912.321918 ) ( -580.000000 -1400.000000 -910.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1165 ( -743.303117 -994.303117 -1157.321918 ) ( -741.000000 -992.000000 -1155.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1168 // (77/65) # points: 4
1172 // Surface normal: -0.575779, 0.575779, 0.580480
1173 // RotY/Z : -0.619317 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.410461, 0.410461, -0.814275)
1174 // Texture width/height [20Wcata2]: 128.000000/128.000000
1175 // --> Vector A/B: (-495.681854, 177.483802, 579.827561) / (229.158547, 229.158547, -71.722659)
1176 // --> Vector info: d1 = 7.806433, 3.000000, 0.125211. Determinants: 1446.165274, -1.371172, -863985.378140, -202542.894183
1177 // --> Vector info: d2 = 2.773438, 2.773438, 0.622857. Determinants: 0.000000, -1447.696706, -229987.984092, -202542.894183
1178 ( 580.000000 -1400.000000 -910.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( -0.007140 0.000007 4.265691 ) ( 0.000000 0.007148 1.135503 ) ) 21bjerec/20Wcata2 0 0 0
1179 ( 1219.303117 -518.303117 -1157.321918 ) ( 743.303117 -994.303117 -1157.321918 ) ( 582.303117 -1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1180 ( 1219.303117 -518.303117 -1157.321918 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1181 ( 743.303117 -994.303117 -1157.321918 ) ( 741.000000 -992.000000 -1155.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1182 ( 582.303117 -1402.303117 -912.321918 ) ( 580.000000 -1400.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1183 ( 1402.303117 -582.303117 -912.321918 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1186 // (78/66) # points: 4
1190 // Surface normal: 0.000000, 0.000000, 1.000000
1191 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1192 // Texture width/height [20Fstn1]: 128.000000/128.000000
1193 // --> Vector A/B: (-324.000000, -131.000000, -700.000000) / (666.000000, 114.000000, 114.000000)
1194 // --> Vector info: d1 = 0.260407, 3.532015, 4.870916. Determinants: 739.073378, 2119.952512, -1254219.452083, -314088.000000
1195 // --> Vector info: d2 = 3.137150, 0.536885, 4.374744. Determinants: 2118.497922, -738.844031, 193122.191178, -314088.000000
1196 ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( -0.002353 -0.006750 3.993210 ) ( -0.006745 0.002352 -0.614867 ) ) 21bjerec/20Fstn1 0 0 0
1197 ( 666.000000 -324.000000 -1334.000000 ) ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1198 ( 666.000000 -324.000000 -1334.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1199 ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1200 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1201 ( 290.000000 -700.000000 -1334.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1204 // (79/67) # points: 3
1208 // Surface normal: 0.328711, -0.944431, 0.000000
1209 // RotY/Z : 0.000000 / -1.235858. Vector texS/T: (0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
1210 // Texture width/height [21wval01]: 128.000000/128.000000
1211 // --> Vector A/B: (-585.892848, -178.239810, -178.239810) / (1260.000000, 1260.000000, 1145.000000)
1212 // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: -91.284127, -323.584775, 309185.250827, -46880.099456
1213 // --> Vector info: d2 = 0.972637, 3.775176, 4.000000. Determinants: -322.291888, 91.650362, -349905.306993, -46880.099456
1214 ( -140.000000 -140.000000 -1145.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.001947 0.006902 -6.595235 ) ( 0.006875 -0.001955 7.463835 ) ) 21bjerec/21wval01 0 0 0
1215 ( -526.314844 -270.222278 -1260.000000 ) ( -141.314844 -136.222278 -1260.000000 ) ( -141.314844 -136.222278 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1216 ( -526.314844 -270.222278 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1217 ( -141.314844 -136.222278 -1260.000000 ) ( -140.000000 -140.000000 -1260.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1218 ( -141.314844 -136.222278 -1145.000000 ) ( -140.000000 -140.000000 -1145.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1221 // (80/68) # points: 4
1225 // Surface normal: -0.223461, 0.223461, 0.948752
1226 // RotY/Z : -1.249263 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.670869, 0.670869, -0.316022)
1227 // Texture width/height [20Wcata2]: 128.000000/128.000000
1228 // --> Vector A/B: (289.913780, 177.483802, -495.681854) / (-243.851380, -797.610805, -797.610805)
1229 // --> Vector info: d1 = 0.196277, 1.000000, 5.806433. Determinants: 2661.607355, 0.651512, -844644.409504, -372771.825953
1230 // --> Vector info: d2 = 4.726286, 0.773437, 0.773437. Determinants: 0.000100, -2660.921994, -2410695.768877, -372771.825953
1231 ( 1217.000000 -516.000000 -1155.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( -0.007140 -0.000002 2.265848 ) ( 0.000000 0.007138 6.466947 ) ) 21bjerec/20Wcata2 0 0 0
1232 ( 290.893844 -700.893844 -1333.795008 ) ( 741.893844 -992.893844 -1158.795008 ) ( 1217.893844 -516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1233 ( 290.893844 -700.893844 -1333.795008 ) ( 290.000000 -700.000000 -1330.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1234 ( 741.893844 -992.893844 -1158.795008 ) ( 741.000000 -992.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1235 ( 1217.893844 -516.893844 -1158.795008 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1236 ( 666.893844 -324.893844 -1333.795008 ) ( 666.000000 -324.000000 -1330.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1239 // (81/69) # points: 3
1243 // Surface normal: -0.328711, -0.944431, 0.000000
1244 // RotY/Z : 0.000000 / -1.905735. Vector texS/T: (0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
1245 // Texture width/height [21wval01]: 128.000000/128.000000
1246 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (985.000000, 1145.000000, 1260.000000)
1247 // --> Vector info: d1 = 0.960937, 1.905509, 0.960937. Determinants: 259.757363, -385.057611, 270306.001080, -65224.486200
1248 // --> Vector info: d2 = 0.696770, 1.333758, 4.209990. Determinants: -386.943388, -259.670304, 279297.510763, -65224.486200
1249 ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( -0.003983 0.005904 -4.144241 ) ( 0.005932 0.003981 -4.282096 ) ) 21bjerec/21wval01 0 0 0
1250 ( 141.314844 -136.222278 -985.000000 ) ( 141.314844 -136.222278 -1145.000000 ) ( 526.314844 -270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1251 ( 141.314844 -136.222278 -985.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1252 ( 141.314844 -136.222278 -1145.000000 ) ( 140.000000 -140.000000 -1145.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1253 ( 526.314844 -270.222278 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1256 // (83/70) # points: 4
1260 // Surface normal: 0.000000, -1.000000, 0.000000
1261 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1262 // Texture width/height [21wval01]: 128.000000/128.000000
1263 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (1015.000000, 875.000000, 875.000000)
1264 // --> Vector info: d1 = 0.710941, 0.710941, 1.278796. Determinants: 79.499709, 0.000000, -11142.531750, -11200.000000
1265 // --> Vector info: d2 = 1.913150, 0.913150, 0.913150. Determinants: 0.000000, -80.000000, 59772.719213, -11200.000000
1266 ( -40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( -0.007098 0.000000 0.994869 ) ( 0.000000 0.007143 -5.336850 ) ) 21bjerec/21wval01 0 0 0
1267 ( 40.000000 -101.000000 -1015.000000 ) ( 40.000000 -101.000000 -875.000000 ) ( -40.000000 -101.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1268 ( 40.000000 -101.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1269 ( 40.000000 -101.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1270 ( -40.000000 -101.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1271 ( -40.000000 -101.000000 -1015.000000 ) ( -40.000000 -105.000000 -1015.000000 ) ( 40.000000 -105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1274 // (85/71) # points: 3
1278 // Surface normal: 0.330056, -0.943961, 0.000000
1279 // RotY/Z : 0.000000 / -1.234433. Vector texS/T: (0.943961, 0.330056, 0.000000) / (0.000000, 0.000000, -1.000000)
1280 // Texture width/height [21wval01]: 128.000000/128.000000
1281 // --> Vector A/B: (-178.362463, -178.362463, -329.851737) / (985.000000, 630.000000, 1087.000000)
1282 // --> Vector info: d1 = 1.757740, 0.960938, 0.960938. Determinants: -364.138773, -120.707035, -40581.224410, -53778.692109
1283 // --> Vector info: d2 = 1.592728, 4.000000, 0.561457. Determinants: -120.559384, 364.675865, -466363.832196, -53778.692109
1284 ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.006771 0.002245 0.754597 ) ( 0.002242 -0.006781 8.671907 ) ) 21bjerec/21wval01 0 0 0
1285 ( -141.320225 -136.224155 -985.000000 ) ( -141.320225 -136.224155 -630.000000 ) ( -284.320225 -186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1286 ( -141.320225 -136.224155 -985.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1287 ( -141.320225 -136.224155 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1288 ( -284.320225 -186.224155 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1291 // (86/72) # points: 4
1295 // Surface normal: 0.223461, 0.223461, 0.948752
1296 // RotY/Z : -1.249263 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.670869, 0.670869, -0.316022)
1297 // Texture width/height [20Wcata2]: 128.000000/128.000000
1298 // --> Vector A/B: (-289.913780, 241.830519, 495.681854) / (-243.851380, -243.851380, -797.610805)
1299 // --> Vector info: d1 = 6.091882, 2.290883, 0.481725. Determinants: 2104.839109, 2.879340, -1182882.003903, -294458.417139
1300 // --> Vector info: d2 = 4.103427, 4.103428, 0.150579. Determinants: -0.000532, -2101.905374, -1720841.279657, -294458.417139
1301 ( -1217.000000 -516.000000 -1155.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( -0.007148 -0.000010 4.017144 ) ( 0.000000 0.007138 5.844089 ) ) 21bjerec/20Wcata2 0 0 0
1302 ( -290.893844 -700.893844 -1333.795008 ) ( -666.893844 -324.893844 -1333.795008 ) ( -1217.893844 -516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1303 ( -290.893844 -700.893844 -1333.795008 ) ( -290.000000 -700.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1304 ( -666.893844 -324.893844 -1333.795008 ) ( -666.000000 -324.000000 -1330.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1305 ( -1217.893844 -516.893844 -1158.795008 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1306 ( -741.893844 -992.893844 -1158.795008 ) ( -741.000000 -992.000000 -1155.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1309 // (88/73) # points: 6
1313 // Surface normal: 0.707107, 0.707107, 0.000000
1314 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
1315 // Texture width/height [20Wcata2]: 128.000000/128.000000
1316 // --> Vector A/B: (282.842712, -282.842712, -579.827561) / (-70.000000, -70.000000, 140.000000)
1317 // --> Vector info: d1 = 3.000000, 7.041626, 9.162949. Determinants: 848.741555, 0.300793, -596421.125870, -118793.939239
1318 // --> Vector info: d2 = 0.000000, 0.000000, 1.500000. Determinants: 0.000000, -848.528053, -59396.967454, -118793.939239
1319 ( -580.000000 -1400.000000 -140.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( -0.007145 -0.000003 5.020636 ) ( 0.000000 0.007143 0.500000 ) ) 21bjerec/20Wcata2 0 0 0
1320 ( -1192.828427 -792.828427 70.000000 ) ( -792.828427 -1192.828427 70.000000 ) ( -582.828427 -1402.828427 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1321 ( -1192.828427 -792.828427 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1322 ( -792.828427 -1192.828427 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1323 ( -582.828427 -1402.828427 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1324 ( -582.828427 -1402.828427 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1325 ( -1402.828427 -582.828427 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1326 ( -1402.828427 -582.828427 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1329 // (90/74) # points: 6
1333 // Surface normal: -0.707107, 0.707107, 0.000000
1334 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
1335 // Texture width/height [20Wcata2]: 128.000000/128.000000
1336 // --> Vector A/B: (-579.827561, -579.827561, 579.827561) / (140.000000, 910.000000, 910.000000)
1337 // --> Vector info: d1 = 8.629524, 8.629511, 0.345239. Determinants: 6378.889590, 0.015483, -4006945.595302, -892934.443282
1338 // --> Vector info: d2 = 2.499988, 7.999988, 7.999967. Determinants: 0.015785, -6378.103166, -1339381.441354, -892934.443282
1339 ( 580.000000 -1400.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( -0.007144 0.000000 4.487391 ) ( 0.000000 0.007143 1.499977 ) ) 21bjerec/20Wcata2 0 0 0
1340 ( 1402.828427 -582.828427 -140.000000 ) ( 1402.828427 -582.828427 -910.000000 ) ( 582.828427 -1402.828427 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1341 ( 1402.828427 -582.828427 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1342 ( 1402.828427 -582.828427 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1343 ( 582.828427 -1402.828427 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1344 ( 582.828427 -1402.828427 -140.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1345 ( 792.828427 -1192.828427 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1346 ( 1192.828427 -792.828427 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1349 // (91/75) # points: 8
1353 // Surface normal: 0.000000, 0.000000, -1.000000
1354 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
1355 // Texture width/height [20Fyelf2]: 128.000000/128.000000
1356 // --> Vector A/B: (-790.000000, -1190.000000, -1190.000000) / (-1190.000000, -790.000000, 790.000000)
1357 // --> Vector info: d1 = 0.203846, 1.632836, 7.273892. Determinants: 1.382540, -2256.422425, -2812881.062028, -632000.000000
1358 // --> Vector info: d2 = 1.647804, 0.219476, 0.220786. Determinants: -2257.281483, -0.523947, -2825287.858323, -632000.000000
1359 ( -790.000000 -1190.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( -0.000002 0.003570 4.450761 ) ( 0.003572 0.000001 4.470392 ) ) 21bjerec/20Fyelf2 0 0 0
1360 ( 1190.000000 -790.000000 74.000000 ) ( 790.000000 -1190.000000 74.000000 ) ( -790.000000 -1190.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1361 ( 1190.000000 -790.000000 74.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1362 ( 790.000000 -1190.000000 74.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1363 ( -790.000000 -1190.000000 74.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1364 ( -1190.000000 -790.000000 74.000000 ) ( -1190.000000 -790.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1365 ( -1190.000000 -507.000000 74.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1366 ( -967.000000 -429.000000 74.000000 ) ( -967.000000 -429.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1367 ( 967.000000 -429.000000 74.000000 ) ( 967.000000 -429.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1368 ( 1190.000000 -507.000000 74.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( 1190.000000 -790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1371 // (92/76) # points: 4
1375 // Surface normal: 0.000000, 0.707107, -0.707107
1376 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
1377 // Texture width/height [20Wcata2]: 128.000000/128.000000
1378 // --> Vector A/B: (790.000000, -790.000000, -580.000000) / (791.959595, 791.959595, 1088.944443)
1379 // --> Vector info: d1 = 0.000000, 11.284273, 9.784272. Determinants: 3351.258147, 0.304145, -2647734.806408, -469236.059995
1380 // --> Vector info: d2 = 1.000000, 1.000000, 3.121320. Determinants: 0.000000, -3351.685797, 2185163.721510, -469236.059995
1381 ( 580.000000 -1400.000000 -140.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( -0.007142 -0.000001 5.642650 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0
1382 ( -790.000000 -1192.828427 72.828427 ) ( 790.000000 -1192.828427 72.828427 ) ( 580.000000 -1402.828427 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1383 ( -790.000000 -1192.828427 72.828427 ) ( -790.000000 -1190.000000 70.000000 ) ( 790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1384 ( 790.000000 -1192.828427 72.828427 ) ( 790.000000 -1190.000000 70.000000 ) ( 580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1385 ( 580.000000 -1402.828427 -137.171573 ) ( 580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1386 ( -580.000000 -1402.828427 -137.171573 ) ( -580.000000 -1400.000000 -140.000000 ) ( -790.000000 -1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1389 // (93/77) # points: 4
1393 // Surface normal: 0.000000, 0.514496, 0.857493
1394 // RotY/Z : -1.030377 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857493, -0.514496)
1395 // Texture width/height [21wval01]: 128.000000/128.000000
1396 // --> Vector A/B: (149.000000, 114.000000, 114.000000) / (-732.298959, -732.298959, 84.034307)
1397 // --> Vector info: d1 = 0.781250, 1.031250, 1.031250. Determinants: 204.083316, 0.000000, -52730.026854, -28571.664285
1398 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: 0.000000, -204.083242, -178021.596496, -28571.664285
1399 ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( -0.007143 0.000000 1.845536 ) ( 0.000000 0.007143 6.230704 ) ) 21bjerec/21wval01 0 0 0
1400 ( -149.000000 -1402.057983 -913.429972 ) ( -114.000000 -1402.057983 -913.429972 ) ( -114.000000 -702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1401 ( -149.000000 -1402.057983 -913.429972 ) ( -149.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1402 ( -114.000000 -1402.057983 -913.429972 ) ( -114.000000 -1400.000000 -910.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1403 ( -114.000000 -702.057983 -1333.429972 ) ( -114.000000 -700.000000 -1330.000000 ) ( -149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1404 ( -149.000000 -702.057983 -1333.429972 ) ( -149.000000 -700.000000 -1330.000000 ) ( -149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1407 // (94/78) # points: 5
1411 // Surface normal: 0.000000, 0.514805, 0.857307
1412 // RotY/Z : -1.030016 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.857307, -0.514805)
1413 // Texture width/height [20Wcata2]: 128.000000/128.000000
1414 // --> Vector A/B: (-149.000000, -580.000000, -741.000000) / (-731.758150, -731.758150, -255.849545)
1415 // --> Vector info: d1 = 0.250000, 3.329635, 4.478526. Determinants: 1465.624751, 0.649108, 167573.925828, -205116.608613
1416 // --> Vector info: d2 = 0.000000, 0.000013, 3.401403. Determinants: 0.006072, -1465.997221, -1072754.509440, -205116.608613
1417 ( 741.000000 -992.000000 -1155.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( -0.007145 -0.000003 -0.816969 ) ( 0.000000 0.007147 5.229974 ) ) 21bjerec/20Wcata2 0 0 0
1418 ( 149.000000 -1402.059219 -913.429230 ) ( 580.000000 -1402.059219 -913.429230 ) ( 741.000000 -994.059219 -1158.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1419 ( 149.000000 -1402.059219 -913.429230 ) ( 149.000000 -1400.000000 -910.000000 ) ( 580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1420 ( 580.000000 -1402.059219 -913.429230 ) ( 580.000000 -1400.000000 -910.000000 ) ( 741.000000 -992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1421 ( 741.000000 -994.059219 -1158.429230 ) ( 741.000000 -992.000000 -1155.000000 ) ( 290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1422 ( 290.000000 -702.059219 -1333.429230 ) ( 290.000000 -700.000000 -1330.000000 ) ( 149.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1423 ( 149.000000 -702.059219 -1333.429230 ) ( 149.000000 -700.000000 -1330.000000 ) ( 149.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1426 // (95/79) # points: 4
1430 // Surface normal: 0.000000, 1.000000, 0.000000
1431 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1432 // Texture width/height [20Wcata2]: 128.000000/128.000000
1433 // --> Vector A/B: (114.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000)
1434 // --> Vector info: d1 = 3.375000, 0.045365, 0.045379. Determinants: 2563.819058, 0.006666, -1503298.938690, -358820.000000
1435 // --> Vector info: d2 = 6.000000, 5.999991, 0.499991. Determinants: 0.006611, -2563.000000, 179409.246326, -358820.000000
1436 ( -580.000000 -1400.000000 -140.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( -0.007145 0.000000 4.189563 ) ( 0.000000 0.007143 -0.499998 ) ) 21bjerec/20Wcata2 0 0 0
1437 ( -114.000000 -1404.000000 -910.000000 ) ( -580.000000 -1404.000000 -910.000000 ) ( -580.000000 -1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1438 ( -114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1439 ( -580.000000 -1404.000000 -910.000000 ) ( -580.000000 -1400.000000 -910.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1440 ( -580.000000 -1404.000000 -140.000000 ) ( -580.000000 -1400.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1441 ( -245.000000 -1404.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1444 // (96/80) # points: 4
1448 // Surface normal: 0.000000, 1.000000, 0.000000
1449 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1450 // Texture width/height [20Wcata2]: 128.000000/128.000000
1451 // --> Vector A/B: (-114.000000, 114.000000, 245.000000) / (910.000000, 910.000000, 140.000000)
1452 // --> Vector info: d1 = 3.000000, 1.375000, 0.437500. Determinants: 1251.250000, -0.875000, -383241.250000, -175560.000000
1453 // --> Vector info: d2 = 6.000000, 6.000000, 0.500000. Determinants: 0.000000, -1254.000000, 87780.000000, -175560.000000
1454 ( -245.000000 -1400.000000 -140.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( -0.007127 0.000005 2.182965 ) ( 0.000000 0.007143 -0.500000 ) ) 21bjerec/20Wcata2 0 0 0
1455 ( 114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1404.000000 -910.000000 ) ( -245.000000 -1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1456 ( 114.000000 -1404.000000 -910.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1457 ( -114.000000 -1404.000000 -910.000000 ) ( -114.000000 -1400.000000 -910.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1458 ( -245.000000 -1404.000000 -140.000000 ) ( -245.000000 -1400.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1459 ( 245.000000 -1404.000000 -140.000000 ) ( 245.000000 -1400.000000 -140.000000 ) ( 114.000000 -1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1462 // (97/81) # points: 4
1466 // Surface normal: 0.000000, 0.000000, 1.000000
1467 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1468 // Texture width/height [20Fstn1]: 128.000000/128.000000
1469 // --> Vector A/B: (-131.000000, -324.000000, -700.000000) / (-114.000000, -666.000000, -290.000000)
1470 // --> Vector info: d1 = 0.260407, 3.532030, 4.368978. Determinants: 1692.125633, 1068.599082, 270543.419765, -280120.000000
1471 // --> Vector info: d2 = 3.137150, 0.536903, 4.243886. Determinants: 1068.561437, -1693.140828, -931815.045212, -280120.000000
1472 ( -290.000000 -700.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( -0.006041 -0.003815 -0.965813 ) ( -0.003815 0.006044 3.326485 ) ) 21bjerec/20Fstn1 0 0 0
1473 ( -114.000000 -131.000000 -1334.000000 ) ( -666.000000 -324.000000 -1334.000000 ) ( -290.000000 -700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1474 ( -114.000000 -131.000000 -1334.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1475 ( -666.000000 -324.000000 -1334.000000 ) ( -666.000000 -324.000000 -1330.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1476 ( -290.000000 -700.000000 -1334.000000 ) ( -290.000000 -700.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1477 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1480 // (98/82) # points: 6
1484 // Surface normal: 0.000000, 0.000000, 1.000000
1485 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1486 // Texture width/height [00wtempl]: 128.000000/128.000000
1487 // --> Vector A/B: (-131.000000, -105.000000, -105.000000) / (114.000000, 40.000000, -40.000000)
1488 // --> Vector info: d1 = 0.737415, 0.553439, 0.554021. Determinants: 14.761143, 0.015125, 398.161556, -2080.000000
1489 // --> Vector info: d2 = 2.286873, 1.758175, 1.190388. Determinants: 0.279587, -14.762466, -3037.148518, -2080.000000
1490 ( -40.000000 -105.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( -0.007097 -0.000007 -0.191424 ) ( -0.000134 0.007097 1.460168 ) ) 21bjerec/00wtempl 0 0 0
1491 ( 114.000000 -131.000000 -1334.000000 ) ( 40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1492 ( 114.000000 -131.000000 -1334.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1493 ( 40.000000 -105.000000 -1334.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1494 ( -40.000000 -105.000000 -1334.000000 ) ( -40.000000 -105.000000 -1330.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1495 ( -114.000000 -131.000000 -1334.000000 ) ( -114.000000 -131.000000 -1330.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1496 ( -114.000000 -700.000000 -1334.000000 ) ( -114.000000 -700.000000 -1330.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1497 ( 114.000000 -700.000000 -1334.000000 ) ( 114.000000 -700.000000 -1330.000000 ) ( 114.000000 -131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1500 // (99/83) # points: 4
1504 // Surface normal: -0.330350, -0.943858, 0.000000
1505 // RotY/Z : 0.000000 / -1.907471. Vector texS/T: (0.943858, -0.330350, 0.000000) / (0.000000, 0.000000, -1.000000)
1506 // Texture width/height [21wval02]: 128.000000/128.000000
1507 // --> Vector A/B: (178.389229, 178.389229, 72.441129) / (1330.000000, 315.000000, 362.000000)
1508 // --> Vector info: d1 = 0.809214, 0.809214, 1.567673. Determinants: 769.835734, 0.000000, -224351.135073, -107537.322010
1509 // --> Vector info: d2 = 8.000000, 0.750000, 1.083333. Determinants: -2.417473, -768.123729, 161737.234133, -107537.322010
1510 ( 40.000000 -105.000000 -362.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( -0.007159 0.000000 2.086263 ) ( 0.000022 0.007143 -1.504010 ) ) 21bjerec/21wval02 0 0 0
1511 ( 141.321402 -136.224567 -1330.000000 ) ( 141.321402 -136.224567 -315.000000 ) ( 41.321402 -101.224567 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1512 ( 141.321402 -136.224567 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1513 ( 141.321402 -136.224567 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1514 ( 41.321402 -101.224567 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1515 ( 41.321402 -101.224567 -1330.000000 ) ( 40.000000 -105.000000 -1330.000000 ) ( 140.000000 -140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1518 // (100/84) # points: 4
1522 // Surface normal: 0.000000, -0.800000, -0.600000
1523 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000)
1524 // Texture width/height [21wval01]: 128.000000/128.000000
1525 // --> Vector A/B: (-140.000000, -40.000000, 40.000000) / (-313.400000, 226.600000, 226.600000)
1526 // --> Vector info: d1 = 2.994869, 2.278796, 1.710941. Determinants: 306.641768, 0.500273, -86291.697290, -43200.000000
1527 // --> Vector info: d2 = 0.413150, 4.267316, 4.267316. Determinants: 0.000000, -308.333282, -114479.723648, -43200.000000
1528 ( 40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( -0.007098 -0.000012 1.997493 ) ( 0.000000 0.007137 2.649994 ) ) 21bjerec/21wval01 0 0 0
1529 ( -140.000000 -425.800000 72.400000 ) ( -40.000000 -101.800000 -359.600000 ) ( 40.000000 -101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1530 ( -140.000000 -425.800000 72.400000 ) ( -140.000000 -429.000000 70.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1531 ( -40.000000 -101.800000 -359.600000 ) ( -40.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1532 ( 40.000000 -101.800000 -359.600000 ) ( 40.000000 -105.000000 -362.000000 ) ( 140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1533 ( 140.000000 -425.800000 72.400000 ) ( 140.000000 -429.000000 70.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1536 // (101/85) # points: 3
1540 // Surface normal: 0.000000, -0.800000, -0.600000
1541 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000)
1542 // Texture width/height [21wval01]: 128.000000/128.000000
1543 // --> Vector A/B: (40.000000, 967.000000, 140.000000) / (226.600000, -313.400000, -313.400000)
1544 // --> Vector info: d1 = 0.968750, 0.968750, 3.939872. Determinants: 1604.405990, 2754.229888, -1120909.135160, -446580.000000
1545 // --> Vector info: d2 = 7.828475, 0.165073, 5.271173. Determinants: 2757.294046, -1604.278351, -3242802.440131, -446580.000000
1546 ( 140.000000 -429.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( -0.003593 -0.006167 2.509985 ) ( -0.006174 0.003592 7.261414 ) ) 21bjerec/21wval01 0 0 0
1547 ( 40.000000 -101.800000 -359.600000 ) ( 967.000000 -425.800000 72.400000 ) ( 140.000000 -425.800000 72.400000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1548 ( 40.000000 -101.800000 -359.600000 ) ( 40.000000 -105.000000 -362.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1549 ( 967.000000 -425.800000 72.400000 ) ( 967.000000 -429.000000 70.000000 ) ( 140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1550 ( 140.000000 -425.800000 72.400000 ) ( 140.000000 -429.000000 70.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1553 // (102/86) # points: 3
1557 // Surface normal: 0.000000, -0.800000, -0.600000
1558 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000)
1559 // Texture width/height [21wval01]: 128.000000/128.000000
1560 // --> Vector A/B: (-140.000000, -967.000000, -40.000000) / (-313.400000, -313.400000, 226.600000)
1561 // --> Vector info: d1 = 3.900809, 0.929688, 0.929687. Determinants: -1604.405344, 2754.229866, -1103464.199653, -446580.000000
1562 // --> Vector info: d2 = 2.893899, 8.000000, 0.336598. Determinants: 2757.294304, 1604.277903, -403555.713456, -446580.000000
1563 ( -40.000000 -105.000000 -362.000000 ) ( -967.000000 -429.000000 70.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.003593 -0.006167 2.470922 ) ( -0.006174 -0.003592 0.903658 ) ) 21bjerec/21wval01 0 0 0
1564 ( -140.000000 -425.800000 72.400000 ) ( -967.000000 -425.800000 72.400000 ) ( -40.000000 -101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1565 ( -140.000000 -425.800000 72.400000 ) ( -140.000000 -429.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1566 ( -967.000000 -425.800000 72.400000 ) ( -967.000000 -429.000000 70.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1567 ( -40.000000 -101.800000 -359.600000 ) ( -40.000000 -105.000000 -362.000000 ) ( -140.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1570 // (103/87) # points: 4
1574 // Surface normal: -1.000000, 0.000000, 0.000000
1575 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1576 // Texture width/height [21wval01]: 128.000000/128.000000
1577 // --> Vector A/B: (105.000000, 44.000000, 44.000000) / (362.000000, 560.000000, 875.000000)
1578 // --> Vector info: d1 = 0.945318, 1.382816, 1.382813. Determinants: 137.812466, 0.000174, -32634.661611, -19215.000000
1579 // --> Vector info: d2 = 0.246481, 1.663150, 3.913149. Determinants: 0.750597, -137.249986, 44869.546289, -19215.000000
1580 ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( -0.007172 0.000000 1.698395 ) ( -0.000039 0.007143 -2.335131 ) ) 21bjerec/21wval01 0 0 0
1581 ( 44.000000 -105.000000 -362.000000 ) ( 44.000000 -44.000000 -560.000000 ) ( 44.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1582 ( 44.000000 -105.000000 -362.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1583 ( 44.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1584 ( 44.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1585 ( 44.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1588 // (104/88) # points: 4
1592 // Surface normal: 0.000000, -1.000000, 0.000000
1593 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1594 // Texture width/height [21wval01]: 128.000000/128.000000
1595 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (875.000000, 560.000000, 560.000000)
1596 // --> Vector info: d1 = 0.710941, 0.710941, 1.278796. Determinants: 178.874345, 0.000000, -25070.696437, -25200.000000
1597 // --> Vector info: d2 = 2.913150, 0.663150, 0.663150. Determinants: 0.000000, -180.000000, 84088.624134, -25200.000000
1598 ( -40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( -0.007098 0.000000 0.994869 ) ( 0.000000 0.007143 -3.336850 ) ) 21bjerec/21wval01 0 0 0
1599 ( 40.000000 -40.000000 -875.000000 ) ( 40.000000 -40.000000 -560.000000 ) ( -40.000000 -40.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1600 ( 40.000000 -40.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1601 ( 40.000000 -40.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1602 ( -40.000000 -40.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1603 ( -40.000000 -40.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1606 // (105/89) # points: 4
1610 // Surface normal: 0.000000, -0.955675, -0.294425
1611 // RotY/Z : 0.298854 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.294425, -0.955675)
1612 // Texture width/height [21wval01]: 128.000000/128.000000
1613 // --> Vector A/B: (-40.000000, 40.000000, 40.000000) / (522.223070, 522.223070, 315.039576)
1614 // --> Vector info: d1 = 1.278792, 0.710938, 0.710941. Determinants: 117.650183, 0.000305, -16489.727783, -16574.679484
1615 // --> Vector info: d2 = 1.750000, 1.749999, 0.267314. Determinants: 0.000296, -118.614769, 32937.691403, -16574.679484
1616 ( 40.000000 -105.000000 -362.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( -0.007098 0.000000 0.994875 ) ( 0.000000 0.007156 -1.987229 ) ) 21bjerec/21wval01 0 0 0
1617 ( -40.000000 -40.177302 -558.822300 ) ( 40.000000 -40.177302 -558.822300 ) ( 40.000000 -101.177302 -360.822300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1618 ( -40.000000 -40.177302 -558.822300 ) ( -40.000000 -44.000000 -560.000000 ) ( 40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1619 ( 40.000000 -40.177302 -558.822300 ) ( 40.000000 -44.000000 -560.000000 ) ( 40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1620 ( 40.000000 -101.177302 -360.822300 ) ( 40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1621 ( -40.000000 -101.177302 -360.822300 ) ( -40.000000 -105.000000 -362.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1624 // (107/90) # points: 4
1628 // Surface normal: 1.000000, 0.000000, 0.000000
1629 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1630 // Texture width/height [21wval01]: 128.000000/128.000000
1631 // --> Vector A/B: (-105.000000, -44.000000, -44.000000) / (875.000000, 875.000000, 560.000000)
1632 // --> Vector info: d1 = 1.044421, 0.606921, 0.606921. Determinants: 137.812520, 0.000000, -5598.243354, -19215.000000
1633 // --> Vector info: d2 = 3.913150, 3.913150, 1.663150. Determinants: 0.000000, -137.250000, 44902.575902, -19215.000000
1634 ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( -0.007172 0.000000 0.291348 ) ( 0.000000 0.007143 -2.336850 ) ) 21bjerec/21wval01 0 0 0
1635 ( -44.000000 -105.000000 -875.000000 ) ( -44.000000 -44.000000 -875.000000 ) ( -44.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1636 ( -44.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1637 ( -44.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1638 ( -44.000000 -44.000000 -560.000000 ) ( -40.000000 -44.000000 -560.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1639 ( -44.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -362.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1642 // (108/91) # points: 4
1646 // Surface normal: 0.000000, 0.000000, 1.000000
1647 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1648 // Texture width/height [20Wcata2]: 128.000000/128.000000
1649 // --> Vector A/B: (-105.000000, -105.000000, -44.000000) / (-40.000000, 40.000000, 40.000000)
1650 // --> Vector info: d1 = 0.000000, 0.567855, 0.567855. Determinants: 0.000000, -34.639155, -1385.566181, -4880.000000
1651 // --> Vector info: d2 = 0.000000, 0.000000, 0.437500. Determinants: -35.000003, 0.000000, -3675.000110, -4880.000000
1652 ( 40.000000 -44.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.000000 0.007098 0.283927 ) ( 0.007172 0.000000 0.753074 ) ) 21bjerec/20Wcata2 0 0 0
1653 ( -40.000000 -105.000000 -879.000000 ) ( 40.000000 -105.000000 -879.000000 ) ( 40.000000 -44.000000 -879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1654 ( -40.000000 -105.000000 -879.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1655 ( 40.000000 -105.000000 -879.000000 ) ( 40.000000 -105.000000 -875.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1656 ( 40.000000 -44.000000 -879.000000 ) ( 40.000000 -44.000000 -875.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1657 ( -40.000000 -44.000000 -879.000000 ) ( -40.000000 -44.000000 -875.000000 ) ( -40.000000 -105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1660 // (109/92) # points: 6
1664 // Surface normal: 0.000000, 0.000000, 1.000000
1665 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1666 // Texture width/height [00wtempl]: 128.000000/128.000000
1667 // --> Vector A/B: (1400.000000, 700.000000, 700.000000) / (-114.000000, -114.000000, 114.000000)
1668 // --> Vector info: d1 = 1.483587, 6.483582, 6.482471. Determinants: 1139.998696, 0.777055, -1832690.117934, -159600.000000
1669 // --> Vector info: d2 = 0.664972, 0.668388, 2.293386. Determinants: 0.778862, -1137.498666, -236894.834859, -159600.000000
1670 ( 114.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( -0.007143 -0.000005 11.483021 ) ( -0.000005 0.007127 1.484303 ) ) 21bjerec/00wtempl 0 0 0
1671 ( -114.000000 1400.000000 -1334.000000 ) ( -114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1672 ( -114.000000 1400.000000 -1334.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1673 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1674 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1675 ( 114.000000 1400.000000 -1334.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1676 ( 35.000000 1505.000000 -1334.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1677 ( -35.000000 1505.000000 -1334.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1680 // (110/93) # points: 3
1684 // Surface normal: 1.000000, 0.000000, 0.000000
1685 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1686 // Texture width/height [20Fyelf3]: 128.000000/128.000000
1687 // --> Vector A/B: (1400.000000, 700.000000, 1400.000000) / (910.000000, 1330.000000, 1330.000000)
1688 // --> Vector info: d1 = 1.000000, 6.830949, 2.543488. Determinants: 1800.733938, -1080.441616, -1831825.502555, -294000.000000
1689 // --> Vector info: d2 = 0.507813, 0.507813, 3.080292. Determinants: -1080.440983, -1800.735054, 3001989.294773, -294000.000000
1690 ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( -0.006125 0.003675 6.230699 ) ( 0.003675 0.006125 -10.210848 ) ) 21bjerec/20Fyelf3 0 0 0
1691 ( -118.000000 1400.000000 -910.000000 ) ( -118.000000 700.000000 -1330.000000 ) ( -118.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1692 ( -118.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1693 ( -118.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1694 ( -118.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1697 // (112/94) # points: 3
1701 // Surface normal: -1.000000, 0.000000, 0.000000
1702 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1703 // Texture width/height [20Fyelf3]: 128.000000/128.000000
1704 // --> Vector A/B: (-700.000000, -1400.000000, -1400.000000) / (1330.000000, 910.000000, 1330.000000)
1705 // --> Vector info: d1 = 0.000000, 5.830950, 4.287462. Determinants: 1800.734010, 1080.441616, -176473.632070, -294000.000000
1706 // --> Vector info: d2 = 0.507813, 0.507813, 3.080292. Determinants: 1080.440983, -1800.735054, 3001989.294773, -294000.000000
1707 ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( -0.006125 -0.003675 0.600250 ) ( -0.003675 0.006125 -10.210848 ) ) 21bjerec/20Fyelf3 0 0 0
1708 ( 118.000000 700.000000 -1330.000000 ) ( 118.000000 1400.000000 -910.000000 ) ( 118.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1709 ( 118.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1710 ( 118.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1711 ( 118.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1714 // (113/95) # points: 4
1718 // Surface normal: 0.000000, -1.000000, 0.000000
1719 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1720 // Texture width/height [00wtempl]: 128.000000/128.000000
1721 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (1330.000000, 1330.000000, 1295.000000)
1722 // --> Vector info: d1 = 0.733242, 0.732897, 0.482899. Determinants: 0.012083, -17.499867, 21478.802454, -2450.000000
1723 // --> Vector info: d2 = 0.258226, 0.758226, 0.758055. Determinants: -17.500000, -0.012016, -1229.172752, -2450.000000
1724 ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( -0.000005 0.007143 -8.766858 ) ( 0.007143 0.000005 0.501703 ) ) 21bjerec/00wtempl 0 0 0
1725 ( -35.000000 1509.000000 -1330.000000 ) ( 35.000000 1509.000000 -1330.000000 ) ( 35.000000 1509.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1726 ( -35.000000 1509.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1727 ( 35.000000 1509.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1728 ( 35.000000 1509.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1729 ( -35.000000 1509.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1732 // (114/96) # points: 4
1736 // Surface normal: -0.799086, -0.601217, 0.000000
1737 // RotY/Z : 0.000000 / -2.496569. Vector texS/T: (0.601217, -0.799086, 0.000000) / (0.000000, 0.000000, -1.000000)
1738 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
1739 // --> Vector A/B: (-1181.581584, -1181.581584, -1050.181432) / (1050.000000, 1330.000000, 1330.000000)
1740 // --> Vector info: d1 = 1.000000, 2.000000, 2.000000. Determinants: 0.000000, -131.400152, 101178.117199, -36792.042618
1741 // --> Vector info: d2 = 0.539063, 0.539063, 1.007814. Determinants: -131.250300, 0.000000, -174916.151952, -36792.042618
1742 ( 114.000000 1400.000000 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.000000 0.003571 -2.750000 ) ( 0.003567 0.000000 4.754184 ) ) 21bjerec/20Wsqwl1 0 0 0
1743 ( 38.196343 1507.404868 -1050.000000 ) ( 38.196343 1507.404868 -1330.000000 ) ( 117.196343 1402.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1744 ( 38.196343 1507.404868 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1745 ( 38.196343 1507.404868 -1330.000000 ) ( 35.000000 1505.000000 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1746 ( 117.196343 1402.404868 -1330.000000 ) ( 114.000000 1400.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1747 ( 117.196343 1402.404868 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1750 // (115/97) # points: 4
1754 // Surface normal: 0.000000, -0.800000, -0.600000
1755 // RotY/Z : 0.643501 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.600000, -0.800000)
1756 // Texture width/height [20Fstn1]: 128.000000/128.000000
1757 // --> Vector A/B: (114.000000, -114.000000, -35.000000) / (1568.000000, 1568.000000, 1743.000000)
1758 // --> Vector info: d1 = 2.195312, 0.570312, 1.132812. Determinants: -284.375000, 0.125000, -55370.218750, -39900.000000
1759 // --> Vector info: d2 = 2.007815, 2.007815, 0.757813. Determinants: 0.000000, 285.000435, -526992.485965, -39900.000000
1760 ( -35.000000 1505.000000 -1050.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007127 -0.000003 1.387725 ) ( 0.000000 -0.007143 13.207832 ) ) 21bjerec/20Fstn1 0 0 0
1761 ( 114.000000 1403.200000 -907.600000 ) ( -114.000000 1403.200000 -907.600000 ) ( -35.000000 1508.200000 -1047.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1762 ( 114.000000 1403.200000 -907.600000 ) ( 114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1763 ( -114.000000 1403.200000 -907.600000 ) ( -114.000000 1400.000000 -910.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1764 ( -35.000000 1508.200000 -1047.600000 ) ( -35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1765 ( 35.000000 1508.200000 -1047.600000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1768 // (116/98) # points: 4
1772 // Surface normal: 0.799086, -0.601217, 0.000000
1773 // RotY/Z : 0.000000 / -0.645023. Vector texS/T: (0.601217, 0.799086, 0.000000) / (0.000000, 0.000000, -1.000000)
1774 // Texture width/height [20Wsqwl1]: 256.000000/256.000000
1775 // --> Vector A/B: (1050.181432, 1050.181432, 1181.581584) / (910.000000, 1330.000000, 1330.000000)
1776 // --> Vector info: d1 = 1.500000, 0.000000, 0.000000. Determinants: 0.000000, 197.100237, -262143.317809, -55188.063927
1777 // --> Vector info: d2 = 1.015626, 1.015626, 0.546875. Determinants: 196.875450, 0.000000, -262805.384677, -55188.063927
1778 ( -35.000000 1505.000000 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.000000 -0.003571 4.750000 ) ( -0.003567 0.000000 4.761997 ) ) 21bjerec/20Wsqwl1 0 0 0
1779 ( -117.196343 1402.404868 -910.000000 ) ( -117.196343 1402.404868 -1330.000000 ) ( -38.196343 1507.404868 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1780 ( -117.196343 1402.404868 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1781 ( -117.196343 1402.404868 -1330.000000 ) ( -114.000000 1400.000000 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1782 ( -38.196343 1507.404868 -1330.000000 ) ( -35.000000 1505.000000 -1330.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1783 ( -38.196343 1507.404868 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1786 // (118/99) # points: 4
1790 // Surface normal: 0.000000, -1.000000, 0.000000
1791 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1792 // Texture width/height [00wtempl]: 128.000000/128.000000
1793 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1225.000000, 1050.000000, 1050.000000)
1794 // --> Vector info: d1 = 1.982901, 0.732902, 0.733243. Determinants: 0.059749, -87.499933, 82894.794500, -12250.000000
1795 // --> Vector info: d2 = 0.757711, 0.756859, 0.256859. Determinants: -87.500000, -0.059681, -6146.355578, -12250.000000
1796 ( -35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( -0.000005 0.007143 -6.766922 ) ( 0.007143 0.000005 0.501743 ) ) 21bjerec/00wtempl 0 0 0
1797 ( 35.000000 1509.000000 -1225.000000 ) ( 35.000000 1509.000000 -1050.000000 ) ( -35.000000 1509.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1798 ( 35.000000 1509.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1799 ( 35.000000 1509.000000 -1050.000000 ) ( 35.000000 1505.000000 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1800 ( -35.000000 1509.000000 -1050.000000 ) ( -35.000000 1505.000000 -1050.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1801 ( -35.000000 1509.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1804 // (119/100) # points: 4
1808 // Surface normal: 1.000000, 0.000000, 0.000000
1809 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1810 // Texture width/height [20Wcata2]: 128.000000/128.000000
1811 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (1295.000000, 1225.000000, 1225.000000)
1812 // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: 0.000000, 17.500017, -25112.520433, -2450.000000
1813 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000004, 26337.469452, -2450.000000
1814 ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 10.250008 ) ( -0.007143 0.000000 -10.749988 ) ) 21bjerec/20Wcata2 0 0 0
1815 ( -39.000000 -1505.000000 -1295.000000 ) ( -39.000000 -1505.000000 -1225.000000 ) ( -39.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1816 ( -39.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1817 ( -39.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1818 ( -39.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1819 ( -39.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1822 // (120/101) # points: 4
1826 // Surface normal: 0.000000, 0.000000, -1.000000
1827 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
1828 // Texture width/height [00wtempl]: 128.000000/128.000000
1829 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (35.000000, -35.000000, -35.000000)
1830 // --> Vector info: d1 = 1.233240, 1.232901, 0.982903. Determinants: -17.499867, -0.011883, -29358.321586, -2450.000000
1831 // --> Vector info: d2 = 0.262657, 0.762655, 0.762487. Determinants: -0.011749, 17.499933, -1273.690056, -2450.000000
1832 ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007143 0.000005 11.982988 ) ( 0.000005 -0.007143 0.519873 ) ) 21bjerec/00wtempl 0 0 0
1833 ( -35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1540.000000 -1221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1834 ( -35.000000 -1505.000000 -1221.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1835 ( 35.000000 -1505.000000 -1221.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1836 ( 35.000000 -1540.000000 -1221.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1837 ( -35.000000 -1540.000000 -1221.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1840 // (121/102) # points: 4
1844 // Surface normal: -1.000000, 0.000000, 0.000000
1845 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1846 // Texture width/height [20Wcata2]: 128.000000/128.000000
1847 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (1225.000000, 1295.000000, 1295.000000)
1848 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000000, -17.500004, 21437.505379, -2450.000000
1849 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: -17.499984, -0.000018, 26337.497158, -2450.000000
1850 ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.000000 0.007143 -8.750002 ) ( 0.007143 0.000000 -10.749999 ) ) 21bjerec/20Wcata2 0 0 0
1851 ( 39.000000 -1505.000000 -1225.000000 ) ( 39.000000 -1505.000000 -1295.000000 ) ( 39.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1852 ( 39.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1853 ( 39.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1854 ( 39.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1855 ( 39.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1858 // (122/103) # points: 4
1862 // Surface normal: 0.000000, 0.000000, 1.000000
1863 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1864 // Texture width/height [20Wcata2]: 128.000000/128.000000
1865 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (35.000000, -35.000000, -35.000000)
1866 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 0.000000, 17.500004, -612.500134, -2450.000000
1867 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000018, 26337.474763, -2450.000000
1868 ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 0.250000 ) ( -0.007143 0.000000 -10.749990 ) ) 21bjerec/20Wcata2 0 0 0
1869 ( 35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1540.000000 -1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1870 ( 35.000000 -1505.000000 -1299.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1871 ( -35.000000 -1505.000000 -1299.000000 ) ( -35.000000 -1505.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1872 ( -35.000000 -1540.000000 -1299.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1873 ( 35.000000 -1540.000000 -1299.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1876 // (124/104) # points: 4
1880 // Surface normal: 0.000000, 1.000000, 0.000000
1881 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1882 // Texture width/height [20Wcata2]: 128.000000/128.000000
1883 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1225.000000, 1225.000000, 1295.000000)
1884 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 35.000009, 0.000008, -1225.010317, -4900.000000
1885 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000036, -34.999964, 42874.955364, -4900.000000
1886 ( 35.000000 -1540.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( -0.007143 0.000000 0.250002 ) ( 0.000000 0.007143 -8.749991 ) ) 21bjerec/20Wcata2 0 0 0
1887 ( -35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1544.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1888 ( -35.000000 -1544.000000 -1225.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1889 ( 35.000000 -1544.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1225.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1890 ( 35.000000 -1544.000000 -1295.000000 ) ( 35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1891 ( -35.000000 -1544.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1295.000000 ) ( -35.000000 -1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1894 // (125/105) # points: 4
1898 // Surface normal: -1.000000, 0.000000, 0.000000
1899 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1900 // Texture width/height [20Wcata2]: 128.000000/128.000000
1901 // --> Vector A/B: (-1505.000000, -1505.000000, -1540.000000) / (1295.000000, 1225.000000, 1225.000000)
1902 // --> Vector info: d1 = 1.000000, 1.500000, 1.500000. Determinants: 0.000000, 17.500017, -25112.520433, -2450.000000
1903 // --> Vector info: d2 = 0.000000, 0.000000, 0.250000. Determinants: 17.499984, 0.000004, 26337.469452, -2450.000000
1904 ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.000000 -0.007143 10.250008 ) ( -0.007143 0.000000 -10.749988 ) ) 21bjerec/20Wcata2 0 0 0
1905 ( 39.000000 1505.000000 -1295.000000 ) ( 39.000000 1505.000000 -1225.000000 ) ( 39.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1906 ( 39.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1907 ( 39.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1908 ( 39.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1909 ( 39.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1912 // (126/106) # points: 4
1916 // Surface normal: 0.000000, 0.000000, -1.000000
1917 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
1918 // Texture width/height [00wtempl]: 128.000000/128.000000
1919 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (-35.000000, 35.000000, 35.000000)
1920 // --> Vector info: d1 = 0.982901, 0.983242, 1.233240. Determinants: -17.499867, -0.011949, 23928.774432, -2450.000000
1921 // --> Vector info: d2 = 0.757711, 0.257711, 0.257883. Determinants: -0.012016, 17.500000, -1225.808979, -2450.000000
1922 ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007143 0.000005 -9.766847 ) ( 0.000005 -0.007143 0.500330 ) ) 21bjerec/00wtempl 0 0 0
1923 ( 35.000000 1505.000000 -1221.000000 ) ( -35.000000 1505.000000 -1221.000000 ) ( -35.000000 1540.000000 -1221.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1924 ( 35.000000 1505.000000 -1221.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1925 ( -35.000000 1505.000000 -1221.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1926 ( -35.000000 1540.000000 -1221.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1927 ( 35.000000 1540.000000 -1221.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( 35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1930 // (127/107) # points: 4
1934 // Surface normal: 1.000000, 0.000000, 0.000000
1935 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1936 // Texture width/height [00wtempl]: 128.000000/128.000000
1937 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (1225.000000, 1295.000000, 1295.000000)
1938 // --> Vector info: d1 = 0.483585, 0.483244, 0.233244. Determinants: 17.500000, 0.011949, -27536.922258, -2450.000000
1939 // --> Vector info: d2 = 0.758055, 1.258055, 1.257883. Determinants: 0.012016, -17.500000, 19562.181092, -2450.000000
1940 ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( -0.007143 -0.000005 11.239560 ) ( -0.000005 0.007143 -7.984564 ) ) 21bjerec/00wtempl 0 0 0
1941 ( -39.000000 1505.000000 -1225.000000 ) ( -39.000000 1505.000000 -1295.000000 ) ( -39.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1942 ( -39.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1943 ( -39.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1944 ( -39.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1945 ( -39.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1505.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1948 // (128/108) # points: 4
1952 // Surface normal: 0.000000, 0.000000, 1.000000
1953 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
1954 // Texture width/height [00wtempl]: 128.000000/128.000000
1955 // --> Vector A/B: (1505.000000, 1505.000000, 1540.000000) / (-35.000000, 35.000000, 35.000000)
1956 // --> Vector info: d1 = 0.483242, 0.482899, 0.232897. Determinants: 17.500133, 0.012016, -27521.223233, -2450.000000
1957 // --> Vector info: d2 = 0.258055, 0.758055, 0.757883. Determinants: 0.012016, -17.500000, -1262.818908, -2450.000000
1958 ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( -0.007143 -0.000005 11.233152 ) ( -0.000005 0.007143 0.515436 ) ) 21bjerec/00wtempl 0 0 0
1959 ( -35.000000 1505.000000 -1299.000000 ) ( 35.000000 1505.000000 -1299.000000 ) ( 35.000000 1540.000000 -1299.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1960 ( -35.000000 1505.000000 -1299.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1961 ( 35.000000 1505.000000 -1299.000000 ) ( 35.000000 1505.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1962 ( 35.000000 1540.000000 -1299.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1963 ( -35.000000 1540.000000 -1299.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1505.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1966 // (130/109) # points: 4
1970 // Surface normal: 0.000000, -1.000000, 0.000000
1971 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1972 // Texture width/height [20Wcata2]: 128.000000/128.000000
1973 // --> Vector A/B: (35.000000, -35.000000, -35.000000) / (1225.000000, 1225.000000, 1295.000000)
1974 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: 35.000009, 0.000008, -1225.010317, -4900.000000
1975 // --> Vector info: d2 = 0.000000, 0.000000, 0.500000. Determinants: 0.000036, -34.999964, 42874.955364, -4900.000000
1976 ( -35.000000 1540.000000 -1295.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( -0.007143 0.000000 0.250002 ) ( 0.000000 0.007143 -8.749991 ) ) 21bjerec/20Wcata2 0 0 0
1977 ( 35.000000 1544.000000 -1225.000000 ) ( -35.000000 1544.000000 -1225.000000 ) ( -35.000000 1544.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1978 ( 35.000000 1544.000000 -1225.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1979 ( -35.000000 1544.000000 -1225.000000 ) ( -35.000000 1540.000000 -1225.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1980 ( -35.000000 1544.000000 -1295.000000 ) ( -35.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1981 ( 35.000000 1544.000000 -1295.000000 ) ( 35.000000 1540.000000 -1295.000000 ) ( 35.000000 1540.000000 -1225.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1984 // (131/110) # points: 4
1988 // Surface normal: 1.000000, 0.000000, 0.000000
1989 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
1990 // Texture width/height [21wval02]: 128.000000/128.000000
1991 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1155.000000, 910.000000, 910.000000)
1992 // --> Vector info: d1 = 0.744659, 0.744663, 1.244663. Determinants: 122.500000, 0.000267, -17058.717957, -17150.000000
1993 // --> Vector info: d2 = 1.750037, 0.000037, 0.000039. Determinants: 0.000412, -122.500009, 111474.357803, -17150.000000
1994 ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.994677 ) ( 0.000000 0.007143 -6.499963 ) ) 21bjerec/21wval02 0 0 0
1995 ( -1404.000000 35.000000 -1155.000000 ) ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1996 ( -1404.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1997 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1998 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
1999 ( -1404.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2002 // (132/111) # points: 3
2006 // Surface normal: 0.000000, -1.000000, 0.000000
2007 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2008 // Texture width/height [20Fyelf3]: 128.000000/128.000000
2009 // --> Vector A/B: (-1225.000000, -1400.000000, -1400.000000) / (1155.000000, 910.000000, 1155.000000)
2010 // --> Vector info: d1 = 0.749998, 2.000000, 2.000000. Determinants: 306.250555, 0.000000, 343000.777109, -42875.000000
2011 // --> Vector info: d2 = 1.999998, 0.250000, 1.999999. Determinants: 0.000262, -306.249917, 267969.061657, -42875.000000
2012 ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 -8.000018 ) ( 0.000000 0.007143 -6.250007 ) ) 21bjerec/20Fyelf3 0 0 0
2013 ( -1225.000000 39.000000 -1155.000000 ) ( -1400.000000 39.000000 -910.000000 ) ( -1400.000000 39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2014 ( -1225.000000 39.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2015 ( -1400.000000 39.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2016 ( -1400.000000 39.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2019 // (134/112) # points: 3
2023 // Surface normal: 0.000000, 1.000000, 0.000000
2024 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2025 // Texture width/height [20Fyelf3]: 128.000000/128.000000
2026 // --> Vector A/B: (1400.000000, 1225.000000, 1400.000000) / (910.000000, 1155.000000, 1155.000000)
2027 // --> Vector info: d1 = 0.500000, 1.750000, 0.500000. Determinants: 306.250000, 0.000021, -450187.523687, -42875.000000
2028 // --> Vector info: d2 = 0.250000, 2.000000, 2.000000. Determinants: 0.000000, -306.249937, 267968.682386, -42875.000000
2029 ( -1400.000000 -35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007143 0.000000 10.500001 ) ( 0.000000 0.007143 -6.249998 ) ) 21bjerec/20Fyelf3 0 0 0
2030 ( -1400.000000 -39.000000 -910.000000 ) ( -1225.000000 -39.000000 -1155.000000 ) ( -1400.000000 -39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2031 ( -1400.000000 -39.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2032 ( -1225.000000 -39.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2033 ( -1400.000000 -39.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2036 // (135/113) # points: 4
2040 // Surface normal: 0.000000, 0.000000, 1.000000
2041 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2042 // Texture width/height [21wval01]: 128.000000/128.000000
2043 // --> Vector A/B: (-35.000000, 35.000000, 35.000000) / (-1225.000000, -1225.000000, -1400.000000)
2044 // --> Vector info: d1 = 0.241364, 0.741364, 0.741364. Determinants: -87.500000, 0.000000, -6019.209000, -12250.000000
2045 // --> Vector info: d2 = 0.871708, 0.871708, 2.121708. Determinants: 0.000000, 87.500000, 96509.078053, -12250.000000
2046 ( -1400.000000 35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007143 0.000000 0.491364 ) ( 0.000000 -0.007143 -7.878292 ) ) 21bjerec/21wval01 0 0 0
2047 ( -1225.000000 -35.000000 -1159.000000 ) ( -1225.000000 35.000000 -1159.000000 ) ( -1400.000000 35.000000 -1159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2048 ( -1225.000000 -35.000000 -1159.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2049 ( -1225.000000 35.000000 -1159.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2050 ( -1400.000000 35.000000 -1159.000000 ) ( -1400.000000 35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2051 ( -1400.000000 -35.000000 -1159.000000 ) ( -1400.000000 -35.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2054 // (136/114) # points: 4
2058 // Surface normal: -1.000000, 0.000000, 0.000000
2059 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2060 // Texture width/height [21wval02]: 128.000000/128.000000
2061 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1155.000000, 910.000000, 910.000000)
2062 // --> Vector info: d1 = 0.740405, 0.740407, 1.240408. Determinants: 122.500234, 0.000133, -16985.609517, -17150.000000
2063 // --> Vector info: d2 = 2.749997, 0.999997, 0.999997. Determinants: 0.000145, -122.500004, 94325.057173, -17150.000000
2064 ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.990415 ) ( 0.000000 0.007143 -5.500003 ) ) 21bjerec/21wval02 0 0 0
2065 ( 1404.000000 -35.000000 -1155.000000 ) ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2066 ( 1404.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2067 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2068 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2069 ( 1404.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2072 // (137/115) # points: 3
2076 // Surface normal: 0.000000, 1.000000, 0.000000
2077 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2078 // Texture width/height [20Fyelf3]: 128.000000/128.000000
2079 // --> Vector A/B: (-1225.000000, -1400.000000, -1400.000000) / (1155.000000, 910.000000, 1155.000000)
2080 // --> Vector info: d1 = 0.749998, 2.000000, 2.000000. Determinants: 306.250555, 0.000000, 343000.777109, -42875.000000
2081 // --> Vector info: d2 = 1.999998, 0.250000, 1.999999. Determinants: 0.000262, -306.249917, 267969.061657, -42875.000000
2082 ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( -0.007143 0.000000 -8.000018 ) ( 0.000000 0.007143 -6.250007 ) ) 21bjerec/20Fyelf3 0 0 0
2083 ( 1225.000000 -39.000000 -1155.000000 ) ( 1400.000000 -39.000000 -910.000000 ) ( 1400.000000 -39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2084 ( 1225.000000 -39.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2085 ( 1400.000000 -39.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2086 ( 1400.000000 -39.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2089 // (139/116) # points: 3
2093 // Surface normal: 0.000000, -1.000000, 0.000000
2094 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2095 // Texture width/height [20Fyelf3]: 128.000000/128.000000
2096 // --> Vector A/B: (1400.000000, 1225.000000, 1400.000000) / (910.000000, 1155.000000, 1155.000000)
2097 // --> Vector info: d1 = 1.250000, 0.000000, 1.250000. Determinants: -306.250002, 0.000000, 375156.252680, -42875.000000
2098 // --> Vector info: d2 = 1.750000, 0.000000, 0.000000. Determinants: -0.000036, 306.250022, -353718.729376, -42875.000000
2099 ( 1400.000000 35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007143 0.000000 -8.750000 ) ( 0.000000 -0.007143 8.250000 ) ) 21bjerec/20Fyelf3 0 0 0
2100 ( 1400.000000 39.000000 -910.000000 ) ( 1225.000000 39.000000 -1155.000000 ) ( 1400.000000 39.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2101 ( 1400.000000 39.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2102 ( 1225.000000 39.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2103 ( 1400.000000 39.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2106 // (140/117) # points: 4
2110 // Surface normal: 0.000000, 0.000000, 1.000000
2111 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2112 // Texture width/height [21wval01]: 128.000000/128.000000
2113 // --> Vector A/B: (35.000000, 35.000000, -35.000000) / (1400.000000, 1225.000000, 1225.000000)
2114 // --> Vector info: d1 = 0.249165, 0.249165, 0.749165. Determinants: 87.500000, 0.000000, -6114.776322, -12250.000000
2115 // --> Vector info: d2 = 1.371705, 0.121705, 0.121705. Determinants: 0.000000, -87.500000, 105696.618918, -12250.000000
2116 ( 1225.000000 -35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( -0.007143 0.000000 0.499165 ) ( 0.000000 0.007143 -8.628295 ) ) 21bjerec/21wval01 0 0 0
2117 ( 1400.000000 35.000000 -1159.000000 ) ( 1225.000000 35.000000 -1159.000000 ) ( 1225.000000 -35.000000 -1159.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2118 ( 1400.000000 35.000000 -1159.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2119 ( 1225.000000 35.000000 -1159.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2120 ( 1225.000000 -35.000000 -1159.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2121 ( 1400.000000 -35.000000 -1159.000000 ) ( 1400.000000 -35.000000 -1155.000000 ) ( 1400.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2124 // (141/118) # points: 4
2128 // Surface normal: 0.000000, -1.000000, 0.000000
2129 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2130 // Texture width/height [20Wcata2]: 128.000000/128.000000
2131 // --> Vector A/B: (-580.000000, -580.000000, -114.000000) / (140.000000, 910.000000, 910.000000)
2132 // --> Vector info: d1 = 4.239459, 4.239444, 0.909809. Determinants: 2563.818878, 0.006888, -34188.536594, -358820.000000
2133 // --> Vector info: d2 = 0.500007, 6.000007, 5.999998. Determinants: 0.006605, -2562.999774, 179411.231584, -358820.000000
2134 ( -114.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( -0.007145 0.000000 0.095280 ) ( 0.000000 0.007143 -0.500003 ) ) 21bjerec/20Wcata2 0 0 0
2135 ( -580.000000 1404.000000 -140.000000 ) ( -580.000000 1404.000000 -910.000000 ) ( -114.000000 1404.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2136 ( -580.000000 1404.000000 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2137 ( -580.000000 1404.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2138 ( -114.000000 1404.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2139 ( -245.000000 1404.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2142 // (142/119) # points: 3
2146 // Surface normal: 0.707107, 0.000000, -0.707107
2147 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2148 // Texture width/height [20Wcata2]: 128.000000/128.000000
2149 // --> Vector A/B: (507.000000, 580.000000, 790.000000) / (791.959595, 1088.944443, 791.959595)
2150 // --> Vector info: d1 = 3.000000, 2.476312, 0.976312. Determinants: 601.004555, 0.474396, -557225.148118, -84046.712012
2151 // --> Vector info: d2 = 1.000000, 3.121320, 1.000000. Determinants: 0.000000, -600.333595, 391393.248853, -84046.712012
2152 ( -1190.000000 790.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( -0.007151 -0.000006 6.629946 ) ( 0.000000 0.007143 -4.656854 ) ) 21bjerec/20Wcata2 0 0 0
2153 ( -1192.828427 507.000000 72.828427 ) ( -1402.828427 580.000000 -137.171573 ) ( -1192.828427 790.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2154 ( -1192.828427 507.000000 72.828427 ) ( -1190.000000 507.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2155 ( -1402.828427 580.000000 -137.171573 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2156 ( -1192.828427 790.000000 72.828427 ) ( -1190.000000 790.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2159 // (143/120) # points: 3
2163 // Surface normal: -0.707107, 0.000000, -0.707107
2164 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
2165 // Texture width/height [20Wcata2]: 128.000000/128.000000
2166 // --> Vector A/B: (-790.000000, -580.000000, -507.000000) / (791.959595, 1088.944443, 791.959595)
2167 // --> Vector info: d1 = 0.000000, 2.598078, 1.168382. Determinants: -346.991800, -489.895755, 113854.122411, -84046.712012
2168 // --> Vector info: d2 = 1.000000, 1.000000, 2.652336. Determinants: -490.718826, 346.990576, -746517.090422, -84046.712012
2169 ( 1190.000000 507.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.004129 0.005829 -1.354653 ) ( 0.005839 -0.004129 8.882169 ) ) 21bjerec/20Wcata2 0 0 0
2170 ( 1192.828427 790.000000 72.828427 ) ( 1402.828427 580.000000 -137.171573 ) ( 1192.828427 507.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2171 ( 1192.828427 790.000000 72.828427 ) ( 1190.000000 790.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2172 ( 1402.828427 580.000000 -137.171573 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2173 ( 1192.828427 507.000000 72.828427 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2176 // (144/121) # points: 4
2180 // Surface normal: -0.330350, 0.943858, 0.000000
2181 // RotY/Z : 0.000000 / 1.907471. Vector texS/T: (-0.943858, -0.330350, 0.000000) / (0.000000, 0.000000, -1.000000)
2182 // Texture width/height [21wval02]: 128.000000/128.000000
2183 // --> Vector A/B: (-178.389229, -178.389229, -72.441129) / (315.000000, 1330.000000, 1330.000000)
2184 // --> Vector info: d1 = 1.169580, 1.169579, 0.411120. Determinants: 769.835734, 0.000075, 11556.906299, -107537.322010
2185 // --> Vector info: d2 = 0.750001, 8.000001, 8.000001. Determinants: 0.000000, -768.123729, 161305.880518, -107537.322010
2186 ( 40.000000 105.000000 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( -0.007159 0.000000 -0.107469 ) ( 0.000000 0.007143 -1.499999 ) ) 21bjerec/21wval02 0 0 0
2187 ( 141.321402 136.224567 -315.000000 ) ( 141.321402 136.224567 -1330.000000 ) ( 41.321402 101.224567 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2188 ( 141.321402 136.224567 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2189 ( 141.321402 136.224567 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2190 ( 41.321402 101.224567 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2191 ( 41.321402 101.224567 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2194 // (145/122) # points: 4
2198 // Surface normal: 0.000000, -0.514496, 0.857493
2199 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496)
2200 // Texture width/height [20Fstfl3]: 64.000000/64.000000
2201 // --> Vector A/B: (-114.000000, -149.000000, -149.000000) / (-732.298959, -732.298959, 84.034307)
2202 // --> Vector info: d1 = 0.999999, 1.000000, 12.661899. Determinants: 0.000727, -408.166451, -327471.423181, -28571.664285
2203 // --> Vector info: d2 = 1.500000, 1.000000, 1.000000. Determinants: -408.166684, 0.000000, -89388.498364, -28571.664285
2204 ( -149.000000 700.000000 -1330.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.000000 0.014286 11.461405 ) ( 0.014286 0.000000 3.128572 ) ) 21bjerec/20Fstfl3 0 0 0
2205 ( -114.000000 1402.057983 -913.429972 ) ( -149.000000 1402.057983 -913.429972 ) ( -149.000000 702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2206 ( -114.000000 1402.057983 -913.429972 ) ( -114.000000 1400.000000 -910.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2207 ( -149.000000 1402.057983 -913.429972 ) ( -149.000000 1400.000000 -910.000000 ) ( -149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2208 ( -149.000000 702.057983 -1333.429972 ) ( -149.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2209 ( -114.000000 702.057983 -1333.429972 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2212 // (147/123) # points: 5
2216 // Surface normal: 0.000000, -0.514805, 0.857307
2217 // RotY/Z : -1.030016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857307, -0.514805)
2218 // Texture width/height [20Wcata2]: 128.000000/128.000000
2219 // --> Vector A/B: (741.000000, 580.000000, 149.000000) / (-255.849545, -731.758150, -731.758150)
2220 // --> Vector info: d1 = 0.896453, 2.045365, 5.125000. Determinants: 1465.624863, -0.640411, -1270069.349827, -205116.608613
2221 // --> Vector info: d2 = 4.401376, 0.999992, 1.000000. Determinants: 0.003830, -1465.997877, -1277872.999499, -205116.608613
2222 ( 149.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( -0.007145 0.000003 6.191938 ) ( 0.000000 0.007147 6.229983 ) ) 21bjerec/20Wcata2 0 0 0
2223 ( 741.000000 994.059219 -1158.429230 ) ( 580.000000 1402.059219 -913.429230 ) ( 149.000000 1402.059219 -913.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2224 ( 741.000000 994.059219 -1158.429230 ) ( 741.000000 992.000000 -1155.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2225 ( 580.000000 1402.059219 -913.429230 ) ( 580.000000 1400.000000 -910.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2226 ( 149.000000 1402.059219 -913.429230 ) ( 149.000000 1400.000000 -910.000000 ) ( 149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2227 ( 149.000000 702.059219 -1333.429230 ) ( 149.000000 700.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2228 ( 290.000000 702.059219 -1333.429230 ) ( 290.000000 700.000000 -1330.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2231 // (148/124) # points: 3
2235 // Surface normal: 0.330056, 0.943961, 0.000000
2236 // RotY/Z : 0.000000 / 1.234433. Vector texS/T: (-0.943961, 0.330056, 0.000000) / (0.000000, 0.000000, -1.000000)
2237 // Texture width/height [21wval01]: 128.000000/128.000000
2238 // --> Vector A/B: (178.362463, 178.362463, 329.851737) / (630.000000, 985.000000, 1087.000000)
2239 // --> Vector info: d1 = 0.960938, 1.757739, 0.960938. Determinants: 364.138159, -120.706845, -40581.232061, -53778.692109
2240 // --> Vector info: d2 = 0.561457, 2.968730, 4.000000. Determinants: -120.558838, -364.676046, 221054.635842, -53778.692109
2241 ( -283.000000 190.000000 -1087.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( -0.006771 0.002245 0.754597 ) ( 0.002242 0.006781 -4.110450 ) ) 21bjerec/21wval01 0 0 0
2242 ( -141.320225 136.224155 -630.000000 ) ( -141.320225 136.224155 -985.000000 ) ( -284.320225 186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2243 ( -141.320225 136.224155 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2244 ( -141.320225 136.224155 -985.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2245 ( -284.320225 186.224155 -1087.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2248 // (149/125) # points: 3
2252 // Surface normal: 0.328711, 0.944431, 0.000000
2253 // RotY/Z : 0.000000 / 1.235858. Vector texS/T: (-0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
2254 // Texture width/height [21wval01]: 128.000000/128.000000
2255 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (1145.000000, 1260.000000, 1260.000000)
2256 // --> Vector info: d1 = 0.968750, 1.762525, 0.968750. Determinants: 91.284121, -323.584797, 308819.029261, -46880.099456
2257 // --> Vector info: d2 = 0.972637, 1.197462, 4.000000. Determinants: -322.291916, -91.650263, 116787.462383, -46880.099456
2258 ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( -0.001947 0.006902 -6.587423 ) ( 0.006875 0.001955 -2.491195 ) ) 21bjerec/21wval01 0 0 0
2259 ( -141.314844 136.222278 -1145.000000 ) ( -141.314844 136.222278 -1260.000000 ) ( -526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2260 ( -141.314844 136.222278 -1145.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2261 ( -141.314844 136.222278 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2262 ( -526.314844 270.222278 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2265 // (150/126) # points: 4
2269 // Surface normal: 0.330191, 0.943914, 0.000000
2270 // RotY/Z : 0.000000 / 1.234291. Vector texS/T: (-0.943914, 0.330191, 0.000000) / (0.000000, 0.000000, -1.000000)
2271 // Texture width/height [21wval01]: 128.000000/128.000000
2272 // --> Vector A/B: (178.374679, 178.374679, 735.628660) / (1260.000000, 1330.000000, 1330.000000)
2273 // --> Vector info: d1 = 0.968103, 1.468103, 1.468092. Determinants: 0.000734, -278.626991, 313306.341686, -39007.778711
2274 // --> Vector info: d2 = 0.500000, 0.500001, 4.481274. Determinants: -278.689064, -0.000731, 30208.104404, -39007.778711
2275 ( -666.000000 324.000000 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.000000 0.007143 -8.031894 ) ( 0.007144 0.000000 -0.774412 ) ) 21bjerec/21wval01 0 0 0
2276 ( -141.320762 136.224343 -1260.000000 ) ( -141.320762 136.224343 -1330.000000 ) ( -667.320762 320.224343 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2277 ( -141.320762 136.224343 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2278 ( -141.320762 136.224343 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2279 ( -667.320762 320.224343 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2280 ( -887.320762 397.224343 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( -140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2283 // (151/127) # points: 3
2287 // Surface normal: -0.328711, 0.944431, 0.000000
2288 // RotY/Z : 0.000000 / 1.905735. Vector texS/T: (-0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
2289 // Texture width/height [21wval01]: 128.000000/128.000000
2290 // --> Vector A/B: (-178.239810, -178.239810, -585.892848) / (1145.000000, 985.000000, 1260.000000)
2291 // --> Vector info: d1 = 1.905510, 0.960938, 0.960939. Determinants: -259.757030, -385.057684, 270306.113237, -65224.486200
2292 // --> Vector info: d2 = 3.363012, 4.000000, 0.486780. Determinants: -386.943560, 259.669966, -585641.608152, -65224.486200
2293 ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.003983 0.005904 -4.144243 ) ( 0.005932 -0.003981 8.978861 ) ) 21bjerec/21wval01 0 0 0
2294 ( 141.314844 136.222278 -1145.000000 ) ( 141.314844 136.222278 -985.000000 ) ( 526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2295 ( 141.314844 136.222278 -1145.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2296 ( 141.314844 136.222278 -985.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2297 ( 526.314844 270.222278 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2300 // (152/128) # points: 4
2304 // Surface normal: -0.330190, 0.943914, -0.000564
2305 // RotY/Z : 0.000564 / 1.907302. Vector texS/T: (-0.943914, -0.330191, 0.000000) / (0.000186, -0.000532, -1.000000)
2306 // Texture width/height [21wval01]: 128.000000/128.000000
2307 // --> Vector A/B: (-968.714478, -735.628660, -178.374679) / (1259.951319, 1329.951330, 1329.951330)
2308 // --> Vector info: d1 = 0.960937, 1.460937, 1.460937. Determinants: 0.000000, -278.627021, 313572.469694, -39007.784915
2309 // --> Vector info: d2 = 0.334561, 2.000000, 5.981273. Determinants: -278.689141, -0.094489, -282901.618795, -39007.784915
2310 ( 140.000000 140.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.000000 0.007143 -8.038715 ) ( 0.007144 0.000002 7.252440 ) ) 21bjerec/21wval01 0 0 0
2311 ( 887.320762 397.224343 -1259.997744 ) ( 667.320762 320.224343 -1329.997744 ) ( 141.320762 136.224343 -1329.997744 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2312 ( 887.320762 397.224343 -1259.997744 ) ( 886.000000 401.000000 -1260.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2313 ( 667.320762 320.224343 -1329.997744 ) ( 666.000000 324.000000 -1330.000000 ) ( 140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2314 ( 141.320762 136.224343 -1329.997744 ) ( 140.000000 140.000000 -1330.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2315 ( 141.320762 136.224343 -1259.997744 ) ( 140.000000 140.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2318 // (153/129) # points: 4
2322 // Surface normal: -0.575779, -0.575779, 0.580480
2323 // RotY/Z : -0.619317 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.410461, -0.410461, -0.814275)
2324 // Texture width/height [20Wcata2]: 128.000000/128.000000
2325 // --> Vector A/B: (495.681854, 579.827561, -579.827561) / (229.158547, -71.722659, -71.722659)
2326 // --> Vector info: d1 = 1.481726, 0.878676, 9.162949. Determinants: 2492.581807, -2.243102, -1752014.905940, -348918.431155
2327 // --> Vector info: d2 = 3.150578, 0.999999, 0.999999. Determinants: 0.000000, -2493.930476, -527789.422693, -348918.431155
2328 ( 580.000000 1400.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( -0.007144 0.000006 5.021274 ) ( 0.000000 0.007148 1.512644 ) ) 21bjerec/20Wcata2 0 0 0
2329 ( 1219.303117 518.303117 -1157.321918 ) ( 1402.303117 582.303117 -912.321918 ) ( 582.303117 1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2330 ( 1219.303117 518.303117 -1157.321918 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2331 ( 1402.303117 582.303117 -912.321918 ) ( 1400.000000 580.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2332 ( 582.303117 1402.303117 -912.321918 ) ( 580.000000 1400.000000 -910.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2333 ( 743.303117 994.303117 -1157.321918 ) ( 741.000000 992.000000 -1155.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2336 // (154/130) # points: 4
2340 // Surface normal: 0.575779, -0.575779, 0.580480
2341 // RotY/Z : -0.619317 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.410461, -0.410461, -0.814275)
2342 // Texture width/height [20Wcata2]: 128.000000/128.000000
2343 // --> Vector A/B: (-495.681854, 177.483802, 579.827561) / (229.158547, 229.158547, -71.722659)
2344 // --> Vector info: d1 = 8.018662, 3.212229, 0.337440. Determinants: 1446.165274, -1.370530, -906970.955172, -202542.894183
2345 // --> Vector info: d2 = 3.150582, 3.150580, 0.999999. Determinants: 0.000503, -1447.696559, -306375.722756, -202542.894183
2346 ( -580.000000 1400.000000 -910.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( -0.007140 0.000007 4.477920 ) ( 0.000000 0.007148 1.512646 ) ) 21bjerec/20Wcata2 0 0 0
2347 ( -1219.303117 518.303117 -1157.321918 ) ( -743.303117 994.303117 -1157.321918 ) ( -582.303117 1402.303117 -912.321918 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2348 ( -1219.303117 518.303117 -1157.321918 ) ( -1217.000000 516.000000 -1155.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2349 ( -743.303117 994.303117 -1157.321918 ) ( -741.000000 992.000000 -1155.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2350 ( -582.303117 1402.303117 -912.321918 ) ( -580.000000 1400.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2351 ( -1402.303117 582.303117 -912.321918 ) ( -1400.000000 580.000000 -910.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2354 // (155/131) # points: 4
2358 // Surface normal: 0.000000, 0.000000, 1.000000
2359 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2360 // Texture width/height [20Fstn1]: 128.000000/128.000000
2361 // --> Vector A/B: (324.000000, 131.000000, 700.000000) / (-666.000000, -114.000000, -114.000000)
2362 // --> Vector info: d1 = 0.260407, 3.532015, 4.870916. Determinants: -739.073378, -2119.952512, -1254219.452083, -314088.000000
2363 // --> Vector info: d2 = 3.137150, 0.536885, 4.374744. Determinants: -2118.497922, 738.844031, 193122.191178, -314088.000000
2364 ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.002353 0.006750 3.993210 ) ( 0.006745 -0.002352 -0.614867 ) ) 21bjerec/20Fstn1 0 0 0
2365 ( -666.000000 324.000000 -1334.000000 ) ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2366 ( -666.000000 324.000000 -1334.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2367 ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2368 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2369 ( -290.000000 700.000000 -1334.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2372 // (156/132) # points: 3
2376 // Surface normal: -0.328711, 0.944431, 0.000000
2377 // RotY/Z : 0.000000 / 1.905735. Vector texS/T: (-0.944431, -0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
2378 // Texture width/height [21wval01]: 128.000000/128.000000
2379 // --> Vector A/B: (-585.892848, -178.239810, -178.239810) / (1260.000000, 1260.000000, 1145.000000)
2380 // --> Vector info: d1 = 0.960938, 1.754713, 0.960938. Determinants: -91.284127, -323.584775, 309185.250827, -46880.099456
2381 // --> Vector info: d2 = 0.972637, 3.775176, 4.000000. Determinants: -322.291888, 91.650362, -349905.306993, -46880.099456
2382 ( 140.000000 140.000000 -1145.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.001947 0.006902 -6.595235 ) ( 0.006875 -0.001955 7.463835 ) ) 21bjerec/21wval01 0 0 0
2383 ( 526.314844 270.222278 -1260.000000 ) ( 141.314844 136.222278 -1260.000000 ) ( 141.314844 136.222278 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2384 ( 526.314844 270.222278 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2385 ( 141.314844 136.222278 -1260.000000 ) ( 140.000000 140.000000 -1260.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2386 ( 141.314844 136.222278 -1145.000000 ) ( 140.000000 140.000000 -1145.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2389 // (157/133) # points: 4
2393 // Surface normal: 0.223461, -0.223461, 0.948752
2394 // RotY/Z : -1.249263 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.670869, -0.670869, -0.316022)
2395 // Texture width/height [20Wcata2]: 128.000000/128.000000
2396 // --> Vector A/B: (289.913780, 177.483802, -495.681854) / (-243.851380, -797.610805, -797.610805)
2397 // --> Vector info: d1 = 0.408505, 1.212229, 6.018662. Determinants: 2661.607156, 0.652194, -923756.871560, -372771.825953
2398 // --> Vector info: d2 = 4.103428, 0.150580, 0.150581. Determinants: 0.000532, -2660.921761, -2178512.083697, -372771.825953
2399 ( -1217.000000 516.000000 -1155.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( -0.007140 -0.000002 2.478076 ) ( 0.000000 0.007138 5.844090 ) ) 21bjerec/20Wcata2 0 0 0
2400 ( -290.893844 700.893844 -1333.795008 ) ( -741.893844 992.893844 -1158.795008 ) ( -1217.893844 516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2401 ( -290.893844 700.893844 -1333.795008 ) ( -290.000000 700.000000 -1330.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2402 ( -741.893844 992.893844 -1158.795008 ) ( -741.000000 992.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2403 ( -1217.893844 516.893844 -1158.795008 ) ( -1217.000000 516.000000 -1155.000000 ) ( -666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2404 ( -666.893844 324.893844 -1333.795008 ) ( -666.000000 324.000000 -1330.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2407 // (158/134) # points: 3
2411 // Surface normal: 0.328711, 0.944431, 0.000000
2412 // RotY/Z : 0.000000 / 1.235858. Vector texS/T: (-0.944431, 0.328711, 0.000000) / (0.000000, 0.000000, -1.000000)
2413 // Texture width/height [21wval01]: 128.000000/128.000000
2414 // --> Vector A/B: (178.239810, 178.239810, 585.892848) / (985.000000, 1145.000000, 1260.000000)
2415 // --> Vector info: d1 = 0.960937, 1.905509, 0.960937. Determinants: 259.757363, -385.057611, 270306.001080, -65224.486200
2416 // --> Vector info: d2 = 0.696770, 1.333758, 4.209990. Determinants: -386.943388, -259.670304, 279297.510763, -65224.486200
2417 ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( -0.003983 0.005904 -4.144241 ) ( 0.005932 0.003981 -4.282096 ) ) 21bjerec/21wval01 0 0 0
2418 ( -141.314844 136.222278 -985.000000 ) ( -141.314844 136.222278 -1145.000000 ) ( -526.314844 270.222278 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2419 ( -141.314844 136.222278 -985.000000 ) ( -140.000000 140.000000 -985.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2420 ( -141.314844 136.222278 -1145.000000 ) ( -140.000000 140.000000 -1145.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2421 ( -526.314844 270.222278 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2424 // (160/135) # points: 4
2428 // Surface normal: 0.000000, 1.000000, 0.000000
2429 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2430 // Texture width/height [21wval01]: 128.000000/128.000000
2431 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (1015.000000, 875.000000, 875.000000)
2432 // --> Vector info: d1 = 0.734379, 0.734379, 1.302234. Determinants: 79.499709, 0.000000, -11405.031750, -11200.000000
2433 // --> Vector info: d2 = 1.992188, 0.992188, 0.992188. Determinants: 0.000000, -80.000000, 58887.497288, -11200.000000
2434 ( 40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007143 -5.257812 ) ) 21bjerec/21wval01 0 0 0
2435 ( -40.000000 101.000000 -1015.000000 ) ( -40.000000 101.000000 -875.000000 ) ( 40.000000 101.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2436 ( -40.000000 101.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2437 ( -40.000000 101.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2438 ( 40.000000 101.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2439 ( 40.000000 101.000000 -1015.000000 ) ( 40.000000 105.000000 -1015.000000 ) ( -40.000000 105.000000 -1015.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2442 // (162/136) # points: 3
2446 // Surface normal: -0.330056, 0.943961, 0.000000
2447 // RotY/Z : 0.000000 / 1.907160. Vector texS/T: (-0.943961, -0.330056, 0.000000) / (0.000000, 0.000000, -1.000000)
2448 // Texture width/height [21wval01]: 128.000000/128.000000
2449 // --> Vector A/B: (-178.362463, -178.362463, -329.851737) / (985.000000, 630.000000, 1087.000000)
2450 // --> Vector info: d1 = 1.765553, 0.968750, 0.968750. Determinants: -364.138773, -120.707035, -41001.370442, -53778.692109
2451 // --> Vector info: d2 = 1.592728, 4.000000, 0.561457. Determinants: -120.559384, 364.675865, -466363.832196, -53778.692109
2452 ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.006771 0.002245 0.762409 ) ( 0.002242 -0.006781 8.671907 ) ) 21bjerec/21wval01 0 0 0
2453 ( 141.320225 136.224155 -985.000000 ) ( 141.320225 136.224155 -630.000000 ) ( 284.320225 186.224155 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2454 ( 141.320225 136.224155 -985.000000 ) ( 140.000000 140.000000 -985.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2455 ( 141.320225 136.224155 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2456 ( 284.320225 186.224155 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -985.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2459 // (163/137) # points: 4
2463 // Surface normal: -0.223461, -0.223461, 0.948752
2464 // RotY/Z : -1.249263 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.670869, -0.670869, -0.316022)
2465 // Texture width/height [20Wcata2]: 128.000000/128.000000
2466 // --> Vector A/B: (-289.913780, 241.830519, 495.681854) / (-243.851380, -243.851380, -797.610805)
2467 // --> Vector info: d1 = 6.091882, 2.290883, 0.481725. Determinants: 2104.839109, 2.879340, -1182882.003903, -294458.417139
2468 // --> Vector info: d2 = 4.103427, 4.103428, 0.150579. Determinants: -0.000532, -2101.905374, -1720841.279657, -294458.417139
2469 ( 1217.000000 516.000000 -1155.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( -0.007148 -0.000010 4.017144 ) ( 0.000000 0.007138 5.844089 ) ) 21bjerec/20Wcata2 0 0 0
2470 ( 290.893844 700.893844 -1333.795008 ) ( 666.893844 324.893844 -1333.795008 ) ( 1217.893844 516.893844 -1158.795008 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2471 ( 290.893844 700.893844 -1333.795008 ) ( 290.000000 700.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2472 ( 666.893844 324.893844 -1333.795008 ) ( 666.000000 324.000000 -1330.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2473 ( 1217.893844 516.893844 -1158.795008 ) ( 1217.000000 516.000000 -1155.000000 ) ( 741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2474 ( 741.893844 992.893844 -1158.795008 ) ( 741.000000 992.000000 -1155.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2477 // (164/138) # points: 3
2481 // Surface normal: 0.000000, 0.800000, -0.600000
2482 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000)
2483 // Texture width/height [21wval01]: 128.000000/128.000000
2484 // --> Vector A/B: (967.000000, 140.000000, 40.000000) / (-313.400000, -313.400000, 226.600000)
2485 // --> Vector info: d1 = 0.960939, 3.932060, 0.960938. Determinants: 1604.405505, 2754.230735, -1117420.425855, -446580.000000
2486 // --> Vector info: d2 = 0.336597, 5.442698, 8.000000. Determinants: 2757.294300, -1604.279093, -3319402.129587, -446580.000000
2487 ( -40.000000 105.000000 -362.000000 ) ( -140.000000 429.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( -0.003593 -0.006167 2.502173 ) ( -0.006174 0.003592 7.432940 ) ) 21bjerec/21wval01 0 0 0
2488 ( -967.000000 425.800000 72.400000 ) ( -140.000000 425.800000 72.400000 ) ( -40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2489 ( -967.000000 425.800000 72.400000 ) ( -967.000000 429.000000 70.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2490 ( -140.000000 425.800000 72.400000 ) ( -140.000000 429.000000 70.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2491 ( -40.000000 101.800000 -359.600000 ) ( -40.000000 105.000000 -362.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2494 // (166/139) # points: 6
2498 // Surface normal: -0.707107, -0.707107, 0.000000
2499 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
2500 // Texture width/height [20Wcata2]: 128.000000/128.000000
2501 // --> Vector A/B: (282.842712, -282.842712, -579.827561) / (-70.000000, -70.000000, 140.000000)
2502 // --> Vector info: d1 = 3.000730, 7.041628, 9.162375. Determinants: 848.588747, 0.410534, -596456.891043, -118793.939239
2503 // --> Vector info: d2 = 0.999481, 1.000000, 2.500002. Determinants: 0.108985, -848.375088, -178149.369735, -118793.939239
2504 ( 580.000000 1400.000000 -140.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( -0.007143 -0.000003 5.020937 ) ( -0.000001 0.007142 1.499650 ) ) 21bjerec/20Wcata2 0 0 0
2505 ( 1192.828427 792.828427 70.000000 ) ( 792.828427 1192.828427 70.000000 ) ( 582.828427 1402.828427 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2506 ( 1192.828427 792.828427 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2507 ( 792.828427 1192.828427 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2508 ( 582.828427 1402.828427 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2509 ( 582.828427 1402.828427 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2510 ( 1402.828427 582.828427 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2511 ( 1402.828427 582.828427 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2514 // (168/140) # points: 6
2518 // Surface normal: 0.707107, -0.707107, 0.000000
2519 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
2520 // Texture width/height [20Wcata2]: 128.000000/128.000000
2521 // --> Vector A/B: (-579.827561, -579.827561, 579.827561) / (140.000000, 910.000000, 910.000000)
2522 // --> Vector info: d1 = 8.621711, 8.621711, 0.337440. Determinants: 6378.888117, 0.000000, -3999967.373827, -892934.443282
2523 // --> Vector info: d2 = 2.500000, 7.999999, 7.999999. Determinants: 0.000000, -6378.102614, -1339401.316755, -892934.443282
2524 ( -580.000000 1400.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( -0.007144 0.000000 4.479576 ) ( 0.000000 0.007143 1.500000 ) ) 21bjerec/20Wcata2 0 0 0
2525 ( -1402.828427 582.828427 -140.000000 ) ( -1402.828427 582.828427 -910.000000 ) ( -582.828427 1402.828427 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2526 ( -1402.828427 582.828427 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2527 ( -1402.828427 582.828427 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2528 ( -582.828427 1402.828427 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2529 ( -582.828427 1402.828427 -140.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2530 ( -792.828427 1192.828427 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2531 ( -1192.828427 792.828427 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2534 // (169/141) # points: 8
2538 // Surface normal: 0.000000, 0.000000, -1.000000
2539 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
2540 // Texture width/height [20Fyelf2]: 128.000000/128.000000
2541 // --> Vector A/B: (790.000000, 1190.000000, 1190.000000) / (1190.000000, 790.000000, -790.000000)
2542 // --> Vector info: d1 = 0.203846, 1.632836, 7.273892. Determinants: -1.382540, 2256.422425, -2812881.062028, -632000.000000
2543 // --> Vector info: d2 = 1.647804, 0.219476, 0.220786. Determinants: 2257.281483, 0.523947, -2825287.858323, -632000.000000
2544 ( 790.000000 1190.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.000002 -0.003570 4.450761 ) ( -0.003572 -0.000001 4.470392 ) ) 21bjerec/20Fyelf2 0 0 0
2545 ( -1190.000000 790.000000 74.000000 ) ( -790.000000 1190.000000 74.000000 ) ( 790.000000 1190.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2546 ( -1190.000000 790.000000 74.000000 ) ( -1190.000000 790.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2547 ( -790.000000 1190.000000 74.000000 ) ( -790.000000 1190.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2548 ( 790.000000 1190.000000 74.000000 ) ( 790.000000 1190.000000 70.000000 ) ( 1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2549 ( 1190.000000 790.000000 74.000000 ) ( 1190.000000 790.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2550 ( 1190.000000 507.000000 74.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2551 ( 967.000000 429.000000 74.000000 ) ( 967.000000 429.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2552 ( -967.000000 429.000000 74.000000 ) ( -967.000000 429.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2553 ( -1190.000000 507.000000 74.000000 ) ( -1190.000000 507.000000 70.000000 ) ( -1190.000000 790.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2556 // (170/142) # points: 4
2560 // Surface normal: 0.000000, -0.707107, -0.707107
2561 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
2562 // Texture width/height [20Wcata2]: 128.000000/128.000000
2563 // --> Vector A/B: (790.000000, -790.000000, -580.000000) / (791.959595, 791.959595, 1088.944443)
2564 // --> Vector info: d1 = 1.000000, 12.284272, 10.784273. Determinants: 3351.257899, 0.301308, -3116968.369031, -469236.059995
2565 // --> Vector info: d2 = 1.000000, 1.000000, 3.121318. Determinants: 0.000000, -3351.683366, 2185161.854342, -469236.059995
2566 ( -580.000000 1400.000000 -140.000000 ) ( -790.000000 1190.000000 70.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( -0.007142 -0.000001 6.642645 ) ( 0.000000 0.007143 -4.656850 ) ) 21bjerec/20Wcata2 0 0 0
2567 ( 790.000000 1192.828427 72.828427 ) ( -790.000000 1192.828427 72.828427 ) ( -580.000000 1402.828427 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2568 ( 790.000000 1192.828427 72.828427 ) ( 790.000000 1190.000000 70.000000 ) ( -790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2569 ( -790.000000 1192.828427 72.828427 ) ( -790.000000 1190.000000 70.000000 ) ( -580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2570 ( -580.000000 1402.828427 -137.171573 ) ( -580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2571 ( 580.000000 1402.828427 -137.171573 ) ( 580.000000 1400.000000 -140.000000 ) ( 790.000000 1190.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2574 // (171/143) # points: 4
2578 // Surface normal: 0.000000, -0.514496, 0.857493
2579 // RotY/Z : -1.030377 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857493, -0.514496)
2580 // Texture width/height [20Wcata2]: 128.000000/128.000000
2581 // --> Vector A/B: (149.000000, 114.000000, 114.000000) / (-732.298959, -732.298959, 84.034307)
2582 // --> Vector info: d1 = 0.000000, 0.250000, 0.250000. Determinants: 204.083342, 0.000000, -30408.417933, -28571.664285
2583 // --> Vector info: d2 = 1.000000, 1.000000, 6.830949. Determinants: -0.000293, -204.083242, -178021.563052, -28571.664285
2584 ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( -0.007143 0.000000 1.064286 ) ( 0.000000 0.007143 6.230703 ) ) 21bjerec/20Wcata2 0 0 0
2585 ( 149.000000 1402.057983 -913.429972 ) ( 114.000000 1402.057983 -913.429972 ) ( 114.000000 702.057983 -1333.429972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2586 ( 149.000000 1402.057983 -913.429972 ) ( 149.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2587 ( 114.000000 1402.057983 -913.429972 ) ( 114.000000 1400.000000 -910.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2588 ( 114.000000 702.057983 -1333.429972 ) ( 114.000000 700.000000 -1330.000000 ) ( 149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2589 ( 149.000000 702.057983 -1333.429972 ) ( 149.000000 700.000000 -1330.000000 ) ( 149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2592 // (172/144) # points: 5
2596 // Surface normal: 0.000000, -0.514805, 0.857307
2597 // RotY/Z : -1.030016 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.857307, -0.514805)
2598 // Texture width/height [20Wcata2]: 128.000000/128.000000
2599 // --> Vector A/B: (-149.000000, -580.000000, -741.000000) / (-731.758150, -731.758150, -255.849545)
2600 // --> Vector info: d1 = 0.000000, 3.079635, 4.228535. Determinants: 1465.624863, 0.645344, 218850.340395, -205116.608613
2601 // --> Vector info: d2 = 1.000000, 1.000000, 4.401387. Determinants: -0.000171, -1465.998151, -1277872.704685, -205116.608613
2602 ( -741.000000 992.000000 -1155.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( -0.007145 -0.000003 -1.066956 ) ( 0.000000 0.007147 6.229982 ) ) 21bjerec/20Wcata2 0 0 0
2603 ( -149.000000 1402.059219 -913.429230 ) ( -580.000000 1402.059219 -913.429230 ) ( -741.000000 994.059219 -1158.429230 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2604 ( -149.000000 1402.059219 -913.429230 ) ( -149.000000 1400.000000 -910.000000 ) ( -580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2605 ( -580.000000 1402.059219 -913.429230 ) ( -580.000000 1400.000000 -910.000000 ) ( -741.000000 992.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2606 ( -741.000000 994.059219 -1158.429230 ) ( -741.000000 992.000000 -1155.000000 ) ( -290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2607 ( -290.000000 702.059219 -1333.429230 ) ( -290.000000 700.000000 -1330.000000 ) ( -149.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2608 ( -149.000000 702.059219 -1333.429230 ) ( -149.000000 700.000000 -1330.000000 ) ( -149.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2611 // (173/145) # points: 4
2615 // Surface normal: 0.000000, -1.000000, 0.000000
2616 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2617 // Texture width/height [20Wcata2]: 128.000000/128.000000
2618 // --> Vector A/B: (114.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000)
2619 // --> Vector info: d1 = 4.284809, 0.955173, 0.955188. Determinants: 2563.819058, 0.006888, -1829756.674407, -358820.000000
2620 // --> Vector info: d2 = 5.999998, 5.999990, 0.499990. Determinants: 0.006611, -2563.000000, 179409.930327, -358820.000000
2621 ( 580.000000 1400.000000 -140.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( -0.007145 0.000000 5.099372 ) ( 0.000000 0.007143 -0.500000 ) ) 21bjerec/20Wcata2 0 0 0
2622 ( 114.000000 1404.000000 -910.000000 ) ( 580.000000 1404.000000 -910.000000 ) ( 580.000000 1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2623 ( 114.000000 1404.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2624 ( 580.000000 1404.000000 -910.000000 ) ( 580.000000 1400.000000 -910.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2625 ( 580.000000 1404.000000 -140.000000 ) ( 580.000000 1400.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2626 ( 245.000000 1404.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2629 // (174/146) # points: 4
2633 // Surface normal: 0.000000, -1.000000, 0.000000
2634 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2635 // Texture width/height [20Wcata2]: 128.000000/128.000000
2636 // --> Vector A/B: (-114.000000, 114.000000, 245.000000) / (910.000000, 910.000000, 140.000000)
2637 // --> Vector info: d1 = 2.909809, 1.284809, 0.347309. Determinants: 1251.250000, -0.875000, -367407.296095, -175560.000000
2638 // --> Vector info: d2 = 5.999998, 5.999998, 0.499998. Determinants: 0.000000, -1254.000000, 87780.334661, -175560.000000
2639 ( 245.000000 1400.000000 -140.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( -0.007127 0.000005 2.092773 ) ( 0.000000 0.007143 -0.500002 ) ) 21bjerec/20Wcata2 0 0 0
2640 ( -114.000000 1404.000000 -910.000000 ) ( 114.000000 1404.000000 -910.000000 ) ( 245.000000 1404.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2641 ( -114.000000 1404.000000 -910.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2642 ( 114.000000 1404.000000 -910.000000 ) ( 114.000000 1400.000000 -910.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2643 ( 245.000000 1404.000000 -140.000000 ) ( 245.000000 1400.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2644 ( -245.000000 1404.000000 -140.000000 ) ( -245.000000 1400.000000 -140.000000 ) ( -114.000000 1400.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2647 // (175/147) # points: 4
2651 // Surface normal: 0.000000, 0.000000, 1.000000
2652 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2653 // Texture width/height [20Fstn1]: 128.000000/128.000000
2654 // --> Vector A/B: (131.000000, 324.000000, 700.000000) / (114.000000, 666.000000, 290.000000)
2655 // --> Vector info: d1 = 0.260407, 3.532030, 4.368978. Determinants: -1692.125633, -1068.599082, 270543.419765, -280120.000000
2656 // --> Vector info: d2 = 3.137150, 0.536903, 4.243886. Determinants: -1068.561437, 1693.140828, -931815.045212, -280120.000000
2657 ( 290.000000 700.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.006041 0.003815 -0.965813 ) ( 0.003815 -0.006044 3.326485 ) ) 21bjerec/20Fstn1 0 0 0
2658 ( 114.000000 131.000000 -1334.000000 ) ( 666.000000 324.000000 -1334.000000 ) ( 290.000000 700.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2659 ( 114.000000 131.000000 -1334.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2660 ( 666.000000 324.000000 -1334.000000 ) ( 666.000000 324.000000 -1330.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2661 ( 290.000000 700.000000 -1334.000000 ) ( 290.000000 700.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2662 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2665 // (176/148) # points: 6
2669 // Surface normal: 0.000000, 0.000000, 1.000000
2670 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2671 // Texture width/height [00wtempl]: 128.000000/128.000000
2672 // --> Vector A/B: (131.000000, 105.000000, 105.000000) / (-114.000000, -40.000000, 40.000000)
2673 // --> Vector info: d1 = 0.917103, 0.733127, 0.733708. Determinants: -14.761143, -0.015125, 24.411556, -2080.000000
2674 // --> Vector info: d2 = 2.286873, 1.758175, 1.190388. Determinants: -0.279587, 14.762466, -3037.148518, -2080.000000
2675 ( 40.000000 105.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007097 0.000007 -0.011736 ) ( 0.000134 -0.007097 1.460168 ) ) 21bjerec/00wtempl 0 0 0
2676 ( -114.000000 131.000000 -1334.000000 ) ( -40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1334.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2677 ( -114.000000 131.000000 -1334.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2678 ( -40.000000 105.000000 -1334.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2679 ( 40.000000 105.000000 -1334.000000 ) ( 40.000000 105.000000 -1330.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2680 ( 114.000000 131.000000 -1334.000000 ) ( 114.000000 131.000000 -1330.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2681 ( 114.000000 700.000000 -1334.000000 ) ( 114.000000 700.000000 -1330.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2682 ( -114.000000 700.000000 -1334.000000 ) ( -114.000000 700.000000 -1330.000000 ) ( -114.000000 131.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2685 // (177/149) # points: 4
2689 // Surface normal: 0.330350, 0.943858, 0.000000
2690 // RotY/Z : 0.000000 / 1.234122. Vector texS/T: (-0.943858, 0.330350, 0.000000) / (0.000000, 0.000000, -1.000000)
2691 // Texture width/height [21wval02]: 128.000000/128.000000
2692 // --> Vector A/B: (178.389229, 178.389229, 72.441129) / (1330.000000, 315.000000, 362.000000)
2693 // --> Vector info: d1 = 0.809214, 0.809214, 1.567673. Determinants: 769.835734, 0.000000, -224351.135073, -107537.322010
2694 // --> Vector info: d2 = 8.000000, 0.750000, 1.083333. Determinants: -2.417473, -768.123729, 161737.234133, -107537.322010
2695 ( -40.000000 105.000000 -362.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( -0.007159 0.000000 2.086263 ) ( 0.000022 0.007143 -1.504010 ) ) 21bjerec/21wval02 0 0 0
2696 ( -141.321402 136.224567 -1330.000000 ) ( -141.321402 136.224567 -315.000000 ) ( -41.321402 101.224567 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2697 ( -141.321402 136.224567 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2698 ( -141.321402 136.224567 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2699 ( -41.321402 101.224567 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2700 ( -41.321402 101.224567 -1330.000000 ) ( -40.000000 105.000000 -1330.000000 ) ( -140.000000 140.000000 -1330.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2703 // (178/150) # points: 4
2707 // Surface normal: 0.000000, 0.800000, -0.600000
2708 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000)
2709 // Texture width/height [21wval01]: 128.000000/128.000000
2710 // --> Vector A/B: (140.000000, -140.000000, -40.000000) / (-313.400000, -313.400000, 226.600000)
2711 // --> Vector info: d1 = 0.018306, 2.018306, 1.302234. Determinants: 1079.999937, 0.500261, -153811.133116, -151200.000000
2712 // --> Vector info: d2 = 0.405335, 0.405337, 4.259502. Determinants: 0.000772, -1079.166498, -399497.605614, -151200.000000
2713 ( 40.000000 105.000000 -362.000000 ) ( 140.000000 429.000000 70.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( -0.007143 -0.000003 1.017269 ) ( 0.000000 0.007137 2.642180 ) ) 21bjerec/21wval01 0 0 0
2714 ( -140.000000 425.800000 72.400000 ) ( 140.000000 425.800000 72.400000 ) ( 40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2715 ( -140.000000 425.800000 72.400000 ) ( -140.000000 429.000000 70.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2716 ( 140.000000 425.800000 72.400000 ) ( 140.000000 429.000000 70.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2717 ( 40.000000 101.800000 -359.600000 ) ( 40.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2718 ( -40.000000 101.800000 -359.600000 ) ( -40.000000 105.000000 -362.000000 ) ( -140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2721 // (179/151) # points: 3
2725 // Surface normal: 0.000000, 0.800000, -0.600000
2726 // RotY/Z : 0.643501 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.600000, -0.800000)
2727 // Texture width/height [21wval01]: 128.000000/128.000000
2728 // --> Vector A/B: (-140.000000, -967.000000, -40.000000) / (-313.400000, -313.400000, 226.600000)
2729 // --> Vector info: d1 = 3.916434, 0.945313, 0.945312. Determinants: -1604.405344, 2754.229866, -1110442.012153, -446580.000000
2730 // --> Vector info: d2 = 2.893899, 8.000000, 0.336598. Determinants: 2757.294304, 1604.277903, -403555.713456, -446580.000000
2731 ( 40.000000 105.000000 -362.000000 ) ( 967.000000 429.000000 70.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.003593 -0.006167 2.486547 ) ( -0.006174 -0.003592 0.903658 ) ) 21bjerec/21wval01 0 0 0
2732 ( 140.000000 425.800000 72.400000 ) ( 967.000000 425.800000 72.400000 ) ( 40.000000 101.800000 -359.600000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2733 ( 140.000000 425.800000 72.400000 ) ( 140.000000 429.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2734 ( 967.000000 425.800000 72.400000 ) ( 967.000000 429.000000 70.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2735 ( 40.000000 101.800000 -359.600000 ) ( 40.000000 105.000000 -362.000000 ) ( 140.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2738 // (180/152) # points: 4
2742 // Surface normal: 1.000000, 0.000000, 0.000000
2743 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2744 // Texture width/height [21wval01]: 128.000000/128.000000
2745 // --> Vector A/B: (105.000000, 44.000000, 44.000000) / (362.000000, 560.000000, 875.000000)
2746 // --> Vector info: d1 = 0.960943, 1.398441, 1.398438. Determinants: 137.812466, 0.000174, -32934.895986, -19215.000000
2747 // --> Vector info: d2 = 0.325519, 1.742187, 3.992187. Determinants: 0.750597, -137.249986, 43350.837574, -19215.000000
2748 ( -40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( -0.007172 0.000000 1.714020 ) ( -0.000039 0.007143 -2.256094 ) ) 21bjerec/21wval01 0 0 0
2749 ( -44.000000 105.000000 -362.000000 ) ( -44.000000 44.000000 -560.000000 ) ( -44.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2750 ( -44.000000 105.000000 -362.000000 ) ( -40.000000 105.000000 -362.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2751 ( -44.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2752 ( -44.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2753 ( -44.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2756 // (181/153) # points: 4
2760 // Surface normal: 0.000000, 1.000000, 0.000000
2761 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2762 // Texture width/height [21wval01]: 128.000000/128.000000
2763 // --> Vector A/B: (40.000000, 40.000000, -40.000000) / (875.000000, 560.000000, 560.000000)
2764 // --> Vector info: d1 = 0.734379, 0.734379, 1.302234. Determinants: 178.874345, 0.000000, -25661.321437, -25200.000000
2765 // --> Vector info: d2 = 2.992188, 0.742188, 0.742188. Determinants: 0.000000, -180.000000, 82096.875000, -25200.000000
2766 ( 40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007143 -3.257812 ) ) 21bjerec/21wval01 0 0 0
2767 ( -40.000000 40.000000 -875.000000 ) ( -40.000000 40.000000 -560.000000 ) ( 40.000000 40.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2768 ( -40.000000 40.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2769 ( -40.000000 40.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2770 ( 40.000000 40.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2771 ( 40.000000 40.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2774 // (182/154) # points: 4
2778 // Surface normal: 0.000000, 0.955675, -0.294425
2779 // RotY/Z : 0.298854 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.294425, -0.955675)
2780 // Texture width/height [21wval01]: 128.000000/128.000000
2781 // --> Vector A/B: (-40.000000, 40.000000, 40.000000) / (522.223070, 522.223070, 315.039576)
2782 // --> Vector info: d1 = 1.302234, 0.734379, 0.734379. Determinants: 117.650196, 0.000000, -16878.102300, -16574.679484
2783 // --> Vector info: d2 = 1.742188, 1.742188, 0.259503. Determinants: 0.000000, -118.614769, 33067.165551, -16574.679484
2784 ( -40.000000 105.000000 -362.000000 ) ( -40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( -0.007098 0.000000 1.018306 ) ( 0.000000 0.007156 -1.995041 ) ) 21bjerec/21wval01 0 0 0
2785 ( 40.000000 40.177302 -558.822300 ) ( -40.000000 40.177302 -558.822300 ) ( -40.000000 101.177302 -360.822300 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2786 ( 40.000000 40.177302 -558.822300 ) ( 40.000000 44.000000 -560.000000 ) ( -40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2787 ( -40.000000 40.177302 -558.822300 ) ( -40.000000 44.000000 -560.000000 ) ( -40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2788 ( -40.000000 101.177302 -360.822300 ) ( -40.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2789 ( 40.000000 101.177302 -360.822300 ) ( 40.000000 105.000000 -362.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2792 // (184/155) # points: 4
2796 // Surface normal: -1.000000, 0.000000, 0.000000
2797 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2798 // Texture width/height [21wval01]: 128.000000/128.000000
2799 // --> Vector A/B: (-105.000000, -44.000000, -44.000000) / (875.000000, 875.000000, 560.000000)
2800 // --> Vector info: d1 = 1.036609, 0.599109, 0.599109. Determinants: 137.812520, 0.000000, -5448.126167, -19215.000000
2801 // --> Vector info: d2 = 3.992188, 3.992188, 1.742188. Determinants: 0.000000, -137.250000, 43383.867188, -19215.000000
2802 ( 40.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( -0.007172 0.000000 0.283535 ) ( 0.000000 0.007143 -2.257812 ) ) 21bjerec/21wval01 0 0 0
2803 ( 44.000000 105.000000 -875.000000 ) ( 44.000000 44.000000 -875.000000 ) ( 44.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2804 ( 44.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2805 ( 44.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -560.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2806 ( 44.000000 44.000000 -560.000000 ) ( 40.000000 44.000000 -560.000000 ) ( 40.000000 105.000000 -362.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2807 ( 44.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -362.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2810 // (185/156) # points: 4
2814 // Surface normal: 0.000000, 0.000000, 1.000000
2815 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2816 // Texture width/height [20Wcata2]: 128.000000/128.000000
2817 // --> Vector A/B: (105.000000, 105.000000, 44.000000) / (40.000000, -40.000000, -40.000000)
2818 // --> Vector info: d1 = 0.000000, 0.567855, 0.567855. Determinants: 0.000000, 34.639155, -1385.566181, -4880.000000
2819 // --> Vector info: d2 = 0.000000, 0.000000, 0.437500. Determinants: 35.000003, 0.000000, -3675.000110, -4880.000000
2820 ( -40.000000 44.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.000000 -0.007098 0.283927 ) ( -0.007172 0.000000 0.753074 ) ) 21bjerec/20Wcata2 0 0 0
2821 ( 40.000000 105.000000 -879.000000 ) ( -40.000000 105.000000 -879.000000 ) ( -40.000000 44.000000 -879.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2822 ( 40.000000 105.000000 -879.000000 ) ( 40.000000 105.000000 -875.000000 ) ( -40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2823 ( -40.000000 105.000000 -879.000000 ) ( -40.000000 105.000000 -875.000000 ) ( -40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2824 ( -40.000000 44.000000 -879.000000 ) ( -40.000000 44.000000 -875.000000 ) ( 40.000000 44.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2825 ( 40.000000 44.000000 -879.000000 ) ( 40.000000 44.000000 -875.000000 ) ( 40.000000 105.000000 -875.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2828 // (186/157) # points: 4
2832 // Surface normal: 1.000000, 0.000000, 0.000000
2833 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2834 // Texture width/height [20Wcata2]: 128.000000/128.000000
2835 // --> Vector A/B: (35.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000)
2836 // --> Vector info: d1 = 4.658730, 0.766594, 0.766594. Determinants: 2996.944431, 0.000000, -2059928.912718, -419650.000000
2837 // --> Vector info: d2 = 6.000039, 6.000039, 0.500039. Determinants: 0.000000, -2997.500000, 209808.591029, -419650.000000
2838 ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( -0.007142 0.000000 4.908683 ) ( 0.000000 0.007143 -0.499961 ) ) 21bjerec/20Wcata2 0 0 0
2839 ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 580.000000 -910.000000 ) ( -1404.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2840 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2841 ( -1404.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2842 ( -1404.000000 580.000000 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2843 ( -1404.000000 70.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2846 // (187/158) # points: 4
2850 // Surface normal: 1.000000, 0.000000, 0.000000
2851 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
2852 // Texture width/height [21wval02]: 128.000000/128.000000
2853 // --> Vector A/B: (-35.000000, 35.000000, 70.000000) / (910.000000, 910.000000, 140.000000)
2854 // --> Vector info: d1 = 1.244667, 0.744667, 0.494679. Determinants: 385.000000, 0.000801, -53613.283314, -53900.000000
2855 // --> Vector info: d2 = 6.000039, 6.000037, 0.500037. Determinants: 0.001101, -384.999983, 26947.941464, -53900.000000
2856 ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007143 0.000000 0.994681 ) ( 0.000000 0.007143 -0.499962 ) ) 21bjerec/21wval02 0 0 0
2857 ( -1404.000000 -35.000000 -910.000000 ) ( -1404.000000 35.000000 -910.000000 ) ( -1404.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2858 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2859 ( -1404.000000 35.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2860 ( -1404.000000 70.000000 -140.000000 ) ( -1400.000000 70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2861 ( -1404.000000 -70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2864 // (188/159) # points: 4
2868 // Surface normal: 0.813733, 0.000000, 0.581238
2869 // RotY/Z : -0.620249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.581238, 0.000000, -0.813733)
2870 // Texture width/height [20Wcata2]: 128.000000/128.000000
2871 // --> Vector A/B: (-35.000000, -580.000000, -507.000000) / (-73.236012, -73.236012, 227.845372)
2872 // --> Vector info: d1 = 0.000000, 3.892135, 3.374372. Determinants: 1171.849439, -1.945218, 40872.271609, -164089.354469
2873 // --> Vector info: d2 = 0.000000, 0.000000, 2.150580. Determinants: 0.000016, -1172.066053, -85837.438290, -164089.354469
2874 ( -1225.000000 -507.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( -0.007142 0.000012 -0.249085 ) ( 0.000000 0.007143 0.523114 ) ) 21bjerec/20Wcata2 0 0 0
2875 ( -1403.254934 -35.000000 -912.324953 ) ( -1403.254934 -580.000000 -912.324953 ) ( -1228.254934 -507.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2876 ( -1403.254934 -35.000000 -912.324953 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2877 ( -1403.254934 -580.000000 -912.324953 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2878 ( -1228.254934 -507.000000 -1157.324953 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2879 ( -1228.254934 -35.000000 -1157.324953 ) ( -1225.000000 -35.000000 -1155.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2882 // (190/160) # points: 4
2886 // Surface normal: 0.707107, 0.000000, -0.707107
2887 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
2888 // Texture width/height [20Wcata2]: 128.000000/128.000000
2889 // --> Vector A/B: (507.000000, -507.000000, -580.000000) / (791.959595, 791.959595, 1088.944443)
2890 // --> Vector info: d1 = 1.000000, 8.236893, 8.760584. Determinants: 2149.247622, -2.729646, -1388649.267177, -301142.635972
2891 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: -0.000016, -2151.016971, 1703518.426629, -301142.635972
2892 ( -1400.000000 -580.000000 -140.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( -0.007137 0.000009 4.611268 ) ( 0.000000 0.007143 -5.656849 ) ) 21bjerec/20Wcata2 0 0 0
2893 ( -1192.828427 507.000000 72.828427 ) ( -1192.828427 -507.000000 72.828427 ) ( -1402.828427 -580.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2894 ( -1192.828427 507.000000 72.828427 ) ( -1190.000000 507.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2895 ( -1192.828427 -507.000000 72.828427 ) ( -1190.000000 -507.000000 70.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2896 ( -1402.828427 -580.000000 -137.171573 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2897 ( -1402.828427 580.000000 -137.171573 ) ( -1400.000000 580.000000 -140.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2900 // (192/161) # points: 4
2904 // Surface normal: -0.954368, 0.000000, 0.298632
2905 // RotY/Z : -0.303259 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.298632, 0.000000, -0.954368)
2906 // Texture width/height [21wval01]: 128.000000/128.000000
2907 // --> Vector A/B: (190.000000, 140.000000, -140.000000) / (1121.911259, 643.060551, 643.060551)
2908 // --> Vector info: d1 = 0.135211, 0.491362, 2.491364. Determinants: 957.702556, -0.278078, -199780.417337, -134078.198079
2909 // --> Vector info: d2 = 3.624138, 0.204090, 0.204090. Determinants: 0.000000, -957.613506, 588439.497786, -134078.198079
2910 ( -140.000000 140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( -0.007143 0.000002 1.490029 ) ( 0.000000 0.007142 -4.388778 ) ) 21bjerec/21wval01 0 0 0
2911 ( -279.182526 -190.000000 -1088.194527 ) ( -136.182526 -140.000000 -631.194527 ) ( -136.182526 140.000000 -631.194527 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2912 ( -279.182526 -190.000000 -1088.194527 ) ( -283.000000 -190.000000 -1087.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2913 ( -136.182526 -140.000000 -631.194527 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2914 ( -136.182526 140.000000 -631.194527 ) ( -140.000000 140.000000 -630.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2915 ( -279.182526 190.000000 -1088.194527 ) ( -283.000000 190.000000 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2918 // (193/162) # points: 6
2922 // Surface normal: 0.000000, 0.000000, 1.000000
2923 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
2924 // Texture width/height [21wval01]: 128.000000/128.000000
2925 // --> Vector A/B: (-377.000000, -401.000000, -274.000000) / (-910.000000, -886.000000, -525.000000)
2926 // --> Vector info: d1 = 0.798972, 0.630121, 1.531266. Determinants: -82.582397, -0.183506, -40658.110114, -11712.000000
2927 // --> Vector info: d2 = 3.499997, 3.331148, 0.750002. Determinants: 0.992744, 83.391399, 35268.468577, -11712.000000
2928 ( -525.000000 -274.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007051 0.000016 3.471492 ) ( -0.000085 -0.007120 -3.011311 ) ) 21bjerec/21wval01 0 0 0
2929 ( -910.000000 -377.000000 -1264.000000 ) ( -886.000000 -401.000000 -1264.000000 ) ( -525.000000 -274.000000 -1264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2930 ( -910.000000 -377.000000 -1264.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2931 ( -886.000000 -401.000000 -1264.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2932 ( -525.000000 -274.000000 -1264.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2933 ( -525.000000 274.000000 -1264.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2934 ( -886.000000 401.000000 -1264.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2935 ( -910.000000 377.000000 -1264.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2938 // (194/163) # points: 3
2942 // Surface normal: -0.330920, 0.943656, -0.002479
2943 // RotY/Z : 0.002479 / 1.908076. Vector texS/T: (-0.943658, -0.330921, 0.000000) / (0.000820, -0.002339, -0.999997)
2944 // Texture width/height [21wval01]: 128.000000/128.000000
2945 // --> Vector A/B: (1054.482837, 586.093043, 178.441121) / (-69.789513, -69.789513, 315.211670)
2946 // --> Vector info: d1 = 0.945312, 2.290962, 0.945312. Determinants: 518.076664, 1178.845077, -634500.667828, -180330.625059
2947 // --> Vector info: d2 = 0.165073, 3.226936, 7.000000. Determinants: 1178.820762, -519.090411, -1309041.118171, -180330.625059
2948 ( -140.000000 -140.000000 -315.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( -0.002873 -0.006537 3.518541 ) ( -0.006537 0.002879 7.259117 ) ) 21bjerec/21wval01 0 0 0
2949 ( -965.676320 -432.774622 70.009915 ) ( -523.676320 -277.774622 70.009915 ) ( -138.676320 -143.774622 -314.990085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2950 ( -965.676320 -432.774622 70.009915 ) ( -967.000000 -429.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2951 ( -523.676320 -277.774622 70.009915 ) ( -525.000000 -274.000000 70.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2952 ( -138.676320 -143.774622 -314.990085 ) ( -140.000000 -140.000000 -315.000000 ) ( -967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2955 // (195/164) # points: 4
2959 // Surface normal: 0.230551, 0.204934, 0.951235
2960 // RotY/Z : -1.257216 / 0.726642. Vector texS/T: (-0.664364, 0.747409, 0.000000) / (0.710962, 0.631966, -0.308466)
2961 // Texture width/height [21wval01]: 128.000000/128.000000
2962 // --> Vector A/B: (434.909178, 422.867583, 288.915224) / (-835.056639, -835.056639, -494.663094)
2963 // --> Vector info: d1 = 0.866988, 0.804533, 1.624095. Determinants: -21.259297, -18.234838, -9534.937607, -4098.881067
2964 // --> Vector info: d2 = 2.871351, 2.813297, 0.337444. Determinants: -19.761279, 22.036727, 15226.948791, -4098.881067
2965 ( -886.000000 -401.000000 -1260.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.005187 0.004449 2.326229 ) ( 0.004821 -0.005376 -3.714904 ) ) 21bjerec/21wval01 0 0 0
2966 ( -1225.922203 -507.819736 -1158.804941 ) ( -1217.922203 -516.819736 -1158.804941 ) ( -886.922203 -401.819736 -1263.804941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2967 ( -1225.922203 -507.819736 -1158.804941 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2968 ( -1217.922203 -516.819736 -1158.804941 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2969 ( -886.922203 -401.819736 -1263.804941 ) ( -886.000000 -401.000000 -1260.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2970 ( -910.922203 -377.819736 -1263.804941 ) ( -910.000000 -377.000000 -1260.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2973 // (196/165) # points: 4
2977 // Surface normal: 0.223823, -0.223823, 0.948582
2978 // RotY/Z : -1.248724 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.670748, -0.670748, -0.316533)
2979 // Texture width/height [21wval01]: 128.000000/128.000000
2980 // --> Vector A/B: (-507.702669, -376.887914, -342.946789) / (-796.140691, -464.421684, -464.421684)
2981 // --> Vector info: d1 = 1.115731, 0.184657, 0.359604. Determinants: -58.033175, 54.487326, 1354.054400, -11258.916467
2982 // --> Vector info: d2 = 2.871708, 0.499999, 0.337510. Determinants: 53.900669, 59.242538, 42198.583808, -11258.916467
2983 ( -886.000000 401.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.005154 -0.004839 -0.120265 ) ( -0.004787 -0.005262 -3.748015 ) ) 21bjerec/21wval01 0 0 0
2984 ( -1225.895290 507.895290 -1158.794326 ) ( -910.895290 377.895290 -1263.794326 ) ( -886.895290 401.895290 -1263.794326 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2985 ( -1225.895290 507.895290 -1158.794326 ) ( -1225.000000 507.000000 -1155.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2986 ( -910.895290 377.895290 -1263.794326 ) ( -910.000000 377.000000 -1260.000000 ) ( -886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2987 ( -886.895290 401.895290 -1263.794326 ) ( -886.000000 401.000000 -1260.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2988 ( -1217.895290 516.895290 -1158.794326 ) ( -1217.000000 516.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
2991 // (197/166) # points: 4
2995 // Surface normal: 0.813733, 0.000000, 0.581238
2996 // RotY/Z : -0.620249 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.581238, 0.000000, -0.813733)
2997 // Texture width/height [20Wcata2]: 128.000000/128.000000
2998 // --> Vector A/B: (580.000000, 35.000000, 35.000000) / (-73.236012, -73.236012, 227.845372)
2999 // --> Vector info: d1 = 0.000000, 3.892138, 3.892138. Determinants: 1171.850156, 0.000000, -679673.090466, -164089.354469
3000 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066841, -249926.774184, -164089.354469
3001 ( -1225.000000 35.000000 -1155.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( -0.007142 0.000000 4.142091 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0
3002 ( -1403.254934 580.000000 -912.324953 ) ( -1403.254934 35.000000 -912.324953 ) ( -1228.254934 35.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3003 ( -1403.254934 580.000000 -912.324953 ) ( -1400.000000 580.000000 -910.000000 ) ( -1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3004 ( -1403.254934 35.000000 -912.324953 ) ( -1400.000000 35.000000 -910.000000 ) ( -1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3005 ( -1228.254934 35.000000 -1157.324953 ) ( -1225.000000 35.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3006 ( -1228.254934 507.000000 -1157.324953 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3009 // (198/167) # points: 3
3013 // Surface normal: 0.603150, -0.536134, 0.590568
3014 // RotY/Z : -0.631762 / -0.726642. Vector texS/T: (0.664364, 0.747409, 0.000000) / (0.441396, -0.392352, -0.806988)
3015 // Texture width/height [20Wcata2]: 128.000000/128.000000
3016 // --> Vector A/B: (-422.867583, -496.611970, -434.909178) / (192.439028, -111.159005, 192.439028)
3017 // --> Vector info: d1 = 0.440997, 0.000000, 0.516943. Determinants: 23.057201, -10.910927, 10237.634134, -3655.804426
3018 // --> Vector info: d2 = 2.189366, 0.000000, 2.150582. Determinants: -11.774900, -23.503323, -8460.162246, -3655.804426
3019 ( -1225.000000 507.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( -0.006307 0.002985 -2.800378 ) ( 0.003221 0.006429 2.314173 ) ) 21bjerec/20Wcata2 0 0 0
3020 ( -1219.412602 518.144535 -1157.362271 ) ( -1402.412602 582.144535 -912.362271 ) ( -1227.412602 509.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3021 ( -1219.412602 518.144535 -1157.362271 ) ( -1217.000000 516.000000 -1155.000000 ) ( -1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3022 ( -1402.412602 582.144535 -912.362271 ) ( -1400.000000 580.000000 -910.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3023 ( -1227.412602 509.144535 -1157.362271 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3026 // (199/168) # points: 3
3030 // Surface normal: 0.603150, 0.536134, 0.590568
3031 // RotY/Z : -0.631762 / 0.726642. Vector texS/T: (-0.664364, 0.747409, 0.000000) / (0.441396, 0.392352, -0.806988)
3032 // Texture width/height [20Wcata2]: 128.000000/128.000000
3033 // --> Vector A/B: (434.909178, 496.611970, 422.867583) / (192.439028, -111.159005, 192.439028)
3034 // --> Vector info: d1 = 0.374373, 0.892134, 0.450301. Determinants: 23.051800, 10.919680, -13495.445493, -3655.804426
3035 // --> Vector info: d2 = 2.150580, 0.000198, 2.189392. Determinants: 11.783223, -23.499230, -8464.564317, -3655.804426
3036 ( -1217.000000 -516.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( -0.006306 -0.002987 3.691512 ) ( -0.003223 0.006428 2.315377 ) ) 21bjerec/20Wcata2 0 0 0
3037 ( -1227.412602 -509.144535 -1157.362271 ) ( -1402.412602 -582.144535 -912.362271 ) ( -1219.412602 -518.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3038 ( -1227.412602 -509.144535 -1157.362271 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3039 ( -1402.412602 -582.144535 -912.362271 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3040 ( -1219.412602 -518.144535 -1157.362271 ) ( -1217.000000 -516.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3043 // (200/169) # points: 4
3047 // Surface normal: 0.316228, 0.000000, 0.948683
3048 // RotY/Z : -1.249046 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.948683, 0.000000, -0.316228)
3049 // Texture width/height [21wval01]: 128.000000/128.000000
3050 // --> Vector A/B: (377.000000, 507.000000, -507.000000) / (-464.854816, -796.893970, -796.893970)
3051 // --> Vector info: d1 = 7.183751, 8.115731, 0.866992. Determinants: -2406.865406, 2.691691, -1510041.152463, -336687.702478
3052 // --> Vector info: d2 = 0.499997, 2.871708, 2.871710. Determinants: 0.000711, 2404.915010, 949593.089400, -336687.702478
3053 ( -1225.000000 -507.000000 -1155.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007149 -0.000008 4.484991 ) ( 0.000000 -0.007143 -2.820397 ) ) 21bjerec/21wval01 0 0 0
3054 ( -911.264911 377.000000 -1263.794733 ) ( -1226.264911 507.000000 -1158.794733 ) ( -1226.264911 -507.000000 -1158.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3055 ( -911.264911 377.000000 -1263.794733 ) ( -910.000000 377.000000 -1260.000000 ) ( -1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3056 ( -1226.264911 507.000000 -1158.794733 ) ( -1225.000000 507.000000 -1155.000000 ) ( -1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3057 ( -1226.264911 -507.000000 -1158.794733 ) ( -1225.000000 -507.000000 -1155.000000 ) ( -910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3058 ( -911.264911 -377.000000 -1263.794733 ) ( -910.000000 -377.000000 -1260.000000 ) ( -910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3061 // (201/170) # points: 4
3065 // Surface normal: -1.000000, 0.000000, 0.000000
3066 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3067 // Texture width/height [21wval01]: 128.000000/128.000000
3068 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (630.000000, 315.000000, 315.000000)
3069 // --> Vector info: d1 = 0.491362, 0.491367, 2.491370. Determinants: 630.000901, 0.001603, -131539.230900, -88200.000000
3070 // --> Vector info: d2 = 3.204084, 0.954084, 0.954090. Determinants: 0.001801, -630.000000, 114299.503861, -88200.000000
3071 ( -140.000000 140.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( -0.007143 0.000000 1.491375 ) ( 0.000000 0.007143 -1.295913 ) ) 21bjerec/21wval01 0 0 0
3072 ( -136.000000 -140.000000 -630.000000 ) ( -136.000000 -140.000000 -315.000000 ) ( -136.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3073 ( -136.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3074 ( -136.000000 -140.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3075 ( -136.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3076 ( -136.000000 140.000000 -630.000000 ) ( -140.000000 140.000000 -630.000000 ) ( -140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3079 // (202/171) # points: 3
3083 // Surface normal: -0.330920, -0.943656, -0.002479
3084 // RotY/Z : 0.002479 / -1.908076. Vector texS/T: (0.943658, -0.330921, 0.000000) / (0.000820, 0.002339, -0.999997)
3085 // Texture width/height [21wval01]: 128.000000/128.000000
3086 // --> Vector A/B: (-178.441121, -586.093043, -1054.482837) / (315.211670, -69.789513, -69.789513)
3087 // --> Vector info: d1 = 0.953125, 2.298774, 0.953125. Determinants: -518.076550, 1178.844788, -635909.454041, -180330.625059
3088 // --> Vector info: d2 = 0.165072, 3.938136, 7.000000. Determinants: 1178.821132, 519.090242, 16959.331999, -180330.625059
3089 ( -967.000000 429.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.002873 -0.006537 3.526353 ) ( -0.006537 -0.002879 -0.094046 ) ) 21bjerec/21wval01 0 0 0
3090 ( -138.676320 143.774622 -314.990085 ) ( -523.676320 277.774622 70.009915 ) ( -965.676320 432.774622 70.009915 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3091 ( -138.676320 143.774622 -314.990085 ) ( -140.000000 140.000000 -315.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3092 ( -523.676320 277.774622 70.009915 ) ( -525.000000 274.000000 70.000000 ) ( -967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3093 ( -965.676320 432.774622 70.009915 ) ( -967.000000 429.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3096 // (203/172) # points: 4
3100 // Surface normal: -0.581556, 0.000000, 0.813506
3101 // RotY/Z : -0.950156 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.813506, 0.000000, -0.581556)
3102 // Texture width/height [21wval01]: 128.000000/128.000000
3103 // --> Vector A/B: (190.000000, -190.000000, -274.000000) / (862.373798, 862.373798, 1159.851528)
3104 // --> Vector info: d1 = 1.135211, 3.847511, 4.451462. Determinants: 806.848794, -1.668005, -280188.876848, -113041.537498
3105 // --> Vector info: d2 = 0.624138, 0.624138, 2.750003. Determinants: 0.000000, -807.828424, 626096.507011, -113041.537498
3106 ( -525.000000 274.000000 -1260.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( -0.007138 0.000015 2.478636 ) ( 0.000000 0.007146 -5.538641 ) ) 21bjerec/21wval01 0 0 0
3107 ( -280.673775 -190.000000 -1090.254025 ) ( -280.673775 190.000000 -1090.254025 ) ( -522.673775 274.000000 -1263.254025 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3108 ( -280.673775 -190.000000 -1090.254025 ) ( -283.000000 -190.000000 -1087.000000 ) ( -283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3109 ( -280.673775 190.000000 -1090.254025 ) ( -283.000000 190.000000 -1087.000000 ) ( -525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3110 ( -522.673775 274.000000 -1263.254025 ) ( -525.000000 274.000000 -1260.000000 ) ( -525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3111 ( -522.673775 -274.000000 -1263.254025 ) ( -525.000000 -274.000000 -1260.000000 ) ( -283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3114 // (205/173) # points: 4
3118 // Surface normal: 0.000000, 0.000000, -1.000000
3119 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3120 // Texture width/height [20Fyelf2]: 128.000000/128.000000
3121 // --> Vector A/B: (507.000000, 274.000000, -274.000000) / (1190.000000, 525.000000, 525.000000)
3122 // --> Vector info: d1 = 0.203804, 2.578485, 2.578401. Determinants: -0.055808, 1301.344806, -1622842.152889, -364420.000000
3123 // --> Vector info: d2 = 0.659526, 1.488704, 3.448567. Determinants: 1303.309337, -2.259032, -898434.178344, -364420.000000
3124 ( -525.000000 -274.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.000000 -0.003571 4.453219 ) ( -0.003576 0.000006 2.465381 ) ) 21bjerec/20Fyelf2 0 0 0
3125 ( -1190.000000 507.000000 74.000000 ) ( -525.000000 274.000000 74.000000 ) ( -525.000000 -274.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3126 ( -1190.000000 507.000000 74.000000 ) ( -1190.000000 507.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3127 ( -525.000000 274.000000 74.000000 ) ( -525.000000 274.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3128 ( -525.000000 -274.000000 74.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3129 ( -1190.000000 -507.000000 74.000000 ) ( -1190.000000 -507.000000 70.000000 ) ( -1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3132 // (206/174) # points: 4
3136 // Surface normal: 1.000000, 0.000000, 0.000000
3137 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3138 // Texture width/height [20Wcata2]: 128.000000/128.000000
3139 // --> Vector A/B: (-580.000000, -580.000000, -35.000000) / (140.000000, 910.000000, 910.000000)
3140 // --> Vector info: d1 = 4.050877, 4.050854, 0.158718. Determinants: 2996.944425, 0.012475, 38275.647679, -419650.000000
3141 // --> Vector info: d2 = 0.500049, 6.000049, 6.000033. Determinants: 0.012121, -2997.499740, 209811.382071, -419650.000000
3142 ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( -0.007142 0.000000 -0.091209 ) ( 0.000000 0.007143 -0.499968 ) ) 21bjerec/20Wcata2 0 0 0
3143 ( -1404.000000 -580.000000 -140.000000 ) ( -1404.000000 -580.000000 -910.000000 ) ( -1404.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3144 ( -1404.000000 -580.000000 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3145 ( -1404.000000 -580.000000 -910.000000 ) ( -1400.000000 -580.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3146 ( -1404.000000 -35.000000 -910.000000 ) ( -1400.000000 -35.000000 -910.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3147 ( -1404.000000 -70.000000 -140.000000 ) ( -1400.000000 -70.000000 -140.000000 ) ( -1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3150 // (207/175) # points: 4
3154 // Surface normal: -0.707107, 0.000000, -0.707107
3155 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3156 // Texture width/height [21wval01]: 128.000000/128.000000
3157 // --> Vector A/B: (140.000000, 274.000000, 70.000000) / (123.743687, -420.728535, -420.728535)
3158 // --> Vector info: d1 = 1.546033, 0.585938, 2.046035. Determinants: 794.982559, -0.206317, -282993.470004, -111072.333189
3159 // --> Vector info: d2 = 3.889087, 0.000000, 0.000000. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189
3160 ( -525.000000 -70.000000 70.000000 ) ( -525.000000 -274.000000 70.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( -0.007157 0.000002 2.547830 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0
3161 ( -137.171573 -140.000000 -312.171573 ) ( -522.171573 -274.000000 72.828427 ) ( -522.171573 -70.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3162 ( -137.171573 -140.000000 -312.171573 ) ( -140.000000 -140.000000 -315.000000 ) ( -525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3163 ( -522.171573 -274.000000 72.828427 ) ( -525.000000 -274.000000 70.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3164 ( -522.171573 -70.000000 72.828427 ) ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3165 ( -137.171573 -70.000000 -312.171573 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3168 // (208/176) # points: 4
3172 // Surface normal: -0.707107, 0.000000, -0.707107
3173 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3174 // Texture width/height [21wval01]: 128.000000/128.000000
3175 // --> Vector A/B: (-70.000000, -274.000000, -140.000000) / (-420.728535, -420.728535, 123.743687)
3176 // --> Vector info: d1 = 0.937500, 2.397598, 1.437500. Determinants: 794.982559, 0.206829, -48394.514429, -111072.333189
3177 // --> Vector info: d2 = 0.000000, 0.000000, 3.889087. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189
3178 ( -140.000000 140.000000 -315.000000 ) ( -525.000000 274.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( -0.007157 -0.000002 0.435703 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0
3179 ( -522.171573 70.000000 72.828427 ) ( -522.171573 274.000000 72.828427 ) ( -137.171573 140.000000 -312.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3180 ( -522.171573 70.000000 72.828427 ) ( -525.000000 70.000000 70.000000 ) ( -525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3181 ( -522.171573 274.000000 72.828427 ) ( -525.000000 274.000000 70.000000 ) ( -140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3182 ( -137.171573 140.000000 -312.171573 ) ( -140.000000 140.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3183 ( -137.171573 70.000000 -312.171573 ) ( -140.000000 70.000000 -315.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3186 // (212/177) # points: 4
3190 // Surface normal: -1.000000, 0.000000, 0.000000
3191 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3192 // Texture width/height [21wval01]: 128.000000/128.000000
3193 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (271.000000, 271.000000, 315.000000)
3194 // --> Vector info: d1 = 0.991371, 1.991371, 1.991370. Determinants: 44.000000, 0.000067, -9186.861468, -6160.000000
3195 // --> Vector info: d2 = 0.641586, 0.641588, 0.954088. Determinants: 0.000084, -43.750000, 7904.072492, -6160.000000
3196 ( -140.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( -0.007143 0.000000 1.491374 ) ( 0.000000 0.007102 -1.283129 ) ) 21bjerec/21wval01 0 0 0
3197 ( -136.000000 -70.000000 -271.000000 ) ( -136.000000 70.000000 -271.000000 ) ( -136.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3198 ( -136.000000 -70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3199 ( -136.000000 70.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3200 ( -136.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3201 ( -136.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3204 // (213/178) # points: 3
3208 // Surface normal: 0.000000, 1.000000, 0.000000
3209 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3210 // Texture width/height [21wval01]: 128.000000/128.000000
3211 // --> Vector A/B: (140.000000, 140.000000, 525.000000) / (0.000000, 315.000000, -70.000000)
3212 // --> Vector info: d1 = 0.960938, 0.960938, 3.710938. Determinants: -866.250000, 0.000000, 4737.304688, -121275.000000
3213 // --> Vector info: d2 = 3.000000, 0.750000, 3.500000. Determinants: 0.000000, 866.250000, -363825.000000, -121275.000000
3214 ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 -0.039062 ) ( 0.000000 -0.007143 3.000000 ) ) 21bjerec/21wval01 0 0 0
3215 ( -140.000000 -74.000000 0.000000 ) ( -140.000000 -74.000000 -315.000000 ) ( -525.000000 -74.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3216 ( -140.000000 -74.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3217 ( -140.000000 -74.000000 -315.000000 ) ( -140.000000 -70.000000 -315.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3218 ( -525.000000 -74.000000 70.000000 ) ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3221 // (214/179) # points: 4
3225 // Surface normal: -0.178885, 0.000000, -0.983870
3226 // RotY/Z : 1.390943 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.983870, 0.000000, -0.178885)
3227 // Texture width/height [20Fyelf1]: 256.000000/256.000000
3228 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-137.741787, -137.741787, -529.053683)
3229 // --> Vector info: d1 = 0.000000, 0.500000, 0.500000. Determinants: -195.655856, 0.000033, -13695.905133, -54783.665449
3230 // --> Vector info: d2 = 0.000000, 0.000000, 1.397542. Determinants: -0.000078, 195.655921, 26949.991678, -54783.665449
3231 ( -525.000000 -70.000000 70.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.003571 0.000000 0.250000 ) ( 0.000000 -0.003571 -0.491935 ) ) 21bjerec/20Fyelf1 0 0 0
3232 ( -139.284458 70.000000 3.935480 ) ( -139.284458 -70.000000 3.935480 ) ( -524.284458 -70.000000 73.935480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3233 ( -139.284458 70.000000 3.935480 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3234 ( -139.284458 -70.000000 3.935480 ) ( -140.000000 -70.000000 0.000000 ) ( -525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3235 ( -524.284458 -70.000000 73.935480 ) ( -525.000000 -70.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3236 ( -524.284458 70.000000 73.935480 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3239 // (215/180) # points: 3
3243 // Surface normal: 0.000000, -1.000000, 0.000000
3244 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3245 // Texture width/height [21wval01]: 128.000000/128.000000
3246 // --> Vector A/B: (-140.000000, -525.000000, -140.000000) / (0.000000, -70.000000, 315.000000)
3247 // --> Vector info: d1 = 0.960938, 3.710938, 0.960938. Determinants: 866.250000, 0.000000, 4737.304688, -121275.000000
3248 // --> Vector info: d2 = 1.062500, 0.562500, 3.312500. Determinants: 0.000000, -866.250000, -128854.687500, -121275.000000
3249 ( -140.000000 70.000000 -315.000000 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( -0.007143 0.000000 -0.039062 ) ( 0.000000 0.007143 1.062500 ) ) 21bjerec/21wval01 0 0 0
3250 ( -140.000000 74.000000 0.000000 ) ( -525.000000 74.000000 70.000000 ) ( -140.000000 74.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3251 ( -140.000000 74.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3252 ( -525.000000 74.000000 70.000000 ) ( -525.000000 70.000000 70.000000 ) ( -140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3253 ( -140.000000 74.000000 -315.000000 ) ( -140.000000 70.000000 -315.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3256 // (216/181) # points: 4
3260 // Surface normal: -1.000000, 0.000000, 0.000000
3261 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3262 // Texture width/height [20Wcata2]: 128.000000/128.000000
3263 // --> Vector A/B: (35.000000, 580.000000, 580.000000) / (910.000000, 910.000000, 140.000000)
3264 // --> Vector info: d1 = 4.521653, 0.629519, 0.629524. Determinants: 2996.943691, 0.003121, -2002407.622863, -419650.000000
3265 // --> Vector info: d2 = 5.999992, 5.999988, 0.499988. Determinants: 0.003303, -2997.500000, 209828.287509, -419650.000000
3266 ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( -0.007142 0.000000 4.771614 ) ( 0.000000 0.007143 -0.500008 ) ) 21bjerec/20Wcata2 0 0 0
3267 ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 -580.000000 -910.000000 ) ( 1404.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3268 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3269 ( 1404.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3270 ( 1404.000000 -580.000000 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3271 ( 1404.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3274 // (217/182) # points: 4
3278 // Surface normal: -1.000000, 0.000000, 0.000000
3279 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3280 // Texture width/height [21wval02]: 128.000000/128.000000
3281 // --> Vector A/B: (-35.000000, 35.000000, 70.000000) / (910.000000, 910.000000, 140.000000)
3282 // --> Vector info: d1 = 1.240410, 0.740410, 0.490424. Determinants: 385.000000, 0.001001, -53384.002208, -53900.000000
3283 // --> Vector info: d2 = 5.999999, 5.999997, 0.499997. Determinants: 0.001101, -384.999983, 26950.100412, -53900.000000
3284 ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( -0.007143 0.000000 0.990427 ) ( 0.000000 0.007143 -0.500002 ) ) 21bjerec/21wval02 0 0 0
3285 ( 1404.000000 35.000000 -910.000000 ) ( 1404.000000 -35.000000 -910.000000 ) ( 1404.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3286 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3287 ( 1404.000000 -35.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3288 ( 1404.000000 -70.000000 -140.000000 ) ( 1400.000000 -70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3289 ( 1404.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3292 // (219/183) # points: 4
3296 // Surface normal: -0.813733, 0.000000, 0.581238
3297 // RotY/Z : -0.620249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733)
3298 // Texture width/height [20Wcata2]: 128.000000/128.000000
3299 // --> Vector A/B: (-35.000000, -580.000000, -507.000000) / (-73.236012, -73.236012, 227.845372)
3300 // --> Vector info: d1 = 0.000000, 3.892138, 3.374372. Determinants: 1171.850156, -1.944089, 40872.378116, -164089.354469
3301 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066815, -249926.838806, -164089.354469
3302 ( 1225.000000 507.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( -0.007142 0.000012 -0.249086 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0
3303 ( 1403.254934 35.000000 -912.324953 ) ( 1403.254934 580.000000 -912.324953 ) ( 1228.254934 507.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3304 ( 1403.254934 35.000000 -912.324953 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3305 ( 1403.254934 580.000000 -912.324953 ) ( 1400.000000 580.000000 -910.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3306 ( 1228.254934 507.000000 -1157.324953 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1225.000000 35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3307 ( 1228.254934 35.000000 -1157.324953 ) ( 1225.000000 35.000000 -1155.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3310 // (220/184) # points: 4
3314 // Surface normal: -0.707107, 0.000000, -0.707107
3315 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
3316 // Texture width/height [20Wcata2]: 128.000000/128.000000
3317 // --> Vector A/B: (507.000000, -507.000000, -580.000000) / (791.959595, 791.959595, 1088.944443)
3318 // --> Vector info: d1 = 1.000000, 8.236893, 8.760584. Determinants: 2149.247622, -2.729646, -1388649.267177, -301142.635972
3319 // --> Vector info: d2 = 0.000000, 0.000000, 2.121319. Determinants: -0.000016, -2151.016971, 1703518.426629, -301142.635972
3320 ( 1400.000000 580.000000 -140.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( -0.007137 0.000009 4.611268 ) ( 0.000000 0.007143 -5.656849 ) ) 21bjerec/20Wcata2 0 0 0
3321 ( 1192.828427 -507.000000 72.828427 ) ( 1192.828427 507.000000 72.828427 ) ( 1402.828427 580.000000 -137.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3322 ( 1192.828427 -507.000000 72.828427 ) ( 1190.000000 -507.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3323 ( 1192.828427 507.000000 72.828427 ) ( 1190.000000 507.000000 70.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3324 ( 1402.828427 580.000000 -137.171573 ) ( 1400.000000 580.000000 -140.000000 ) ( 1400.000000 -580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3325 ( 1402.828427 -580.000000 -137.171573 ) ( 1400.000000 -580.000000 -140.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3328 // (222/185) # points: 4
3332 // Surface normal: 0.954368, 0.000000, 0.298632
3333 // RotY/Z : -0.303259 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.298632, 0.000000, -0.954368)
3334 // Texture width/height [21wval01]: 128.000000/128.000000
3335 // --> Vector A/B: (190.000000, 140.000000, -140.000000) / (1121.911259, 643.060551, 643.060551)
3336 // --> Vector info: d1 = 0.143013, 0.499163, 2.499166. Determinants: 957.702597, -0.278132, -200826.391711, -134078.198079
3337 // --> Vector info: d2 = 3.874134, 0.454086, 0.454086. Determinants: 0.000000, -957.613506, 554920.459439, -134078.198079
3338 ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( -0.007143 0.000002 1.497830 ) ( 0.000000 0.007142 -4.138782 ) ) 21bjerec/21wval01 0 0 0
3339 ( 279.182526 190.000000 -1088.194527 ) ( 136.182526 140.000000 -631.194527 ) ( 136.182526 -140.000000 -631.194527 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3340 ( 279.182526 190.000000 -1088.194527 ) ( 283.000000 190.000000 -1087.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3341 ( 136.182526 140.000000 -631.194527 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3342 ( 136.182526 -140.000000 -631.194527 ) ( 140.000000 -140.000000 -630.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3343 ( 279.182526 -190.000000 -1088.194527 ) ( 283.000000 -190.000000 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3346 // (223/186) # points: 6
3350 // Surface normal: 0.000000, 0.000000, 1.000000
3351 // RotY/Z : -1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (1.000000, 0.000000, 0.000000)
3352 // Texture width/height [21wval01]: 128.000000/128.000000
3353 // --> Vector A/B: (377.000000, 401.000000, 274.000000) / (910.000000, 886.000000, 525.000000)
3354 // --> Vector info: d1 = 0.806773, 0.637923, 1.539068. Determinants: 82.582355, 0.183521, -40749.477870, -11712.000000
3355 // --> Vector info: d2 = 3.749994, 3.581144, 0.999999. Determinants: -0.992651, -83.391424, 32340.498181, -11712.000000
3356 ( 525.000000 274.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( -0.007051 -0.000016 3.479293 ) ( 0.000085 0.007120 -2.761313 ) ) 21bjerec/21wval01 0 0 0
3357 ( 910.000000 377.000000 -1264.000000 ) ( 886.000000 401.000000 -1264.000000 ) ( 525.000000 274.000000 -1264.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3358 ( 910.000000 377.000000 -1264.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3359 ( 886.000000 401.000000 -1264.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3360 ( 525.000000 274.000000 -1264.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3361 ( 525.000000 -274.000000 -1264.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3362 ( 886.000000 -401.000000 -1264.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3363 ( 910.000000 -377.000000 -1264.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3366 // (224/187) # points: 3
3370 // Surface normal: 0.330920, -0.943656, -0.002479
3371 // RotY/Z : 0.002479 / -1.233517. Vector texS/T: (0.943658, 0.330921, 0.000000) / (-0.000820, 0.002339, -0.999997)
3372 // Texture width/height [21wval01]: 128.000000/128.000000
3373 // --> Vector A/B: (1054.482837, 586.093043, 178.441121) / (-69.789513, -69.789513, 315.211670)
3374 // --> Vector info: d1 = 0.937500, 2.283149, 0.937500. Determinants: 518.076664, 1178.845077, -633091.834820, -180330.625059
3375 // --> Vector info: d2 = 0.165073, 3.226936, 7.000000. Determinants: 1178.820762, -519.090411, -1309041.118171, -180330.625059
3376 ( 140.000000 140.000000 -315.000000 ) ( 525.000000 274.000000 70.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( -0.002873 -0.006537 3.510728 ) ( -0.006537 0.002879 7.259117 ) ) 21bjerec/21wval01 0 0 0
3377 ( 965.676320 432.774622 70.009915 ) ( 523.676320 277.774622 70.009915 ) ( 138.676320 143.774622 -314.990085 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3378 ( 965.676320 432.774622 70.009915 ) ( 967.000000 429.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3379 ( 523.676320 277.774622 70.009915 ) ( 525.000000 274.000000 70.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3380 ( 138.676320 143.774622 -314.990085 ) ( 140.000000 140.000000 -315.000000 ) ( 967.000000 429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3383 // (225/188) # points: 4
3387 // Surface normal: -0.230551, -0.204934, 0.951235
3388 // RotY/Z : -1.257216 / -2.414950. Vector texS/T: (0.664364, -0.747409, 0.000000) / (-0.710962, -0.631966, -0.308466)
3389 // Texture width/height [21wval01]: 128.000000/128.000000
3390 // --> Vector A/B: (434.909178, 422.867583, 288.915224) / (-835.056639, -835.056639, -494.663094)
3391 // --> Vector info: d1 = 0.874789, 0.812334, 1.631896. Determinants: -21.259258, -18.234815, -9566.912945, -4098.881067
3392 // --> Vector info: d2 = 3.121346, 3.063294, 0.587440. Determinants: -19.760385, 22.037085, 14202.161132, -4098.881067
3393 ( 886.000000 401.000000 -1260.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.005187 0.004449 2.334030 ) ( 0.004821 -0.005376 -3.464887 ) ) 21bjerec/21wval01 0 0 0
3394 ( 1225.922203 507.819736 -1158.804941 ) ( 1217.922203 516.819736 -1158.804941 ) ( 886.922203 401.819736 -1263.804941 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3395 ( 1225.922203 507.819736 -1158.804941 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3396 ( 1217.922203 516.819736 -1158.804941 ) ( 1217.000000 516.000000 -1155.000000 ) ( 886.000000 401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3397 ( 886.922203 401.819736 -1263.804941 ) ( 886.000000 401.000000 -1260.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3398 ( 910.922203 377.819736 -1263.804941 ) ( 910.000000 377.000000 -1260.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3401 // (226/189) # points: 4
3405 // Surface normal: -0.223823, 0.223823, 0.948582
3406 // RotY/Z : -1.248724 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.670748, 0.670748, -0.316533)
3407 // Texture width/height [21wval01]: 128.000000/128.000000
3408 // --> Vector A/B: (-507.702669, -376.887914, -342.946789) / (-796.140691, -464.421684, -464.421684)
3409 // --> Vector info: d1 = 1.123533, 0.192459, 0.367403. Determinants: -58.032382, 54.487013, 1266.371040, -11258.916467
3410 // --> Vector info: d2 = 3.121705, 0.749995, 0.587506. Determinants: 53.900669, 59.242542, 39383.900994, -11258.916467
3411 ( 886.000000 -401.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.005154 -0.004839 -0.112477 ) ( -0.004787 -0.005262 -3.498019 ) ) 21bjerec/21wval01 0 0 0
3412 ( 1225.895290 -507.895290 -1158.794326 ) ( 910.895290 -377.895290 -1263.794326 ) ( 886.895290 -401.895290 -1263.794326 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3413 ( 1225.895290 -507.895290 -1158.794326 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3414 ( 910.895290 -377.895290 -1263.794326 ) ( 910.000000 -377.000000 -1260.000000 ) ( 886.000000 -401.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3415 ( 886.895290 -401.895290 -1263.794326 ) ( 886.000000 -401.000000 -1260.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3416 ( 1217.895290 -516.895290 -1158.794326 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3419 // (227/190) # points: 4
3423 // Surface normal: -0.813733, 0.000000, 0.581238
3424 // RotY/Z : -0.620249 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.581238, 0.000000, -0.813733)
3425 // Texture width/height [20Wcata2]: 128.000000/128.000000
3426 // --> Vector A/B: (580.000000, 35.000000, 35.000000) / (-73.236012, -73.236012, 227.845372)
3427 // --> Vector info: d1 = 0.000000, 3.892138, 3.892138. Determinants: 1171.850156, 0.000000, -679673.090466, -164089.354469
3428 // --> Vector info: d2 = 1.000000, 1.000000, 3.150581. Determinants: -0.000108, -1172.066841, -249926.774184, -164089.354469
3429 ( 1225.000000 -35.000000 -1155.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( -0.007142 0.000000 4.142091 ) ( 0.000000 0.007143 1.523114 ) ) 21bjerec/20Wcata2 0 0 0
3430 ( 1403.254934 -580.000000 -912.324953 ) ( 1403.254934 -35.000000 -912.324953 ) ( 1228.254934 -35.000000 -1157.324953 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3431 ( 1403.254934 -580.000000 -912.324953 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1400.000000 -35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3432 ( 1403.254934 -35.000000 -912.324953 ) ( 1400.000000 -35.000000 -910.000000 ) ( 1225.000000 -35.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3433 ( 1228.254934 -35.000000 -1157.324953 ) ( 1225.000000 -35.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3434 ( 1228.254934 -507.000000 -1157.324953 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3437 // (228/191) # points: 3
3441 // Surface normal: -0.603150, 0.536134, 0.590568
3442 // RotY/Z : -0.631762 / 2.414950. Vector texS/T: (-0.664364, -0.747409, 0.000000) / (-0.441396, 0.392352, -0.806988)
3443 // Texture width/height [20Wcata2]: 128.000000/128.000000
3444 // --> Vector A/B: (-422.867583, -496.611970, -434.909178) / (192.439028, -111.159005, 192.439028)
3445 // --> Vector info: d1 = 0.806433, 1.409489, 0.891717. Determinants: 25.892126, 0.972522, 7813.629182, -3655.804426
3446 // --> Vector info: d2 = 2.773437, 0.622857, 2.773437. Determinants: 0.000074, -25.896432, -5155.627105, -3655.804426
3447 ( 1225.000000 -507.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( -0.007082 -0.000266 -2.137321 ) ( 0.000000 0.007084 1.410258 ) ) 21bjerec/20Wcata2 0 0 0
3448 ( 1219.412602 -518.144535 -1157.362271 ) ( 1402.412602 -582.144535 -912.362271 ) ( 1227.412602 -509.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3449 ( 1219.412602 -518.144535 -1157.362271 ) ( 1217.000000 -516.000000 -1155.000000 ) ( 1400.000000 -580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3450 ( 1402.412602 -582.144535 -912.362271 ) ( 1400.000000 -580.000000 -910.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3451 ( 1227.412602 -509.144535 -1157.362271 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1217.000000 -516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3454 // (229/192) # points: 3
3458 // Surface normal: -0.603150, -0.536134, 0.590568
3459 // RotY/Z : -0.631762 / -2.414950. Vector texS/T: (0.664364, -0.747409, 0.000000) / (-0.441396, -0.392352, -0.806988)
3460 // Texture width/height [20Wcata2]: 128.000000/128.000000
3461 // --> Vector A/B: (434.909178, 496.611970, 422.867583) / (192.439028, -111.159005, 192.439028)
3462 // --> Vector info: d1 = 1.395626, 0.878676, 1.480897. Determinants: 25.888001, -0.963464, -16175.658042, -3655.804426
3463 // --> Vector info: d2 = 3.150549, 0.999999, 3.150578. Determinants: 0.008975, -25.894226, -6538.634463, -3655.804426
3464 ( 1217.000000 516.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( -0.007081 0.000264 4.424651 ) ( -0.000002 0.007083 1.788562 ) ) 21bjerec/20Wcata2 0 0 0
3465 ( 1227.412602 509.144535 -1157.362271 ) ( 1402.412602 582.144535 -912.362271 ) ( 1219.412602 518.144535 -1157.362271 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3466 ( 1227.412602 509.144535 -1157.362271 ) ( 1225.000000 507.000000 -1155.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3467 ( 1402.412602 582.144535 -912.362271 ) ( 1400.000000 580.000000 -910.000000 ) ( 1217.000000 516.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3468 ( 1219.412602 518.144535 -1157.362271 ) ( 1217.000000 516.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3471 // (230/193) # points: 4
3475 // Surface normal: -0.316228, 0.000000, 0.948683
3476 // RotY/Z : -1.249046 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.948683, 0.000000, -0.316228)
3477 // Texture width/height [21wval01]: 128.000000/128.000000
3478 // --> Vector A/B: (377.000000, 507.000000, -507.000000) / (-464.854816, -796.893970, -796.893970)
3479 // --> Vector info: d1 = 7.191553, 8.123533, 0.874793. Determinants: -2406.865564, 2.692113, -1512667.576606, -336687.702478
3480 // --> Vector info: d2 = 0.749994, 3.121705, 3.121705. Determinants: 0.000000, 2404.914724, 865422.500779, -336687.702478
3481 ( 1225.000000 507.000000 -1155.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007149 -0.000008 4.492791 ) ( 0.000000 -0.007143 -2.570401 ) ) 21bjerec/21wval01 0 0 0
3482 ( 911.264911 -377.000000 -1263.794733 ) ( 1226.264911 -507.000000 -1158.794733 ) ( 1226.264911 507.000000 -1158.794733 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3483 ( 911.264911 -377.000000 -1263.794733 ) ( 910.000000 -377.000000 -1260.000000 ) ( 1225.000000 -507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3484 ( 1226.264911 -507.000000 -1158.794733 ) ( 1225.000000 -507.000000 -1155.000000 ) ( 1225.000000 507.000000 -1155.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3485 ( 1226.264911 507.000000 -1158.794733 ) ( 1225.000000 507.000000 -1155.000000 ) ( 910.000000 377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3486 ( 911.264911 377.000000 -1263.794733 ) ( 910.000000 377.000000 -1260.000000 ) ( 910.000000 -377.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3489 // (231/194) # points: 4
3493 // Surface normal: 1.000000, 0.000000, 0.000000
3494 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3495 // Texture width/height [21wval01]: 128.000000/128.000000
3496 // --> Vector A/B: (140.000000, 140.000000, -140.000000) / (630.000000, 315.000000, 315.000000)
3497 // --> Vector info: d1 = 0.499163, 0.499169, 2.499171. Determinants: 630.000760, 0.001645, -132227.316654, -88200.000000
3498 // --> Vector info: d2 = 2.454081, 0.204081, 0.204086. Determinants: 0.001654, -630.000000, 180449.861484, -88200.000000
3499 ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( -0.007143 0.000000 1.499176 ) ( 0.000000 0.007143 -2.045917 ) ) 21bjerec/21wval01 0 0 0
3500 ( 136.000000 140.000000 -630.000000 ) ( 136.000000 140.000000 -315.000000 ) ( 136.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3501 ( 136.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3502 ( 136.000000 140.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3503 ( 136.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3504 ( 136.000000 -140.000000 -630.000000 ) ( 140.000000 -140.000000 -630.000000 ) ( 140.000000 140.000000 -630.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3507 // (232/195) # points: 3
3511 // Surface normal: 0.330920, 0.943656, -0.002479
3512 // RotY/Z : 0.002479 / 1.233517. Vector texS/T: (-0.943658, 0.330921, 0.000000) / (-0.000820, -0.002339, -0.999997)
3513 // Texture width/height [21wval01]: 128.000000/128.000000
3514 // --> Vector A/B: (-178.441121, -586.093043, -1054.482837) / (315.211670, -69.789513, -69.789513)
3515 // --> Vector info: d1 = 0.937500, 2.283149, 0.937500. Determinants: -518.076619, 1178.845084, -633091.807880, -180330.625059
3516 // --> Vector info: d2 = 0.165073, 3.938138, 7.000000. Determinants: 1178.820672, 519.090616, 16958.872819, -180330.625059
3517 ( 967.000000 -429.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.002873 -0.006537 3.510728 ) ( -0.006537 -0.002879 -0.094043 ) ) 21bjerec/21wval01 0 0 0
3518 ( 138.676320 -143.774622 -314.990085 ) ( 523.676320 -277.774622 70.009915 ) ( 965.676320 -432.774622 70.009915 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3519 ( 138.676320 -143.774622 -314.990085 ) ( 140.000000 -140.000000 -315.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3520 ( 523.676320 -277.774622 70.009915 ) ( 525.000000 -274.000000 70.000000 ) ( 967.000000 -429.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3521 ( 965.676320 -432.774622 70.009915 ) ( 967.000000 -429.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3524 // (233/196) # points: 4
3528 // Surface normal: 0.581556, 0.000000, 0.813506
3529 // RotY/Z : -0.950156 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.813506, 0.000000, -0.581556)
3530 // Texture width/height [21wval01]: 128.000000/128.000000
3531 // --> Vector A/B: (190.000000, -190.000000, -274.000000) / (862.373798, 862.373798, 1159.851528)
3532 // --> Vector info: d1 = 1.143013, 3.855313, 4.459263. Determinants: 806.848832, -1.667724, -281071.036278, -113041.537498
3533 // --> Vector info: d2 = 0.874135, 0.874135, 2.999999. Determinants: 0.000000, -807.828329, 597836.444304, -113041.537498
3534 ( 525.000000 -274.000000 -1260.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( -0.007138 0.000015 2.486440 ) ( 0.000000 0.007146 -5.288644 ) ) 21bjerec/21wval01 0 0 0
3535 ( 280.673775 190.000000 -1090.254025 ) ( 280.673775 -190.000000 -1090.254025 ) ( 522.673775 -274.000000 -1263.254025 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3536 ( 280.673775 190.000000 -1090.254025 ) ( 283.000000 190.000000 -1087.000000 ) ( 283.000000 -190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3537 ( 280.673775 -190.000000 -1090.254025 ) ( 283.000000 -190.000000 -1087.000000 ) ( 525.000000 -274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3538 ( 522.673775 -274.000000 -1263.254025 ) ( 525.000000 -274.000000 -1260.000000 ) ( 525.000000 274.000000 -1260.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3539 ( 522.673775 274.000000 -1263.254025 ) ( 525.000000 274.000000 -1260.000000 ) ( 283.000000 190.000000 -1087.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3542 // (235/197) # points: 4
3546 // Surface normal: 0.000000, 0.000000, -1.000000
3547 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3548 // Texture width/height [20Fyelf2]: 128.000000/128.000000
3549 // --> Vector A/B: (-507.000000, -274.000000, 274.000000) / (-1190.000000, -525.000000, -525.000000)
3550 // --> Vector info: d1 = 0.203804, 2.578485, 2.578401. Determinants: 0.055808, -1301.344806, -1622842.152889, -364420.000000
3551 // --> Vector info: d2 = 0.659526, 1.488704, 3.448567. Determinants: -1303.309337, 2.259032, -898434.178344, -364420.000000
3552 ( 525.000000 274.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.000000 0.003571 4.453219 ) ( 0.003576 -0.000006 2.465381 ) ) 21bjerec/20Fyelf2 0 0 0
3553 ( 1190.000000 -507.000000 74.000000 ) ( 525.000000 -274.000000 74.000000 ) ( 525.000000 274.000000 74.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3554 ( 1190.000000 -507.000000 74.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3555 ( 525.000000 -274.000000 74.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3556 ( 525.000000 274.000000 74.000000 ) ( 525.000000 274.000000 70.000000 ) ( 1190.000000 507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3557 ( 1190.000000 507.000000 74.000000 ) ( 1190.000000 507.000000 70.000000 ) ( 1190.000000 -507.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3560 // (236/198) # points: 4
3564 // Surface normal: -1.000000, 0.000000, 0.000000
3565 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3566 // Texture width/height [20Wcata2]: 128.000000/128.000000
3567 // --> Vector A/B: (-580.000000, -580.000000, -35.000000) / (140.000000, 910.000000, 910.000000)
3568 // --> Vector info: d1 = 3.913809, 3.913788, 0.021652. Determinants: 2996.944431, 0.011432, 95796.298169, -419650.000000
3569 // --> Vector info: d2 = 0.500009, 6.000009, 5.999994. Determinants: 0.011382, -2997.499740, 209827.761866, -419650.000000
3570 ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( -0.007142 0.000000 -0.228277 ) ( 0.000000 0.007143 -0.500007 ) ) 21bjerec/20Wcata2 0 0 0
3571 ( 1404.000000 580.000000 -140.000000 ) ( 1404.000000 580.000000 -910.000000 ) ( 1404.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3572 ( 1404.000000 580.000000 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3573 ( 1404.000000 580.000000 -910.000000 ) ( 1400.000000 580.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3574 ( 1404.000000 35.000000 -910.000000 ) ( 1400.000000 35.000000 -910.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3575 ( 1404.000000 70.000000 -140.000000 ) ( 1400.000000 70.000000 -140.000000 ) ( 1400.000000 580.000000 -140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3578 // (237/199) # points: 4
3582 // Surface normal: 0.707107, 0.000000, -0.707107
3583 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3584 // Texture width/height [21wval01]: 128.000000/128.000000
3585 // --> Vector A/B: (140.000000, 274.000000, 70.000000) / (123.743687, -420.728535, -420.728535)
3586 // --> Vector info: d1 = 1.546033, 0.585938, 2.046035. Determinants: 794.982559, -0.206317, -282993.470004, -111072.333189
3587 // --> Vector info: d2 = 3.889087, 0.000000, 0.000000. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189
3588 ( 525.000000 70.000000 70.000000 ) ( 525.000000 274.000000 70.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( -0.007157 0.000002 2.547830 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0
3589 ( 137.171573 140.000000 -312.171573 ) ( 522.171573 274.000000 72.828427 ) ( 522.171573 70.000000 72.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3590 ( 137.171573 140.000000 -312.171573 ) ( 140.000000 140.000000 -315.000000 ) ( 525.000000 274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3591 ( 522.171573 274.000000 72.828427 ) ( 525.000000 274.000000 70.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3592 ( 522.171573 70.000000 72.828427 ) ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3593 ( 137.171573 70.000000 -312.171573 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3596 // (239/200) # points: 4
3600 // Surface normal: 0.707107, 0.000000, -0.707107
3601 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
3602 // Texture width/height [21wval01]: 128.000000/128.000000
3603 // --> Vector A/B: (-70.000000, -274.000000, -140.000000) / (-420.728535, -420.728535, 123.743687)
3604 // --> Vector info: d1 = 0.945312, 2.405410, 1.445312. Determinants: 794.982559, 0.206829, -49262.267032, -111072.333189
3605 // --> Vector info: d2 = 0.000000, 0.000000, 3.889087. Determinants: 0.000000, -793.373809, -333795.015650, -111072.333189
3606 ( 140.000000 -140.000000 -315.000000 ) ( 525.000000 -274.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( -0.007157 -0.000002 0.443515 ) ( 0.000000 0.007143 3.005204 ) ) 21bjerec/21wval01 0 0 0
3607 ( 522.171573 -70.000000 72.828427 ) ( 522.171573 -274.000000 72.828427 ) ( 137.171573 -140.000000 -312.171573 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3608 ( 522.171573 -70.000000 72.828427 ) ( 525.000000 -70.000000 70.000000 ) ( 525.000000 -274.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3609 ( 522.171573 -274.000000 72.828427 ) ( 525.000000 -274.000000 70.000000 ) ( 140.000000 -140.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3610 ( 137.171573 -140.000000 -312.171573 ) ( 140.000000 -140.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3611 ( 137.171573 -70.000000 -312.171573 ) ( 140.000000 -70.000000 -315.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3614 // (242/201) # points: 4
3618 // Surface normal: 1.000000, 0.000000, 0.000000
3619 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3620 // Texture width/height [21wval01]: 128.000000/128.000000
3621 // --> Vector A/B: (70.000000, -70.000000, -70.000000) / (271.000000, 271.000000, 315.000000)
3622 // --> Vector info: d1 = 0.999172, 1.999172, 1.999171. Determinants: 44.000000, 0.000084, -9234.922921, -6160.000000
3623 // --> Vector info: d2 = 0.891582, 0.891584, 1.204084. Determinants: 0.000084, -43.750000, 6364.095977, -6160.000000
3624 ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( -0.007143 0.000000 1.499176 ) ( 0.000000 0.007102 -1.033132 ) ) 21bjerec/21wval01 0 0 0
3625 ( 136.000000 70.000000 -271.000000 ) ( 136.000000 -70.000000 -271.000000 ) ( 136.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3626 ( 136.000000 70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3627 ( 136.000000 -70.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3628 ( 136.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3629 ( 136.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3632 // (243/202) # points: 3
3636 // Surface normal: 0.000000, -1.000000, 0.000000
3637 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3638 // Texture width/height [21wval01]: 128.000000/128.000000
3639 // --> Vector A/B: (140.000000, 140.000000, 525.000000) / (0.000000, 315.000000, -70.000000)
3640 // --> Vector info: d1 = 0.953125, 0.953125, 3.703125. Determinants: -866.250000, 0.000000, 5684.765625, -121275.000000
3641 // --> Vector info: d2 = 3.000000, 0.750000, 3.500000. Determinants: 0.000000, 866.250000, -363825.000000, -121275.000000
3642 ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007143 0.000000 -0.046875 ) ( 0.000000 -0.007143 3.000000 ) ) 21bjerec/21wval01 0 0 0
3643 ( 140.000000 74.000000 0.000000 ) ( 140.000000 74.000000 -315.000000 ) ( 525.000000 74.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3644 ( 140.000000 74.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3645 ( 140.000000 74.000000 -315.000000 ) ( 140.000000 70.000000 -315.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3646 ( 525.000000 74.000000 70.000000 ) ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3649 // (244/203) # points: 4
3653 // Surface normal: 0.178885, 0.000000, -0.983870
3654 // RotY/Z : 1.390943 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.983870, 0.000000, -0.178885)
3655 // Texture width/height [20Wcata2]: 128.000000/128.000000
3656 // --> Vector A/B: (-70.000000, 70.000000, 70.000000) / (-137.741787, -137.741787, -529.053683)
3657 // --> Vector info: d1 = 0.000000, 1.000000, 1.000000. Determinants: -391.311713, 0.000067, -27391.810266, -54783.665449
3658 // --> Vector info: d2 = 0.000000, 0.000000, 2.795085. Determinants: -0.000156, 391.311842, 53899.983356, -54783.665449
3659 ( 525.000000 70.000000 70.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007143 0.000000 0.500000 ) ( 0.000000 -0.007143 -0.983870 ) ) 21bjerec/20Wcata2 0 0 0
3660 ( 139.284458 -70.000000 3.935480 ) ( 139.284458 70.000000 3.935480 ) ( 524.284458 70.000000 73.935480 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3661 ( 139.284458 -70.000000 3.935480 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3662 ( 139.284458 70.000000 3.935480 ) ( 140.000000 70.000000 0.000000 ) ( 525.000000 70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3663 ( 524.284458 70.000000 73.935480 ) ( 525.000000 70.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3664 ( 524.284458 -70.000000 73.935480 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3667 // (245/204) # points: 3
3671 // Surface normal: 0.000000, 1.000000, 0.000000
3672 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3673 // Texture width/height [21wval01]: 128.000000/128.000000
3674 // --> Vector A/B: (-140.000000, -525.000000, -140.000000) / (0.000000, -70.000000, 315.000000)
3675 // --> Vector info: d1 = 0.960938, 3.710938, 0.960938. Determinants: 866.250000, 0.000000, 4737.304688, -121275.000000
3676 // --> Vector info: d2 = 1.062500, 0.562500, 3.312500. Determinants: 0.000000, -866.250000, -128854.687500, -121275.000000
3677 ( 140.000000 -70.000000 -315.000000 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( -0.007143 0.000000 -0.039062 ) ( 0.000000 0.007143 1.062500 ) ) 21bjerec/21wval01 0 0 0
3678 ( 140.000000 -74.000000 0.000000 ) ( 525.000000 -74.000000 70.000000 ) ( 140.000000 -74.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3679 ( 140.000000 -74.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 525.000000 -70.000000 70.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3680 ( 525.000000 -74.000000 70.000000 ) ( 525.000000 -70.000000 70.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3681 ( 140.000000 -74.000000 -315.000000 ) ( 140.000000 -70.000000 -315.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3684 // (246/205) # points: 4
3688 // Surface normal: 0.000000, -1.000000, 0.000000
3689 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3690 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3691 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000)
3692 // --> Vector info: d1 = 0.187503, 0.937503, 0.937500. Determinants: -0.000276, 105.000000, -2756.269294, -14700.000000
3693 // --> Vector info: d2 = 0.707105, 0.707107, 1.707107. Determinants: 105.000006, 0.000276, -17744.442754, -14700.000000
3694 ( -70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.187501 ) ( -0.007143 0.000000 1.207105 ) ) 21bjerec/20Fstfl4 0 0 0
3695 ( 70.000000 144.000000 0.000000 ) ( 70.000000 144.000000 105.000000 ) ( -70.000000 144.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3696 ( 70.000000 144.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3697 ( 70.000000 144.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3698 ( -70.000000 144.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3699 ( -70.000000 144.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3702 // (247/206) # points: 4
3706 // Surface normal: 0.707107, -0.707107, 0.000000
3707 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
3708 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3709 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000)
3710 // --> Vector info: d1 = 1.000000, 1.750000, 1.749998. Determinants: -0.000188, 74.246212, -10394.461603, -10394.469683
3711 // --> Vector info: d2 = 0.707102, 0.707104, 1.414211. Determinants: 74.246229, 0.000189, -11024.950505, -10394.469683
3712 ( -140.000000 70.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.999999 ) ( -0.007143 0.000000 1.060655 ) ) 21bjerec/20Fstfl4 0 0 0
3713 ( -72.828427 142.828427 0.000000 ) ( -72.828427 142.828427 105.000000 ) ( -142.828427 72.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3714 ( -72.828427 142.828427 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3715 ( -72.828427 142.828427 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3716 ( -142.828427 72.828427 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3717 ( -142.828427 72.828427 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3720 // (248/207) # points: 4
3724 // Surface normal: 1.000000, 0.000000, 0.000000
3725 // RotY/Z : 0.000000 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3726 // Texture width/height [20Wcata2]: 128.000000/128.000000
3727 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000)
3728 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000
3729 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000
3730 ( -140.000000 -70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Wcata2 0 0 0
3731 ( -144.000000 70.000000 0.000000 ) ( -144.000000 70.000000 105.000000 ) ( -144.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3732 ( -144.000000 70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3733 ( -144.000000 70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3734 ( -144.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3735 ( -144.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3738 // (249/208) # points: 4
3742 // Surface normal: 0.707107, 0.707107, 0.000000
3743 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
3744 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3745 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000)
3746 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 74.246213, 0.000081, -10394.469683
3747 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246218, 0.000002, -3674.999960, -10394.469683
3748 ( -70.000000 -140.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0
3749 ( -142.828427 -72.828427 0.000000 ) ( -142.828427 -72.828427 105.000000 ) ( -72.828427 -142.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3750 ( -142.828427 -72.828427 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3751 ( -142.828427 -72.828427 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3752 ( -72.828427 -142.828427 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3753 ( -72.828427 -142.828427 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3756 // (250/209) # points: 4
3760 // Surface normal: 0.000000, 1.000000, 0.000000
3761 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3762 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3763 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000)
3764 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000
3765 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000
3766 ( 70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Fstfl4 0 0 0
3767 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -144.000000 105.000000 ) ( 70.000000 -144.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3768 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3769 ( -70.000000 -144.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3770 ( 70.000000 -144.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3771 ( 70.000000 -144.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3774 // (251/210) # points: 4
3778 // Surface normal: -0.707107, 0.707107, 0.000000
3779 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
3780 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3781 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000)
3782 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 74.246213, 0.000081, -10394.469683
3783 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246218, 0.000002, -3674.999960, -10394.469683
3784 ( 140.000000 -70.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0
3785 ( 72.828427 -142.828427 0.000000 ) ( 72.828427 -142.828427 105.000000 ) ( 142.828427 -72.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3786 ( 72.828427 -142.828427 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3787 ( 72.828427 -142.828427 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3788 ( 142.828427 -72.828427 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3789 ( 142.828427 -72.828427 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3792 // (252/211) # points: 4
3796 // Surface normal: -1.000000, 0.000000, 0.000000
3797 // RotY/Z : 0.000000 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
3798 // Texture width/height [20Wcata2]: 128.000000/128.000000
3799 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (0.000000, -105.000000, -105.000000)
3800 // --> Vector info: d1 = 0.000000, 0.750000, 0.750000. Determinants: 0.000000, 105.000001, 0.000115, -14700.000000
3801 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 105.000001, 0.000003, -7349.999598, -14700.000000
3802 ( 140.000000 70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.000000 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Wcata2 0 0 0
3803 ( 144.000000 -70.000000 0.000000 ) ( 144.000000 -70.000000 105.000000 ) ( 144.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3804 ( 144.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3805 ( 144.000000 -70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3806 ( 144.000000 70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3807 ( 144.000000 70.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3810 // (253/212) # points: 4
3814 // Surface normal: -0.707107, -0.707107, 0.000000
3815 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
3816 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3817 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (0.000000, -105.000000, -105.000000)
3818 // --> Vector info: d1 = 0.187503, 0.937500, 0.937503. Determinants: 0.000276, 74.245952, -1949.003994, -10394.469683
3819 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 74.246209, 0.000000, -3675.001300, -10394.469683
3820 ( 70.000000 140.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.000000 -0.007143 0.187504 ) ( -0.007143 0.000000 0.353554 ) ) 21bjerec/20Fstfl4 0 0 0
3821 ( 142.828427 72.828427 0.000000 ) ( 142.828427 72.828427 105.000000 ) ( 72.828427 142.828427 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3822 ( 142.828427 72.828427 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3823 ( 142.828427 72.828427 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3824 ( 72.828427 142.828427 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3825 ( 72.828427 142.828427 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3828 // (254/213) # points: 4
3832 // Surface normal: -0.166602, 0.166602, -0.971847
3833 // RotY/Z : 1.332949 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.687200, -0.687200, -0.235611)
3834 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3835 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006)
3836 // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249
3837 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249
3838 ( 18.000000 -35.000000 158.000000 ) ( 53.000000 -105.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0
3839 ( 105.666410 -53.666410 143.887389 ) ( 53.666410 -105.666410 143.887389 ) ( 18.666410 -35.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3840 ( 105.666410 -53.666410 143.887389 ) ( 105.000000 -53.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3841 ( 53.666410 -105.666410 143.887389 ) ( 53.000000 -105.000000 140.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3842 ( 18.666410 -35.666410 161.887389 ) ( 18.000000 -35.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3843 ( 35.666410 -18.666410 161.887389 ) ( 35.000000 -18.000000 158.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3846 // (255/214) # points: 4
3850 // Surface normal: 0.000000, 0.249041, -0.968493
3851 // RotY/Z : 1.319106 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.968493, -0.249041)
3852 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3853 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232)
3854 // --> Vector info: d1 = 0.291054, 0.291054, 0.806442. Determinants: 0.000000, 54.631155, -5880.656197, -7661.387864
3855 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207934, 0.250001, -3847.400449, -7661.387864
3856 ( -18.000000 -35.000000 158.000000 ) ( -53.000000 -105.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.000000 -0.007131 0.767571 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0
3857 ( 53.000000 -105.996164 143.873972 ) ( -53.000000 -105.996164 143.873972 ) ( -18.000000 -35.996164 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3858 ( 53.000000 -105.996164 143.873972 ) ( 53.000000 -105.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3859 ( -53.000000 -105.996164 143.873972 ) ( -53.000000 -105.000000 140.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3860 ( -18.000000 -35.996164 161.873972 ) ( -18.000000 -35.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3861 ( 18.000000 -35.996164 161.873972 ) ( 18.000000 -35.000000 158.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3864 // (256/215) # points: 4
3868 // Surface normal: 0.166602, 0.166602, -0.971847
3869 // RotY/Z : 1.332949 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.687200, -0.687200, -0.235611)
3870 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3871 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006)
3872 // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249
3873 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249
3874 ( -35.000000 -18.000000 158.000000 ) ( -105.000000 -53.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0
3875 ( -53.666410 -105.666410 143.887389 ) ( -105.666410 -53.666410 143.887389 ) ( -35.666410 -18.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3876 ( -53.666410 -105.666410 143.887389 ) ( -53.000000 -105.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3877 ( -105.666410 -53.666410 143.887389 ) ( -105.000000 -53.000000 140.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3878 ( -35.666410 -18.666410 161.887389 ) ( -35.000000 -18.000000 158.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3879 ( -18.666410 -35.666410 161.887389 ) ( -18.000000 -35.000000 158.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3882 // (257/216) # points: 4
3886 // Surface normal: 0.249041, 0.000000, -0.968493
3887 // RotY/Z : 1.319106 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.968493, 0.000000, -0.249041)
3888 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3889 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232)
3890 // --> Vector info: d1 = 0.353553, 0.353553, 0.868942. Determinants: 0.000000, 54.631154, -6359.492041, -7661.387864
3891 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207933, 0.250000, -3847.400435, -7661.387864
3892 ( -35.000000 18.000000 158.000000 ) ( -105.000000 53.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.000000 -0.007131 0.830070 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0
3893 ( -105.996164 -53.000000 143.873972 ) ( -105.996164 53.000000 143.873972 ) ( -35.996164 18.000000 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3894 ( -105.996164 -53.000000 143.873972 ) ( -105.000000 -53.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3895 ( -105.996164 53.000000 143.873972 ) ( -105.000000 53.000000 140.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3896 ( -35.996164 18.000000 161.873972 ) ( -35.000000 18.000000 158.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3897 ( -35.996164 -18.000000 161.873972 ) ( -35.000000 -18.000000 158.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3900 // (258/217) # points: 4
3904 // Surface normal: 0.166602, -0.166602, -0.971847
3905 // RotY/Z : 1.332949 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.687200, 0.687200, -0.235611)
3906 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3907 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006)
3908 // --> Vector info: d1 = 0.301933, 0.301933, 0.846795. Determinants: 0.000000, 40.068684, -4725.178698, -5618.166249
3909 // --> Vector info: d2 = 1.325826, 0.795496, 0.972272. Determinants: 40.515629, -0.124997, -5949.518789, -5618.166249
3910 ( -18.000000 35.000000 158.000000 ) ( -53.000000 105.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841054 ) ( -0.007212 0.000022 1.058979 ) ) 21bjerec/20Fstfl4 0 0 0
3911 ( -105.666410 53.666410 143.887389 ) ( -53.666410 105.666410 143.887389 ) ( -18.666410 35.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3912 ( -105.666410 53.666410 143.887389 ) ( -105.000000 53.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3913 ( -53.666410 105.666410 143.887389 ) ( -53.000000 105.000000 140.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3914 ( -18.666410 35.666410 161.887389 ) ( -18.000000 35.000000 158.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3915 ( -35.666410 18.666410 161.887389 ) ( -35.000000 18.000000 158.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3918 // (259/218) # points: 4
3922 // Surface normal: 0.000000, -0.249041, -0.968493
3923 // RotY/Z : 1.319106 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.968493, -0.249041)
3924 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3925 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232)
3926 // --> Vector info: d1 = 0.291054, 0.291054, 0.806442. Determinants: 0.000000, 54.631155, -5880.658053, -7661.387864
3927 // --> Vector info: d2 = 1.582107, 0.832107, 1.082107. Determinants: 54.207933, 0.250000, -9264.824655, -7661.387864
3928 ( 18.000000 35.000000 158.000000 ) ( 53.000000 105.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.000000 -0.007131 0.767571 ) ( -0.007075 -0.000033 1.209288 ) ) 21bjerec/20Fstfl4 0 0 0
3929 ( -53.000000 105.996164 143.873972 ) ( 53.000000 105.996164 143.873972 ) ( 18.000000 35.996164 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3930 ( -53.000000 105.996164 143.873972 ) ( -53.000000 105.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3931 ( 53.000000 105.996164 143.873972 ) ( 53.000000 105.000000 140.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3932 ( 18.000000 35.996164 161.873972 ) ( 18.000000 35.000000 158.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3933 ( -18.000000 35.996164 161.873972 ) ( -18.000000 35.000000 158.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3936 // (260/219) # points: 4
3940 // Surface normal: -0.166602, -0.166602, -0.971847
3941 // RotY/Z : 1.332949 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.687200, 0.687200, -0.235611)
3942 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3943 // --> Vector A/B: (-36.769553, 36.769553, 12.020815) / (75.591984, 75.591984, -0.805006)
3944 // --> Vector info: d1 = 0.301934, 0.301934, 0.846797. Determinants: 0.000000, 40.068683, -4725.189408, -5618.166249
3945 // --> Vector info: d2 = 0.618718, 0.088388, 0.265165. Determinants: 40.515622, -0.124999, -1976.872838, -5618.166249
3946 ( 35.000000 18.000000 158.000000 ) ( 105.000000 53.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.000000 -0.007132 0.841055 ) ( -0.007212 0.000022 0.351872 ) ) 21bjerec/20Fstfl4 0 0 0
3947 ( 53.666410 105.666410 143.887389 ) ( 105.666410 53.666410 143.887389 ) ( 35.666410 18.666410 161.887389 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3948 ( 53.666410 105.666410 143.887389 ) ( 53.000000 105.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3949 ( 105.666410 53.666410 143.887389 ) ( 105.000000 53.000000 140.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3950 ( 35.666410 18.666410 161.887389 ) ( 35.000000 18.000000 158.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3951 ( 18.666410 35.666410 161.887389 ) ( 18.000000 35.000000 158.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3954 // (261/220) # points: 4
3958 // Surface normal: -0.249041, 0.000000, -0.968493
3959 // RotY/Z : 1.319106 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.968493, 0.000000, -0.249041)
3960 // Texture width/height [20Fstfl4]: 128.000000/128.000000
3961 // --> Vector A/B: (-53.000000, 53.000000, 18.000000) / (66.826012, 66.826012, -5.451232)
3962 // --> Vector info: d1 = 0.353553, 0.353553, 0.868942. Determinants: 0.000000, 54.631154, -6359.492041, -7661.387864
3963 // --> Vector info: d2 = 0.875000, 0.125000, 0.375000. Determinants: 54.207933, 0.250000, -3847.400435, -7661.387864
3964 ( 35.000000 -18.000000 158.000000 ) ( 105.000000 -53.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.000000 -0.007131 0.830070 ) ( -0.007075 -0.000033 0.502181 ) ) 21bjerec/20Fstfl4 0 0 0
3965 ( 105.996164 53.000000 143.873972 ) ( 105.996164 -53.000000 143.873972 ) ( 35.996164 -18.000000 161.873972 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3966 ( 105.996164 53.000000 143.873972 ) ( 105.000000 53.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3967 ( 105.996164 -53.000000 143.873972 ) ( 105.000000 -53.000000 140.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3968 ( 35.996164 -18.000000 161.873972 ) ( 35.000000 -18.000000 158.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3969 ( 35.996164 18.000000 161.873972 ) ( 35.000000 18.000000 158.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3972 // (262/221) # points: 8
3976 // Surface normal: 0.000000, 0.000000, -1.000000
3977 // RotY/Z : 1.570796 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-1.000000, 0.000000, 0.000000)
3978 // Texture width/height [20Wcata2]: 128.000000/128.000000
3979 // --> Vector A/B: (-18.000000, -35.000000, -35.000000) / (-35.000000, -18.000000, 18.000000)
3980 // --> Vector info: d1 = 1.000000, 1.176777, 1.353553. Determinants: 3.358771, -3.005205, -656.723997, -612.000000
3981 // --> Vector info: d2 = 0.000000, 0.000000, 0.176777. Determinants: -3.005218, -3.005204, -159.276275, -612.000000
3982 ( -18.000000 -35.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( -0.005488 0.004910 1.073078 ) ( 0.004910 0.004910 0.260255 ) ) 21bjerec/20Wcata2 0 0 0
3983 ( 35.000000 -18.000000 162.000000 ) ( 18.000000 -35.000000 162.000000 ) ( -18.000000 -35.000000 162.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3984 ( 35.000000 -18.000000 162.000000 ) ( 35.000000 -18.000000 158.000000 ) ( 18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3985 ( 18.000000 -35.000000 162.000000 ) ( 18.000000 -35.000000 158.000000 ) ( -18.000000 -35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3986 ( -18.000000 -35.000000 162.000000 ) ( -18.000000 -35.000000 158.000000 ) ( -35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3987 ( -35.000000 -18.000000 162.000000 ) ( -35.000000 -18.000000 158.000000 ) ( -35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3988 ( -35.000000 18.000000 162.000000 ) ( -35.000000 18.000000 158.000000 ) ( -18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3989 ( -18.000000 35.000000 162.000000 ) ( -18.000000 35.000000 158.000000 ) ( 18.000000 35.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3990 ( 18.000000 35.000000 162.000000 ) ( 18.000000 35.000000 158.000000 ) ( 35.000000 18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3991 ( 35.000000 18.000000 162.000000 ) ( 35.000000 18.000000 158.000000 ) ( 35.000000 -18.000000 158.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
3994 // (263/222) # points: 4
3998 // Surface normal: -0.487524, 0.487524, -0.724321
3999 // RotY/Z : 0.810049 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.512172, -0.512172, -0.689463)
4000 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4001 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558)
4002 // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507
4003 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507
4004 ( 53.000000 -105.000000 140.000000 ) ( 70.000000 -140.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0
4005 ( 141.950095 -71.950095 107.897284 ) ( 71.950095 -141.950095 107.897284 ) ( 54.950095 -106.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4006 ( 141.950095 -71.950095 107.897284 ) ( 140.000000 -70.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4007 ( 71.950095 -141.950095 107.897284 ) ( 70.000000 -140.000000 105.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4008 ( 54.950095 -106.950095 142.897284 ) ( 53.000000 -105.000000 140.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4009 ( 106.950095 -54.950095 142.897284 ) ( 105.000000 -53.000000 140.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4012 // (264/223) # points: 4
4016 // Surface normal: 0.000000, 0.707107, -0.707107
4017 // RotY/Z : 0.785398 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, -0.707107, -0.707107)
4018 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4019 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737)
4020 // --> Vector info: d1 = 0.937500, 0.937500, 1.291053. Determinants: 0.000000, 49.497462, -7721.543227, -6929.646456
4021 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497468, 0.499981, -3477.197602, -6929.646456
4022 ( -53.000000 -105.000000 140.000000 ) ( -70.000000 -140.000000 105.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.000000 -0.007143 1.114277 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0
4023 ( 70.000000 -142.828427 107.828427 ) ( -70.000000 -142.828427 107.828427 ) ( -53.000000 -107.828427 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4024 ( 70.000000 -142.828427 107.828427 ) ( 70.000000 -140.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4025 ( -70.000000 -142.828427 107.828427 ) ( -70.000000 -140.000000 105.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4026 ( -53.000000 -107.828427 142.828427 ) ( -53.000000 -105.000000 140.000000 ) ( 53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4027 ( 53.000000 -107.828427 142.828427 ) ( 53.000000 -105.000000 140.000000 ) ( 70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4030 // (265/224) # points: 4
4034 // Surface normal: 0.487524, 0.487524, -0.724321
4035 // RotY/Z : 0.810049 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (-0.512172, -0.512172, -0.689463)
4036 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4037 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558)
4038 // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507
4039 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507
4040 ( -105.000000 -53.000000 140.000000 ) ( -140.000000 -70.000000 105.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0
4041 ( -71.950095 -141.950095 107.897284 ) ( -141.950095 -71.950095 107.897284 ) ( -106.950095 -54.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4042 ( -71.950095 -141.950095 107.897284 ) ( -70.000000 -140.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4043 ( -141.950095 -71.950095 107.897284 ) ( -140.000000 -70.000000 105.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4044 ( -106.950095 -54.950095 142.897284 ) ( -105.000000 -53.000000 140.000000 ) ( -53.000000 -105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4045 ( -54.950095 -106.950095 142.897284 ) ( -53.000000 -105.000000 140.000000 ) ( -70.000000 -140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4048 // (266/225) # points: 4
4052 // Surface normal: 0.707107, 0.000000, -0.707107
4053 // RotY/Z : 0.785398 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (-0.707107, 0.000000, -0.707107)
4054 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4055 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737)
4056 // --> Vector info: d1 = 0.000000, 0.000000, 0.353553. Determinants: 0.000000, 49.497479, -1225.000078, -6929.646456
4057 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497470, 0.500006, -3477.197227, -6929.646456
4058 ( -105.000000 53.000000 140.000000 ) ( -140.000000 70.000000 105.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.000000 -0.007143 0.176777 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0
4059 ( -142.828427 -70.000000 107.828427 ) ( -142.828427 70.000000 107.828427 ) ( -107.828427 53.000000 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4060 ( -142.828427 -70.000000 107.828427 ) ( -140.000000 -70.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4061 ( -142.828427 70.000000 107.828427 ) ( -140.000000 70.000000 105.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4062 ( -107.828427 53.000000 142.828427 ) ( -105.000000 53.000000 140.000000 ) ( -105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4063 ( -107.828427 -53.000000 142.828427 ) ( -105.000000 -53.000000 140.000000 ) ( -140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4066 // (267/226) # points: 4
4070 // Surface normal: 0.487524, -0.487524, -0.724321
4071 // RotY/Z : 0.810049 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (-0.512172, 0.512172, -0.689463)
4072 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4073 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558)
4074 // --> Vector info: d1 = 0.937498, 0.937503, 1.301934. Determinants: -0.000224, 36.076875, -5979.867186, -5025.395507
4075 // --> Vector info: d2 = 1.414214, 0.707107, 0.795496. Determinants: 35.895681, -0.249961, -5321.448102, -5025.395507
4076 ( -53.000000 105.000000 140.000000 ) ( -70.000000 140.000000 105.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189930 ) ( -0.007143 0.000050 1.058911 ) ) 21bjerec/20Fstfl4 0 0 0
4077 ( -141.950095 71.950095 107.897284 ) ( -71.950095 141.950095 107.897284 ) ( -54.950095 106.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4078 ( -141.950095 71.950095 107.897284 ) ( -140.000000 70.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4079 ( -71.950095 141.950095 107.897284 ) ( -70.000000 140.000000 105.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4080 ( -54.950095 106.950095 142.897284 ) ( -53.000000 105.000000 140.000000 ) ( -105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4081 ( -106.950095 54.950095 142.897284 ) ( -105.000000 53.000000 140.000000 ) ( -140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4084 // (268/227) # points: 4
4088 // Surface normal: 0.000000, -0.707107, -0.707107
4089 // RotY/Z : 0.785398 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.707107, -0.707107)
4090 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4091 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737)
4092 // --> Vector info: d1 = 0.937500, 0.937503, 1.291054. Determinants: -0.000130, 49.497305, -7721.548446, -6929.646456
4093 // --> Vector info: d2 = 1.707107, 0.707107, 0.832107. Determinants: 49.497477, 0.500048, -8377.199739, -6929.646456
4094 ( 53.000000 105.000000 140.000000 ) ( 70.000000 140.000000 105.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.000000 -0.007143 1.114277 ) ( -0.007143 -0.000072 1.208893 ) ) 21bjerec/20Fstfl4 0 0 0
4095 ( -70.000000 142.828427 107.828427 ) ( 70.000000 142.828427 107.828427 ) ( 53.000000 107.828427 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4096 ( -70.000000 142.828427 107.828427 ) ( -70.000000 140.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4097 ( 70.000000 142.828427 107.828427 ) ( 70.000000 140.000000 105.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4098 ( 53.000000 107.828427 142.828427 ) ( 53.000000 105.000000 140.000000 ) ( -53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4099 ( -53.000000 107.828427 142.828427 ) ( -53.000000 105.000000 140.000000 ) ( -70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4102 // (269/228) # points: 4
4106 // Surface normal: -0.487524, -0.487524, -0.724321
4107 // RotY/Z : 0.810049 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.512172, 0.512172, -0.689463)
4108 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4109 // --> Vector A/B: (-49.497475, 49.497475, 36.769553) / (35.162603, 35.162603, -15.601558)
4110 // --> Vector info: d1 = 0.937503, 0.937500, 1.301934. Determinants: 0.000133, 36.077140, -5979.881014, -5025.395507
4111 // --> Vector info: d2 = 0.707107, 0.000000, 0.088388. Determinants: 35.895681, -0.250012, -1767.955163, -5025.395507
4112 ( 105.000000 53.000000 140.000000 ) ( 140.000000 70.000000 105.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.000000 -0.007179 1.189932 ) ( -0.007143 0.000050 0.351804 ) ) 21bjerec/20Fstfl4 0 0 0
4113 ( 71.950095 141.950095 107.897284 ) ( 141.950095 71.950095 107.897284 ) ( 106.950095 54.950095 142.897284 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4114 ( 71.950095 141.950095 107.897284 ) ( 70.000000 140.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4115 ( 141.950095 71.950095 107.897284 ) ( 140.000000 70.000000 105.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4116 ( 106.950095 54.950095 142.897284 ) ( 105.000000 53.000000 140.000000 ) ( 53.000000 105.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4117 ( 54.950095 106.950095 142.897284 ) ( 53.000000 105.000000 140.000000 ) ( 70.000000 140.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4120 // (270/229) # points: 4
4124 // Surface normal: -0.707107, 0.000000, -0.707107
4125 // RotY/Z : 0.785398 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (0.707107, 0.000000, -0.707107)
4126 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4127 // --> Vector A/B: (-70.000000, 70.000000, 53.000000) / (24.748737, 24.748737, -24.748737)
4128 // --> Vector info: d1 = 0.000000, 0.000000, 0.353553. Determinants: 0.000000, 49.497479, -1225.000078, -6929.646456
4129 // --> Vector info: d2 = 1.000000, 0.000000, 0.125000. Determinants: 49.497470, 0.500006, -3477.197227, -6929.646456
4130 ( 105.000000 -53.000000 140.000000 ) ( 140.000000 -70.000000 105.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.000000 -0.007143 0.176777 ) ( -0.007143 -0.000072 0.501786 ) ) 21bjerec/20Fstfl4 0 0 0
4131 ( 142.828427 70.000000 107.828427 ) ( 142.828427 -70.000000 107.828427 ) ( 107.828427 -53.000000 142.828427 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4132 ( 142.828427 70.000000 107.828427 ) ( 140.000000 70.000000 105.000000 ) ( 140.000000 -70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4133 ( 142.828427 -70.000000 107.828427 ) ( 140.000000 -70.000000 105.000000 ) ( 105.000000 -53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4134 ( 107.828427 -53.000000 142.828427 ) ( 105.000000 -53.000000 140.000000 ) ( 105.000000 53.000000 140.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4135 ( 107.828427 53.000000 142.828427 ) ( 105.000000 53.000000 140.000000 ) ( 140.000000 70.000000 105.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4138 // (271/230) # points: 4
4142 // Surface normal: 0.000000, -1.000000, 0.000000
4143 // RotY/Z : 0.000000 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4144 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4145 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (271.000000, 0.000000, 0.000000)
4146 // --> Vector info: d1 = 0.000000, 1.937503, 1.937500. Determinants: -0.000711, 271.250367, -73508.799796, -37940.000000
4147 // --> Vector info: d2 = 0.707107, 0.707107, 1.707107. Determinants: 271.000000, 0.000016, -45797.637505, -37940.000000
4148 ( -70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 1.207107 ) ) 21bjerec/20Fstfl4 0 0 0
4149 ( 70.000000 144.000000 -271.000000 ) ( 70.000000 144.000000 0.000000 ) ( -70.000000 144.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4150 ( 70.000000 144.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4151 ( 70.000000 144.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4152 ( -70.000000 144.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4153 ( -70.000000 144.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4156 // (272/231) # points: 4
4160 // Surface normal: 0.707107, -0.707107, 0.000000
4161 // RotY/Z : 0.000000 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4162 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4163 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000)
4164 // --> Vector info: d1 = 1.000000, 2.937500, 2.937498. Determinants: -0.000517, 191.802703, -78806.141310, -26827.631278
4165 // --> Vector info: d2 = 0.707102, 0.707107, 1.414214. Determinants: 191.625919, 0.000496, -28455.003461, -26827.631278
4166 ( -140.000000 70.000000 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.000000 -0.007149 2.937499 ) ( -0.007143 0.000000 1.060660 ) ) 21bjerec/20Fstfl4 0 0 0
4167 ( -72.828427 142.828427 -271.000000 ) ( -72.828427 142.828427 0.000000 ) ( -142.828427 72.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4168 ( -72.828427 142.828427 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( -70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4169 ( -72.828427 142.828427 0.000000 ) ( -70.000000 140.000000 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4170 ( -142.828427 72.828427 0.000000 ) ( -140.000000 70.000000 0.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4171 ( -142.828427 72.828427 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4174 // (274/232) # points: 4
4178 // Surface normal: 0.707107, 0.707107, 0.000000
4179 // RotY/Z : 0.000000 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4180 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4181 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000)
4182 // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278
4183 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278
4184 ( -70.000000 -140.000000 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0
4185 ( -142.828427 -72.828427 -271.000000 ) ( -142.828427 -72.828427 0.000000 ) ( -72.828427 -142.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4186 ( -142.828427 -72.828427 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( -140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4187 ( -142.828427 -72.828427 0.000000 ) ( -140.000000 -70.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4188 ( -72.828427 -142.828427 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4189 ( -72.828427 -142.828427 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4192 // (275/233) # points: 4
4196 // Surface normal: 0.000000, 1.000000, 0.000000
4197 // RotY/Z : 0.000000 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.000000, -1.000000)
4198 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4199 // --> Vector A/B: (70.000000, 70.000000, -70.000000) / (271.000000, 0.000000, 0.000000)
4200 // --> Vector info: d1 = 0.000000, 1.937500, 1.937500. Determinants: 0.000000, 271.250001, -73508.750000, -37940.000000
4201 // --> Vector info: d2 = 0.000000, 0.000000, 1.000000. Determinants: 270.999996, 0.000007, -18970.000296, -37940.000000
4202 ( 70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937500 ) ( -0.007143 0.000000 0.500000 ) ) 21bjerec/20Fstfl4 0 0 0
4203 ( -70.000000 -144.000000 -271.000000 ) ( -70.000000 -144.000000 0.000000 ) ( 70.000000 -144.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4204 ( -70.000000 -144.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( -70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4205 ( -70.000000 -144.000000 0.000000 ) ( -70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4206 ( 70.000000 -144.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4207 ( 70.000000 -144.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4210 // (276/234) # points: 4
4214 // Surface normal: -0.707107, 0.707107, 0.000000
4215 // RotY/Z : 0.000000 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4216 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4217 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000)
4218 // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278
4219 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278
4220 ( 140.000000 -70.000000 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0
4221 ( 72.828427 -142.828427 -271.000000 ) ( 72.828427 -142.828427 0.000000 ) ( 142.828427 -72.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4222 ( 72.828427 -142.828427 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( 70.000000 -140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4223 ( 72.828427 -142.828427 0.000000 ) ( 70.000000 -140.000000 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4224 ( 142.828427 -72.828427 0.000000 ) ( 140.000000 -70.000000 0.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4225 ( 142.828427 -72.828427 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4228 // (278/235) # points: 4
4232 // Surface normal: -0.707107, -0.707107, 0.000000
4233 // RotY/Z : 0.000000 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (0.000000, 0.000000, -1.000000)
4234 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4235 // --> Vector A/B: (49.497475, 49.497475, -49.497475) / (271.000000, 0.000000, 0.000000)
4236 // --> Vector info: d1 = 0.000000, 1.937500, 1.937503. Determinants: 0.000711, 191.802715, -51978.570813, -26827.631278
4237 // --> Vector info: d2 = 0.000000, 0.000000, 0.707107. Determinants: 191.625978, 0.000005, -9485.002411, -26827.631278
4238 ( 70.000000 140.000000 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.000000 -0.007149 1.937501 ) ( -0.007143 0.000000 0.353553 ) ) 21bjerec/20Fstfl4 0 0 0
4239 ( 142.828427 72.828427 -271.000000 ) ( 142.828427 72.828427 0.000000 ) ( 72.828427 142.828427 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4240 ( 142.828427 72.828427 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( 140.000000 70.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4241 ( 142.828427 72.828427 0.000000 ) ( 140.000000 70.000000 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4242 ( 72.828427 142.828427 0.000000 ) ( 70.000000 140.000000 0.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4243 ( 72.828427 142.828427 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4246 // (280/236) # points: 4
4250 // Surface normal: -0.057137, -0.057137, 0.996730
4251 // RotY/Z : -1.489904 / -2.356194. Vector texS/T: (0.707107, -0.707107, 0.000000) / (-0.704795, -0.704795, -0.080804)
4252 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4253 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839)
4254 // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337
4255 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337
4256 ( 140.000000 70.000000 -271.000000 ) ( 35.000000 18.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0
4257 ( 18.228550 35.228550 -283.986920 ) ( 35.228550 18.228550 -283.986920 ) ( 140.228550 70.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4258 ( 18.228550 35.228550 -283.986920 ) ( 18.000000 35.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4259 ( 35.228550 18.228550 -283.986920 ) ( 35.000000 18.000000 -280.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4260 ( 140.228550 70.228550 -274.986920 ) ( 140.000000 70.000000 -271.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4261 ( 70.228550 140.228550 -274.986920 ) ( 70.000000 140.000000 -271.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4264 // (281/237) # points: 4
4268 // Surface normal: 0.000000, -0.085401, 0.996347
4269 // RotY/Z : -1.485291 / -1.570796. Vector texS/T: (1.000000, 0.000000, 0.000000) / (0.000000, -0.996347, -0.085401)
4270 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4271 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822)
4272 // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303
4273 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303
4274 ( 70.000000 140.000000 -271.000000 ) ( 18.000000 35.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0
4275 ( -18.000000 35.341605 -283.985387 ) ( 18.000000 35.341605 -283.985387 ) ( 70.000000 140.341605 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4276 ( -18.000000 35.341605 -283.985387 ) ( -18.000000 35.000000 -280.000000 ) ( 18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4277 ( 18.000000 35.341605 -283.985387 ) ( 18.000000 35.000000 -280.000000 ) ( 70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4278 ( 70.000000 140.341605 -274.985387 ) ( 70.000000 140.000000 -271.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4279 ( -70.000000 140.341605 -274.985387 ) ( -70.000000 140.000000 -271.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4282 // (282/238) # points: 4
4286 // Surface normal: 0.057137, -0.057137, 0.996730
4287 // RotY/Z : -1.489904 / -0.785398. Vector texS/T: (0.707107, 0.707107, 0.000000) / (0.704795, -0.704795, -0.080804)
4288 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4289 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839)
4290 // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337
4291 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337
4292 ( -70.000000 140.000000 -271.000000 ) ( -18.000000 35.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0
4293 ( -35.228550 18.228550 -283.986920 ) ( -18.228550 35.228550 -283.986920 ) ( -70.228550 140.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4294 ( -35.228550 18.228550 -283.986920 ) ( -35.000000 18.000000 -280.000000 ) ( -18.000000 35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4295 ( -18.228550 35.228550 -283.986920 ) ( -18.000000 35.000000 -280.000000 ) ( -70.000000 140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4296 ( -70.228550 140.228550 -274.986920 ) ( -70.000000 140.000000 -271.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4297 ( -140.228550 70.228550 -274.986920 ) ( -140.000000 70.000000 -271.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4300 // (283/239) # points: 4
4304 // Surface normal: 0.085401, 0.000000, 0.996347
4305 // RotY/Z : -1.485291 / 0.000000. Vector texS/T: (0.000000, 1.000000, 0.000000) / (0.996347, 0.000000, -0.085401)
4306 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4307 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822)
4308 // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303
4309 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303
4310 ( -140.000000 70.000000 -271.000000 ) ( -35.000000 18.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0
4311 ( -35.341605 -18.000000 -283.985387 ) ( -35.341605 18.000000 -283.985387 ) ( -140.341605 70.000000 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4312 ( -35.341605 -18.000000 -283.985387 ) ( -35.000000 -18.000000 -280.000000 ) ( -35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4313 ( -35.341605 18.000000 -283.985387 ) ( -35.000000 18.000000 -280.000000 ) ( -140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4314 ( -140.341605 70.000000 -274.985387 ) ( -140.000000 70.000000 -271.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4315 ( -140.341605 -70.000000 -274.985387 ) ( -140.000000 -70.000000 -271.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4318 // (284/240) # points: 4
4322 // Surface normal: 0.057137, 0.057137, 0.996730
4323 // RotY/Z : -1.489904 / 0.785398. Vector texS/T: (-0.707107, 0.707107, 0.000000) / (0.704795, 0.704795, -0.080804)
4324 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4325 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839)
4326 // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337
4327 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337
4328 ( -140.000000 -70.000000 -271.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0
4329 ( -18.228550 -35.228550 -283.986920 ) ( -35.228550 -18.228550 -283.986920 ) ( -140.228550 -70.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4330 ( -18.228550 -35.228550 -283.986920 ) ( -18.000000 -35.000000 -280.000000 ) ( -35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4331 ( -35.228550 -18.228550 -283.986920 ) ( -35.000000 -18.000000 -280.000000 ) ( -140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4332 ( -140.228550 -70.228550 -274.986920 ) ( -140.000000 -70.000000 -271.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4333 ( -70.228550 -140.228550 -274.986920 ) ( -70.000000 -140.000000 -271.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4336 // (285/241) # points: 4
4340 // Surface normal: 0.000000, 0.085401, 0.996347
4341 // RotY/Z : -1.485291 / 1.570796. Vector texS/T: (-1.000000, 0.000000, 0.000000) / (0.000000, 0.996347, -0.085401)
4342 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4343 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822)
4344 // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303
4345 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303
4346 ( -70.000000 -140.000000 -271.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0
4347 ( 18.000000 -35.341605 -283.985387 ) ( -18.000000 -35.341605 -283.985387 ) ( -70.000000 -140.341605 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4348 ( 18.000000 -35.341605 -283.985387 ) ( 18.000000 -35.000000 -280.000000 ) ( -18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4349 ( -18.000000 -35.341605 -283.985387 ) ( -18.000000 -35.000000 -280.000000 ) ( -70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4350 ( -70.000000 -140.341605 -274.985387 ) ( -70.000000 -140.000000 -271.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4351 ( 70.000000 -140.341605 -274.985387 ) ( 70.000000 -140.000000 -271.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4354 // (286/242) # points: 4
4358 // Surface normal: -0.057137, 0.057137, 0.996730
4359 // RotY/Z : -1.489904 / 2.356194. Vector texS/T: (-0.707107, -0.707107, 0.000000) / (-0.704795, 0.704795, -0.080804)
4360 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4361 // --> Vector A/B: (-12.020815, 12.020815, 49.497475) / (-14.728859, -14.728859, -126.108839)
4362 // --> Vector info: d1 = 1.000000, 1.176777, 1.441942. Determinants: -19.689433, -0.250015, -2918.120531, -2677.756337
4363 // --> Vector info: d2 = 0.000000, 0.000000, 0.797947. Determinants: 0.000043, 19.183951, 282.557240, -2677.756337
4364 ( 70.000000 -140.000000 -271.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007353 0.000093 1.089763 ) ( 0.000000 -0.007164 -0.105520 ) ) 21bjerec/20Fstfl4 0 0 0
4365 ( 35.228550 -18.228550 -283.986920 ) ( 18.228550 -35.228550 -283.986920 ) ( 70.228550 -140.228550 -274.986920 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4366 ( 35.228550 -18.228550 -283.986920 ) ( 35.000000 -18.000000 -280.000000 ) ( 18.000000 -35.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4367 ( 18.228550 -35.228550 -283.986920 ) ( 18.000000 -35.000000 -280.000000 ) ( 70.000000 -140.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4368 ( 70.228550 -140.228550 -274.986920 ) ( 70.000000 -140.000000 -271.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4369 ( 140.228550 -70.228550 -274.986920 ) ( 140.000000 -70.000000 -271.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4372 // (287/243) # points: 4
4376 // Surface normal: -0.085401, 0.000000, 0.996347
4377 // RotY/Z : -1.485291 / 3.141593. Vector texS/T: (0.000000, -1.000000, 0.000000) / (-0.996347, 0.000000, -0.085401)
4378 // Texture width/height [20Fstfl4]: 128.000000/128.000000
4379 // --> Vector A/B: (-18.000000, 18.000000, 70.000000) / (-10.959813, -10.959813, -116.344822)
4380 // --> Vector info: d1 = 1.000000, 1.250000, 1.625000. Determinants: -26.346302, 0.499975, -4262.612302, -3793.860303
4381 // --> Vector info: d2 = 0.000000, 0.000000, 0.752600. Determinants: 0.000026, 27.093596, 296.939835, -3793.860303
4382 ( 140.000000 -70.000000 -271.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.006944 -0.000132 1.123555 ) ( 0.000000 -0.007141 -0.078269 ) ) 21bjerec/20Fstfl4 0 0 0
4383 ( 35.341605 18.000000 -283.985387 ) ( 35.341605 -18.000000 -283.985387 ) ( 140.341605 -70.000000 -274.985387 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4384 ( 35.341605 18.000000 -283.985387 ) ( 35.000000 18.000000 -280.000000 ) ( 35.000000 -18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4385 ( 35.341605 -18.000000 -283.985387 ) ( 35.000000 -18.000000 -280.000000 ) ( 140.000000 -70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4386 ( 140.341605 -70.000000 -274.985387 ) ( 140.000000 -70.000000 -271.000000 ) ( 140.000000 70.000000 -271.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4387 ( 140.341605 70.000000 -274.985387 ) ( 140.000000 70.000000 -271.000000 ) ( 35.000000 18.000000 -280.000000 ) ( ( 0.007813 0 0 ) ( 0 0.007813 0 ) ) system/caulk 0 0 0
4393 "origin" "0 0 -1150"
4398 "origin" "0 75 -1172"
4403 "origin" "0 -75 -1172"
4408 "origin" "0 -1102 -1120"
4418 "origin" "0 -752 -630"
4423 "origin" "0 -74 -618"
4428 "origin" "0 1102 -1120"
4433 "origin" "0 -1522 -1260"
4438 "origin" "0 1522 -1260"
4443 "origin" "-1312 0 -1032"
4448 "origin" "1312 0 -1032"
4453 "origin" "0 752 -630"
4458 "origin" "0 74 -618"
4463 "origin" "-770 0 -594"
4468 "origin" "-332 0 -122"
4473 "origin" "770 0 -594"
4478 "origin" "332 0 -122"
4488 "model" "models/21bjerec/je.md3"
4489 "origin" "0 -280 -1287"
4492 "classname" "misc_model"
4496 "model" "models/21bjerec/statpole.md3"
4497 "origin" "0 -1400 -1330"
4500 "modelscale" "2.000000"
4501 "classname" "misc_model"
4503 // Player start (-0.017500 -595.000000 -1287.960100)
4505 "classname" "info_player_start"
4506 "origin" "0 -595 -1287"
4511 "model" "models/21bjerec/statpole.md3"
4512 "origin" "0 1400 -1330"
4515 "modelscale" "2.000000"
4516 "classname" "misc_model"
4520 "model" "models/21bjerec/21hands.md3"
4521 "origin" "0 -1508 -1260"
4524 "classname" "misc_model"
4528 "model" "models/21bjerec/21hands.md3"
4529 "origin" "0 1508 -1260"
4532 "classname" "misc_model"
4536 "model" "models/21bjerec/rs.md3"
4537 "origin" "0 -297 -1286"
4540 "classname" "misc_model"
4544 "model" "models/21bjerec/bact.md3"
4545 "origin" "-1364 0 -1144"
4548 "classname" "misc_model"
4552 "model" "models/21bjerec/bact.md3"
4553 "origin" "1365 0 -1144"
4556 "classname" "misc_model"
4560 "model" "models/21bjerec/packrev.md3"
4561 "origin" "4 70 -862"
4564 "classname" "misc_model"
4568 "model" "models/21bjerec/packrev.md3"
4569 "origin" "-5 -69 -862"
4572 "classname" "misc_model"